mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Context.js
Rob Moen 30dadb6c8c Address error caused by changing focus from context menu to window.
DocumentNode element loses focus when the context is opened.
When clicking out of the context into window, polling error
occurs.

Change-Id: Ie8f8af763d221c59e47e8c240653f8b817c26f64
2012-12-03 16:59:14 -08:00

342 lines
8.8 KiB
JavaScript

/**
* VisualEditor user interface Context class.
*
* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Creates an ve.ui.Context object.
*
* @class
* @constructor
* @param surface
* @param {jQuery} $overlay DOM selection to add nodes to
*/
ve.ui.Context = function VeUiContext( surface, $overlay ) {
// Properties
this.surface = surface;
this.inspectors = {};
this.inspector = null;
this.position = null;
this.visible = false;
this.selecting = false;
this.selection = null;
this.frame = null;
this.menu = null;
this.toolbar = null;
this.$ = $( '<div class="ve-ui-context"></div>' );
this.$callout = $( '<div class="ve-ui-context-callout"></div>' );
this.$inner = $( '<div class="ve-ui-context-inner"></div>' );
this.$overlay = $( '<div class="ve-ui-context-frame-overlay"></div>' );
this.$menu = $( '<div class="ve-ui-context-menu"></div>' );
this.$inspectors = $( '<div class="ve-ui-context-inspectors"></div>' );
// Initialization
this.$.append( this.$callout, this.$inner, this.$overlay );
this.$inner.append( this.$menu, this.$inspectors );
( $overlay || $( 'body' ) ).append( this.$ );
this.frame = new ve.ui.Frame( this.constructor.static.frameOptions, this.$inspectors );
// Events
this.surface.getModel().addListenerMethods( this, { 'change': 'onChange' } );
this.surface.getView()
.addListenerMethods( this, {
'selectionStart': 'onSelectionStart',
'selectionEnd': 'onSelectionEnd'
} );
$( window ).on( {
'resize': ve.bind( this.update, this ),
'focus': ve.bind( this.onWindowFocus, this )
} );
};
/* Static Members */
ve.ui.Context.static = {};
ve.ui.Context.static.frameOptions = {
'stylesheets': [
ve.init.platform.getModulesUrl() + '/ve/ui/styles/ve.ui.Inspector.css',
ve.init.platform.getModulesUrl() + (
window.devicePixelRatio > 1 ?
'/ve/ui/styles/ve.ui.Inspector.Icons-vector.css' :
'/ve/ui/styles/ve.ui.Inspector.Icons-raster.css'
)
]
};
/* Methods */
/**
* Responds to change events on the model.
*
* Changes are ignored while the user is selecting text.
*
* @method
* @param {ve.dm.Transaction} tx Change transaction
* @param {ve.Range} selection Change selection
*/
ve.ui.Context.prototype.onChange = function ( tx, selection ) {
if ( selection && !this.selecting ) {
this.update();
}
};
/**
* Responds to selection start events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionStart = function () {
this.selecting = true;
this.hide();
};
/**
* Responds to selection end events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionEnd = function () {
this.selecting = false;
this.update();
};
ve.ui.Context.prototype.onWindowFocus = function () {
this.hide();
};
/**
* Responds to an inspector being opened.
*
* @method
* @param {String} name Name of inspector being opened
*/
ve.ui.Context.prototype.onInspectorOpen = function ( name ) {
var inspector = this.inspectors[name];
// Close menu
if ( this.menu ) {
this.obscure( this.$menu );
}
// Fade in context if menu is closed - at this point, menu could be null or not open
if ( this.menu === null || !this.menu.isOpen() ) {
this.$.fadeIn( 'fast' );
}
// Remember which inspector is open
this.inspector = name;
// Resize frame to the size of the inspector.
this.frame.setSize( inspector.$.outerWidth(), inspector.$.outerHeight() );
// Cache selection, in the case of manually opened inspector.
this.selection = this.surface.getModel().getSelection();
// Show context
this.show();
};
/**
* Responds to an inspector being closed.
*
* @method
* @param {String} name Name of inspector being closed
* @param {Boolean} remove Annotation should be removed
*/
ve.ui.Context.prototype.onInspectorClose = function () {
this.obscure( this.$inspectors );
this.inspector = null;
this.hide();
this.update();
};
/**
* Gets the surface this context is being used in.
*
* @method
* @returns {ve.Surface} Surface of context
*/
ve.ui.Context.prototype.getSurface = function () {
return this.surface;
};
/**
* Gets the frame that inspectors are being rendered in.
*
* @method
* @returns {ve.ui.Frame} Inspector frame
*/
ve.ui.Context.prototype.getFrame = function () {
return this.frame;
};
/**
* Updates the context menu.
*
* @method
*/
ve.ui.Context.prototype.update = function () {
var inspectors,
fragment = this.surface.getModel().getFragment(),
selection = fragment.getRange(),
annotations = fragment.getAnnotations();
// Update the inspector if the change didn't affect the selection
if ( this.inspector && selection.equals( this.selection ) ) {
this.show();
} else {
this.hide();
}
if ( !this.inspector ) {
inspectors = ve.ui.inspectorFactory.getInspectorsForAnnotations( annotations );
if ( inspectors.length ) {
// The selection is inspectable but not being inspected
this.$menu.empty();
// Create inspector toolbar
this.toolbar = new ve.ui.Toolbar(
$( '<div class="ve-ui-context-toolbar"></div>' ),
this.surface,
[{ 'name': 'inspectors', 'items' : inspectors }]
);
// Note: Menu attaches the provided $tool element to the container.
this.menu = new ve.ui.Menu(
[ { 'name': 'tools', '$': this.toolbar.$ } ], // Tools
null, // Callback
this.$menu, // Container
this.$inner // Parent
);
if ( !this.visible ) {
this.show();
}
}
}
// Remember selection for next time
this.selection = selection.clone();
};
ve.ui.Context.prototype.show = function () {
var selectionRect = this.surface.getView().getSelectionRect();
this.position = new ve.Position( selectionRect.end.x, selectionRect.end.y );
this.$.css( this.position );
// Show context
this.$.css( 'visibility', 'visible' );
if ( this.inspector ) {
// Reveal inspector
this.reveal( this.$inspectors );
this.$overlay.show();
} else {
if ( !this.visible ) {
// Fade in the context.
this.$.fadeIn( 'fast' );
this.visible = true;
}
// Reveal menu
this.reveal( this.$menu );
}
// Position inner context.
this.positionInner();
};
ve.ui.Context.prototype.hide = function () {
if ( this.inspector ) {
this.closeInspector();
this.$overlay.hide();
}
if ( this.menu ) {
this.obscure( this.$menu );
this.menu = null;
}
this.$.css( 'visibility', 'hidden' );
this.visible = false;
};
/**
* Positions the context
*
* @param {jQuery} $overlay
* @param {jQuery} $element
*/
ve.ui.Context.prototype.positionInner = function () {
var $container = this.inspector ? this.$inspectors : this.$menu,
width = $container.outerWidth( true ),
height = $container.outerHeight( true ),
left = -( width / 2 );
// Clamp on left boundary
if ( this.position.left < width / 2 ) {
left = -( this.$.children().outerWidth( true ) / 2 ) - ( this.position.left / 2 );
// Clamp on right boundary
} else if ( $( 'body' ).width() - this.position.left < width ) {
left = -( width - ( ( $( 'body' ).width() - this.position.left ) / 2) );
}
// Apply dimensions to inner
this.$inner.css( { 'left': left, 'height': height, 'width': width } );
};
/**
* Positions an overlay element below another element.
*
* TODO: Does this really need to be here? Why are we halving the width of $inner?
*
* @param {jQuery} $overlay
* @param {jQuery} $element
*/
ve.ui.Context.prototype.positionOverlayBelow = function ( $overlay, $element ) {
// Set iframe overlay below element.
$overlay.css( {
'left': $element.offset().left - ( this.$inner.width() / 2 ),
'top': $element.offset().top + $element.outerHeight( true ),
// RTL position fix.
'width': $overlay.children().outerWidth( true )
} );
};
ve.ui.Context.prototype.initInspector = function ( name ) {
var inspector;
// Add inspector on demand.
if ( ve.ui.inspectorFactory.lookup( name ) ) {
if ( !( name in this.inspectors ) ) {
inspector = this.inspectors[name] = ve.ui.inspectorFactory.create( name, this );
inspector.on( 'open', ve.bind( this.onInspectorOpen, this, name ) );
inspector.on( 'close', ve.bind( this.onInspectorClose, this ) );
inspector.$.hide();
this.frame.$.append( inspector.$ );
this.obscure( this.$inspectors );
}
return true;
}
return false;
};
ve.ui.Context.prototype.openInspector = function ( name ) {
// Auto-initialize the inspector
if ( !this.initInspector( name ) ) {
throw new Error( 'Missing inspector. Can not open nonexistent inspector: ' + name );
}
// Only allow one inspector open at a time
if ( this.inspector ) {
this.closeInspector();
}
// Open the inspector
this.inspectors[name].open();
};
ve.ui.Context.prototype.closeInspector = function ( remove ) {
// Quietly ignore if nothing is open
if ( this.inspector ) {
// Close the current inspector
this.inspectors[this.inspector].close( remove );
}
};
ve.ui.Context.prototype.reveal = function ( $element ) {
$element.css( 'top', 0 );
};
ve.ui.Context.prototype.obscure = function ( $element ) {
$element.css( 'top', -5000 );
};