mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 14:56:20 +00:00
2e76271b4e
Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
102 lines
2.3 KiB
JavaScript
102 lines
2.3 KiB
JavaScript
/*!
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* VisualEditor UserInterface TextInputMenuWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Creates an ve.ui.TextInputMenuWidget object.
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*
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* @class
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* @extends ve.ui.MenuWidget
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*
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* @constructor
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* @param {ve.ui.TextInputWidget} input Text input widget to provide menu for
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* @param {Object} [config] Config options
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* @cfg {jQuery} [$container=input.$] Element to render menu under
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*/
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ve.ui.TextInputMenuWidget = function VeUiTextInputMenuWidget( input, config ) {
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// Parent constructor
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ve.ui.MenuWidget.call( this, config );
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// Properties
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this.input = input;
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this.$container = config.$container || this.input.$;
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this.onWindowResizeHandler = ve.bind( this.onWindowResize, this );
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// Initialization
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this.$.addClass( 've-ui-textInputMenuWidget' );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.TextInputMenuWidget, ve.ui.MenuWidget );
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/* Methods */
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/**
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* Handle window resize event.
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*
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* @method
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* @param {jQuery.Event} e Window resize event
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*/
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ve.ui.TextInputMenuWidget.prototype.onWindowResize = function () {
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this.position();
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};
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/**
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* Shows the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.TextInputMenuWidget.prototype.show = function () {
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// Parent method
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ve.ui.MenuWidget.prototype.show.call( this );
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this.position();
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$( this.getElementWindow() ).on( 'resize', this.onWindowResizeHandler );
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return this;
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};
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/**
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* Hides the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.TextInputMenuWidget.prototype.hide = function () {
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// Parent method
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ve.ui.MenuWidget.prototype.hide.call( this );
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$( this.getElementWindow() ).off( 'resize', this.onWindowResizeHandler );
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return this;
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};
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/**
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* Positions the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.TextInputMenuWidget.prototype.position = function () {
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var frameOffset,
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$container = this.$container,
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dimensions = $container.offset();
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// Position under input
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dimensions.top += $container.outerHeight( true );
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dimensions.width = $container.outerWidth( true );
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// Compensate for frame position if in a differnt frame
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if ( this.input.$$.frame && this.input.$$.context !== this.$[0].ownerDocument ) {
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frameOffset = this.input.$$.frame.$.offset();
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dimensions.left += frameOffset.left;
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dimensions.top += frameOffset.top;
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}
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this.$.css( dimensions );
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return this;
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};
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