mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
7233ea8f1b
The EventEmitter API we inherited from Node.js and then bastardized was getting awkward and cumbersome. The number of uses of ve.bind was getting out of control, and removing events meant caching the bound method in a property. Many of the "features" of EventEmitter wasn't even being used, some causing overhead, others just causing bloat. This change cleans up how EventEmitter is used throughout the codebase. The new event emitter API includes: * emit - identical to the previous API, no longer throws an error if you emit error without a handler * once - identical to the previous API, still introduces a wrapper* on - compatible with the previous API but has some new features * off - identical to removeListener in the previous API * connect - very similar to addListenerMethods but doesn't wrap callbacks in closures anymore * disconnect - new, basically the opposite of addListenerMethods Another change that is made in this commit is mixing in rather than inheriting from EventEmitter. Finally, there are changes throughout the codebase anywhere connect/disconnect could be used. Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
346 lines
7.5 KiB
JavaScript
346 lines
7.5 KiB
JavaScript
/*!
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* VisualEditor UserInterface Context class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface context.
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*
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* @class
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*
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* @constructor
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* @param {ve.Surface} surface
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*/
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ve.ui.Context = function VeUiContext( surface ) {
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// Properties
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this.surface = surface;
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this.inspectors = {};
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this.visible = false;
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this.showing = false;
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this.selecting = false;
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this.relocating = false;
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this.selection = null;
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this.toolbar = null;
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this.$ = $( '<div>' );
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this.popup = new ve.ui.PopupWidget();
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this.$menu = $( '<div>' );
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this.inspectors = new ve.ui.WindowSet( surface, ve.ui.inspectorFactory );
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// Initialization
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this.$.addClass( 've-ui-context' ).append( this.popup.$ );
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this.inspectors.$.addClass( 've-ui-context-inspectors' );
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this.popup.$body.append(
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this.$menu.addClass( 've-ui-context-menu' ),
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this.inspectors.$.addClass( 've-ui-context-inspectors' )
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);
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// Events
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this.surface.getModel().connect( this, { 'change': 'onChange' } );
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this.surface.getView().connect( this, {
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'selectionStart': 'onSelectionStart',
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'selectionEnd': 'onSelectionEnd',
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'relocationStart': 'onRelocationStart',
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'relocationEnd': 'onRelocationEnd'
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} );
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this.inspectors.connect( this, {
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'setup': 'onInspectorSetup',
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'open': 'onInspectorOpen',
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'close': 'onInspectorClose'
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} );
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$( window ).on( {
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'resize': ve.bind( this.update, this ),
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'focus': ve.bind( this.onWindowFocus, this )
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} );
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};
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/* Methods */
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/**
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* Handle change events on the model.
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*
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* Changes are ignored while the user is selecting text.
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*
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* @method
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* @param {ve.dm.Transaction[]} transactions Change transactions
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* @param {ve.Range} selection Change selection
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*/
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ve.ui.Context.prototype.onChange = function ( transactions, selection ) {
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if ( selection && selection.start === 0 ) {
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return;
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}
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if ( selection && !this.selecting && !this.draggingAndDropping ) {
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this.update();
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}
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};
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/**
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* Handle selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionStart = function () {
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this.selecting = true;
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this.hide();
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};
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/**
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* Handle selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionEnd = function () {
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this.selecting = false;
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if ( !this.relocating ) {
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this.update();
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}
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};
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/**
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* Handle selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onRelocationStart = function () {
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this.relocating = true;
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this.hide();
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};
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/**
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* Handle selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onRelocationEnd = function () {
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this.relocating = false;
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this.update();
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};
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/**
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* Handle window focus events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onWindowFocus = function () {
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this.hide();
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};
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/**
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* Handle an inspector being setup.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been setup
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*/
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ve.ui.Context.prototype.onInspectorSetup = function () {
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this.selection = this.surface.getModel().getSelection();
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};
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/**
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* Handle an inspector being opened.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been opened
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*/
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ve.ui.Context.prototype.onInspectorOpen = function () {
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// Transition between menu and inspector
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this.show( true );
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};
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/**
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* Handle an inspector being closed.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been opened
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* @param {boolean} accept Changes have been accepted
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*/
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ve.ui.Context.prototype.onInspectorClose = function () {
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this.update();
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};
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/**
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* Gets the surface the context is being used in.
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*
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* @method
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* @returns {ve.Surface} Surface of context
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*/
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ve.ui.Context.prototype.getSurface = function () {
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return this.surface;
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};
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/**
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* Destroy the context, removing all DOM elements.
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*
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* @method
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* @returns {ve.ui.Context} Context UserInterface
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* @chainable
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*/
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ve.ui.Context.prototype.destroy = function () {
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this.$.remove();
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return this;
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};
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/**
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* Updates the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.update = function () {
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var i, nodes, views, view,
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fragment = this.surface.getModel().getFragment( null, false ),
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selection = fragment.getRange(),
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inspector = this.inspectors.getCurrent();
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if ( inspector && selection.equals( this.selection ) ) {
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// There's an inspector, and the selection hasn't changed, update the position
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this.show();
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} else {
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// No inspector is open, or the selection has changed, show a menu of available inspectors
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views = ve.ui.viewRegistry.getViewsForAnnotations( fragment.getAnnotations() );
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nodes = fragment.getLeafNodes();
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for ( i = 0; i < nodes.length; i++ ) {
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if ( nodes[i].range && nodes[i].range.isCollapsed() ) {
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nodes.splice( i, 1 );
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i--;
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}
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}
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if ( nodes.length === 1 ) {
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view = ve.ui.viewRegistry.getViewForNode( nodes[0].node );
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if ( view ) {
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views.push( view );
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}
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}
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for ( i = 0; i < views.length; i++ ) {
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if ( !ve.ui.toolFactory.lookup( views[i] ) ) {
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views.splice( i, 1 );
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i--;
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}
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}
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if ( views.length ) {
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// There's at least one inspectable annotation, build a menu and show it
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this.$menu.empty();
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if ( this.toolbar ) {
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this.toolbar.destroy();
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}
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this.toolbar = new ve.ui.Toolbar(
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$( '<div class="ve-ui-context-toolbar"></div>' ),
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this.surface,
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[{ 'name': 'inspectors', 'items' : views }]
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);
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this.$menu.append( this.toolbar.$ );
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this.show();
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} else if ( this.visible ) {
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// Nothing to inspect
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this.hide();
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}
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}
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// Remember selection for next time
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this.selection = selection.clone();
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return this;
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};
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/**
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* Updates the position and size.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.updateDimensions = function ( transition ) {
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var position, $container,
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inspector = this.inspectors.getCurrent();
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// Get cursor position
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position = ve.ce.Surface.getSelectionRect();
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position = position && position.end;
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if ( position ) {
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$container = inspector ? this.inspectors.$ : this.$menu;
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this.$.css( { 'left': position.x, 'top': position.y } );
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this.popup.display(
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position.x,
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position.y,
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$container.outerWidth( true ),
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$container.outerHeight( true ),
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transition
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);
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}
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return this;
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};
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/**
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* Shows the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.show = function ( transition ) {
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var inspector = this.inspectors.getCurrent();
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if ( !this.showing ) {
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this.showing = true;
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this.$.show();
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// Show either inspector or menu
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if ( inspector ) {
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this.$menu.hide();
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this.inspectors.$.show();
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inspector.$.css( 'opacity', 0 );
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// Update size and fade the inspector in after animation is complete
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setTimeout( ve.bind( function () {
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inspector.fitHeightToContents();
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this.updateDimensions( transition );
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inspector.$.css( 'opacity', 1 );
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}, this ), 200 );
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} else {
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this.inspectors.$.hide();
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this.$menu.show();
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}
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this.updateDimensions( transition );
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this.visible = true;
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this.showing = false;
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}
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return this;
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};
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/**
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* Hides the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.hide = function () {
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var inspector = this.inspectors.getCurrent();
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if ( inspector ) {
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// This will recurse, but inspector will be undefined next time
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inspector.close( 'hide' );
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return this;
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}
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this.inspectors.$.hide();
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this.$menu.hide();
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this.$.hide();
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this.visible = false;
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return this;
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};
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/**
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* Opens a given inspector.
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*
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* @method
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* @param {string} name Symbolic name of inspector
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* @chainable
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*/
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ve.ui.Context.prototype.openInspector = function ( name ) {
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this.inspectors.open( name );
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return this;
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};
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