mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.Node.js
Timo Tijhof 4e64187beb Document and clean up events in all the things
* Document them consistently between secetions Inheritance and
  Static Properties under their own (new) section Events.
* Removed any quotes or brackets around the event name in existing
  @emit annotations
  Search: @emit.*['"{}(){}]
* For every call to this.emit() anywhere, added @emits.
* Fixed all warnings for references to undefined events
  (introduced as a result of the previous point).
  Event handler parameter documented based on the emit() call
  and actual handlers using the event. Usually the latter is
  more elaborate.
* Extend coverage of jQuery as needed
  (copied from mwcore/maintenance/jsduck/external.js
  written by me, hereby implicitly and explicitly released under MIT).

Specifics
* ve.ce.Surface#onContentChange: Fixed type of range from Object to ve.Range.
* ve.ce.SurfaceObserver#poll: Fix syntax for code from {} to `backticks`.
* ve.ui.Toolbar#onContextChange: Doesn't actually emit "clearState" event.
  Removed #onClearState in Tool, ButtonTool and DropdownTool.

Bug: 45872
Change-Id: Id879aa769b2c72d86a0322e75dddeb868211ce28
2013-03-20 09:58:27 -07:00

324 lines
7.7 KiB
JavaScript

/*!
* VisualEditor ContentEditable Node class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Generic ContentEditable node.
*
* @abstract
* @extends ve.Node
*
* @constructor
* @param {ve.dm.Node} model Model to observe
* @param {jQuery} [$element] Element to use as a container
*/
ve.ce.Node = function VeCeNode( model, $element ) {
// Parent constructor
ve.Node.call( this );
// Properties
this.model = model;
this.$ = $element || $( '<div>' );
this.parent = null;
this.live = false;
// Events
this.model.on( 'attributeChange', ve.bind( this.onAttributeChange, this ) );
// Initialization
this.$.data( 'node', this );
ve.setDomAttributes(
this.$[0],
this.model.getAttributes( 'html/0/' ),
this.constructor.static.domAttributeWhitelist
);
};
/* Inheritance */
ve.inheritClass( ve.ce.Node, ve.Node );
/* Events */
/**
* @event live
*/
/* Static Members */
/**
* Whether this node type can be split.
*
* When the user presses Enter, we split the node they're in (if splittable), then split its parent
* if splittable, and continue traversing up the tree and stop at the first non-splittable node.
*
* @static
* @property static.canBeSplit
* @inheritable
*/
ve.ce.Node.static.canBeSplit = false;
/**
* Allowed attributes for DOM elements.
*
* This list includes attributes that are generally safe to include in HTML loaded from a
* foreign source and displaying it inside the browser. It doesn't include any event attributes,
* for instance, which would allow arbitrary JavaScript execution. This alone is not enough to
* make HTML safe to display, but it helps.
*
* TODO: Rather than use a single global list, set these on a per-node basis to something that makes
* sense for that node in particular.
*
* @static
* @property static.domAttributeWhitelist
* @inheritable
*/
ve.ce.Node.static.domAttributeWhitelist = [
'abbr', 'about', 'align', 'alt', 'axis', 'bgcolor', 'border', 'cellpadding', 'cellspacing',
'char', 'charoff', 'cite', 'class', 'clear', 'color', 'colspan', 'datatype', 'datetime',
'dir', 'face', 'frame', 'headers', 'height', 'href', 'id', 'itemid', 'itemprop', 'itemref',
'itemscope', 'itemtype', 'lang', 'noshade', 'nowrap', 'property', 'rbspan', 'rel',
'resource', 'rev', 'rowspan', 'rules', 'scope', 'size', 'span', 'src', 'start', 'style',
'summary', 'title', 'type', 'typeof', 'valign', 'value', 'width'
];
/**
* Template for shield elements.
*
* Uses data URI to inject a 1x1 transparent PNG image into the DOM.
*
* Using transparent png instead of gif because IE 10 renders gif as solid red when used as img src.
*
* @static
* @property static.$shieldTemplate
* @inheritable
*/
ve.ce.Node.static.$shieldTemplate = $( '<img>' )
.addClass( 've-ce-node-shield' )
.attr( 'src', 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAEAAAABCAYAAAAfFcSJAAAAFElEQVR4' +
'XgXAAQ0AAABAMP1L30IDCPwC/o5WcS4AAAAASUVORK5CYII=' );
/* Methods */
/**
* Handle attribute change events.
*
* Whitelisted attributes will be added or removed in sync with the DOM. They are initially set in
* the constructor.
*
* @method
* @param {string} key Attribute key
* @param {string} from Old value
* @param {string} to New value
*/
ve.ce.Node.prototype.onAttributeChange = function ( key, from, to ) {
var htmlKey = key.substr( 7 ).toLowerCase();
if (
key.indexOf( 'html/0/' ) === 0 &&
htmlKey.length &&
this.constructor.static.domAttributeWhitelist.indexOf( htmlKey ) !== -1
) {
if ( to === undefined ) {
this.$.removeAttr( htmlKey );
} else {
this.$.attr( htmlKey, to );
}
}
};
/**
* Get allowed child node types.
*
* This method passes through to the model.
*
* @method
* @returns {string[]|null} List of node types allowed as children or null if any type is allowed
*/
ve.ce.Node.prototype.getChildNodeTypes = function () {
return this.model.getChildNodeTypes();
};
/**
* Get allowed parent node types.
*
* This method passes through to the model.
*
* @method
* @returns {string[]|null} List of node types allowed as parents or null if any type is allowed
*/
ve.ce.Node.prototype.getParentNodeTypes = function () {
return this.model.getParentNodeTypes();
};
/**
* Check if the node can have children.
*
* This method passes through to the model.
*
* @method
* @returns {boolean} Model node can have children
*/
ve.ce.Node.prototype.canHaveChildren = function () {
return this.model.canHaveChildren();
};
/**
* Check if the node can have children but not content nor be content.
*
* This method passes through to the model.
*
* @method
* @returns {boolean} Model node can have children but not content nor be content
*/
ve.ce.Node.prototype.canHaveChildrenNotContent = function () {
return this.model.canHaveChildrenNotContent();
};
/**
* Check if the node has a wrapped element in the document data.
*
* This method passes through to the model.
*
* @method
* @returns {boolean} Model node is a wrapped element
*/
ve.ce.Node.prototype.isWrapped = function () {
return this.model.isWrapped();
};
/**
* Check if the node can contain content.
*
* This method passes through to the model.
*
* @method
* @returns {boolean} Node can contain content
*/
ve.ce.Node.prototype.canContainContent = function () {
return this.model.canContainContent();
};
/**
* Check if the node is content.
*
* This method passes through to the model.
*
* @method
* @returns {boolean} Node is content
*/
ve.ce.Node.prototype.isContent = function () {
return this.model.isContent();
};
/**
* Check if the node can have a slug before it.
*
* TODO: Figure out a way to remove the hard-coding for text nodes here.
*
* @static
* @method
* @returns {boolean} Whether the node can have a slug before it
*/
ve.ce.Node.prototype.canHaveSlugBefore = function () {
return !this.canContainContent() && this.getParentNodeTypes() === null && this.type !== 'text';
};
/**
* Check if the node can have a slug after it.
*
* @static
* @method
* @returns {boolean} Whether the node can have a slug after it
*/
ve.ce.Node.prototype.canHaveSlugAfter = ve.ce.Node.prototype.canHaveSlugBefore;
/**
* Get the length of the node.
*
* This method passes through to the model.
*
* @method
* @returns {number} Model length
*/
ve.ce.Node.prototype.getLength = function () {
return this.model.getLength();
};
/**
* Get the outer length of the node, which includes wrappers if present.
*
* This method passes through to the model.
*
* @method
* @returns {number} Model outer length
*/
ve.ce.Node.prototype.getOuterLength = function () {
return this.model.getOuterLength();
};
/**
* Check if the node can be split.
*
* @method
* @returns {boolean} Node can be split
*/
ve.ce.Node.prototype.canBeSplit = function () {
return this.constructor.static.canBeSplit;
};
/**
* Get the model the node observes.
*
* @method
* @returns {ve.dm.Node} Model the node observes
*/
ve.ce.Node.prototype.getModel = function () {
return this.model;
};
/**
* Get the closest splittable node upstream.
*
* @method
* @returns {ve.ce.Node} Closest splittable node
*/
ve.ce.Node.getSplitableNode = function ( node ) {
var splitableNode = null;
node.traverseUpstream( function ( node ) {
if ( node.canBeSplit() ) {
splitableNode = node;
return true;
} else {
return false;
}
} );
return splitableNode;
};
/**
* Check if the node is attached to the live DOM.
*
* @method
* @returns {boolean} Node is attached to the live DOM
*/
ve.ce.Node.prototype.isLive = function () {
return this.live;
};
/**
* Set live state.
*
* @method
* @param {boolean} live The node has been attached to the live DOM (use false on detach)
* @emits live
*/
ve.ce.Node.prototype.setLive = function ( live ) {
this.live = live;
this.emit( 'live' );
};