mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Context.js
Trevor Parscal 416537ecb7 Fix context menu position for small inline nodes
The context menu was being positioned incorrectly for small inline
nodes, such as references or small templates. This fix moves the context
to the bottom, as well as placing it on the right or left in LTR and RTL
directions respectively.

Change-Id: I55de2a6464d0544e32118bf95dbb85c33354f025
2013-09-04 22:22:52 +00:00

397 lines
9.3 KiB
JavaScript

/*!
* VisualEditor UserInterface Context class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface context.
*
* @class
* @extends ve.Element
*
* @constructor
* @param {ve.ui.Surface} surface
* @param {Object} [config] Config options
*/
ve.ui.Context = function VeUiContext( surface, config ) {
// Parent constructor
ve.Element.call( this, config );
// Properties
this.surface = surface;
this.inspectors = {};
this.visible = false;
this.showing = false;
this.selecting = false;
this.relocating = false;
this.embedded = false;
this.selection = null;
this.toolbar = null;
this.popup = new ve.ui.PopupWidget( { '$$': this.$$, '$container': this.surface.getView().$ } );
this.$menu = this.$$( '<div>' );
this.inspectors = new ve.ui.WindowSet( surface, ve.ui.inspectorFactory );
// Initialization
this.$.addClass( 've-ui-context' ).append( this.popup.$ );
this.inspectors.$.addClass( 've-ui-context-inspectors' );
this.popup.$body.append(
this.$menu.addClass( 've-ui-context-menu' ),
this.inspectors.$.addClass( 've-ui-context-inspectors' )
);
// Events
this.surface.getModel().connect( this, { 'change': 'onChange' } );
this.surface.getView().connect( this, {
'selectionStart': 'onSelectionStart',
'selectionEnd': 'onSelectionEnd',
'relocationStart': 'onRelocationStart',
'relocationEnd': 'onRelocationEnd'
} );
this.inspectors.connect( this, {
'setup': 'onInspectorSetup',
'open': 'onInspectorOpen',
'close': 'onInspectorClose'
} );
this.$$( this.getElementWindow() ).on( {
'resize': ve.bind( this.update, this )
} );
this.$.add( this.$menu )
.on( 'mousedown', false );
};
/* Inheritance */
ve.inheritClass( ve.ui.Context, ve.Element );
/* Methods */
/**
* Handle change events on the model.
*
* Changes are ignored while the user is selecting text.
*
* @method
* @param {ve.dm.Transaction[]} transactions Change transactions
* @param {ve.Range} selection Change selection
*/
ve.ui.Context.prototype.onChange = function ( transactions, selection ) {
if ( selection ) {
if ( this.popup.isVisible() ) {
this.hide();
this.update();
} else if ( !this.selecting && !this.draggingAndDropping ) {
this.update();
}
}
};
/**
* Handle selection start events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionStart = function () {
this.selecting = true;
this.hide();
};
/**
* Handle selection end events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionEnd = function () {
this.selecting = false;
if ( !this.relocating ) {
this.update();
}
};
/**
* Handle selection start events on the view.
*
* @method
*/
ve.ui.Context.prototype.onRelocationStart = function () {
this.relocating = true;
this.hide();
};
/**
* Handle selection end events on the view.
*
* @method
*/
ve.ui.Context.prototype.onRelocationEnd = function () {
this.relocating = false;
this.update();
};
/**
* Handle an inspector being setup.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been setup
*/
ve.ui.Context.prototype.onInspectorSetup = function () {
this.selection = this.surface.getModel().getSelection();
};
/**
* Handle an inspector being opened.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been opened
*/
ve.ui.Context.prototype.onInspectorOpen = function () {
// Transition between menu and inspector
this.show( true );
};
/**
* Handle an inspector being closed.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been opened
* @param {boolean} accept Changes have been accepted
*/
ve.ui.Context.prototype.onInspectorClose = function () {
this.update();
};
/**
* Gets the surface the context is being used in.
*
* @method
* @returns {ve.ui.Surface} Surface of context
*/
ve.ui.Context.prototype.getSurface = function () {
return this.surface;
};
/**
* Destroy the context, removing all DOM elements.
*
* @method
* @returns {ve.ui.Context} Context UserInterface
* @chainable
*/
ve.ui.Context.prototype.destroy = function () {
this.$.remove();
return this;
};
/**
* Updates the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.update = function () {
var i, nodes, tools, tool,
fragment = this.surface.getModel().getFragment( null, false ),
selection = fragment.getRange(),
inspector = this.inspectors.getCurrent();
if ( inspector && selection.equals( this.selection ) ) {
// There's an inspector, and the selection hasn't changed, update the position
this.show();
} else {
// No inspector is open, or the selection has changed, show a menu of available inspectors
tools = ve.ui.toolFactory.getToolsForAnnotations( fragment.getAnnotations() );
nodes = fragment.getCoveredNodes();
for ( i = 0; i < nodes.length; i++ ) {
if ( nodes[i].range && nodes[i].range.isCollapsed() ) {
nodes.splice( i, 1 );
i--;
}
}
if ( nodes.length === 1 ) {
tool = ve.ui.toolFactory.getToolForNode( nodes[0].node );
if ( tool ) {
tools.push( tool );
}
}
if ( tools.length ) {
// There's at least one inspectable annotation, build a menu and show it
this.$menu.empty();
if ( this.toolbar ) {
this.toolbar.destroy();
}
this.toolbar = new ve.ui.SurfaceToolbar( this.surface );
this.toolbar.setup( [ { 'include' : tools } ] );
this.$menu.append( this.toolbar.$ );
this.show();
this.toolbar.initialize();
} else if ( this.visible ) {
// Nothing to inspect
this.hide();
}
}
// Remember selection for next time
this.selection = selection.clone();
return this;
};
/**
* Updates the position and size.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.updateDimensions = function ( transition ) {
var $node, $container, focusableOffset, focusableWidth, nodePosition, cursorPosition, position,
surface = this.surface.getView(),
inspector = this.inspectors.getCurrent(),
focusedNode = surface.getFocusedNode(),
surfaceOffset = surface.$.offset(),
rtl = this.surface.view.getDir() === 'rtl';
$container = inspector ? this.inspectors.$ : this.$menu;
if ( focusedNode ) {
// We're on top of a node
$node = focusedNode.$focusable || focusedNode.$;
nodePosition = $node.position();
if ( this.embedded ) {
// Get the position relative to the surface it is embedded in
focusableOffset = ve.Element.getRelativePosition(
$node, this.surface.$
);
position = { 'y': focusableOffset.top };
// When context is embedded in RTL, it requires adjustments to the relative
// positioning (pop up on the other side):
if ( rtl ) {
position.x = focusableOffset.left;
this.popup.align = 'left';
} else {
focusableWidth = $node.outerWidth();
position.x = focusableOffset.left + focusableWidth;
this.popup.align = 'right';
}
} else {
// Get the position of the focusedNode:
position = { 'x': nodePosition.left, 'y': nodePosition.top + $node.outerHeight() };
// When the context is displayed in LTR, it should be on the right of the node
if ( !rtl ) {
position.x += $node.outerWidth();
}
this.popup.align = 'center';
}
} else {
// We're on top of a selected text
// Get the position of the cursor
cursorPosition = surface.getSelectionRect();
// Correct for surface offset:
position = {
'x': cursorPosition.end.x - surfaceOffset.left,
'y': cursorPosition.end.y - surfaceOffset.top
};
this.popup.align = 'center';
}
this.$.css( { 'left': position.x, 'top': position.y } );
this.popup.display(
position.x,
position.y,
$container.outerWidth( true ),
$container.outerHeight( true ),
transition
);
return this;
};
/**
* Shows the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.show = function ( transition ) {
var inspector = this.inspectors.getCurrent(),
focusedNode = this.surface.getView().getFocusedNode();
if ( !this.showing ) {
this.showing = true;
this.$.show();
this.popup.show();
// Show either inspector or menu
if ( inspector ) {
this.$menu.hide();
this.inspectors.$.show();
inspector.$.css( 'opacity', 0 );
// Update size and fade the inspector in after animation is complete
setTimeout( ve.bind( function () {
inspector.fitHeightToContents();
this.updateDimensions( transition );
inspector.$.css( 'opacity', 1 );
}, this ), 200 );
} else {
this.inspectors.$.hide();
if (
focusedNode &&
focusedNode.$focusable.outerHeight() > this.$menu.outerHeight() * 2
) {
this.$.addClass( 've-ui-context-embed' );
this.embedded = true;
} else {
this.$.removeClass( 've-ui-context-embed' );
this.embedded = false;
}
this.$menu.show();
}
this.updateDimensions( transition );
this.visible = true;
this.showing = false;
}
return this;
};
/**
* Hides the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.hide = function () {
var inspector = this.inspectors.getCurrent();
if ( inspector ) {
// This will recurse, but inspector will be undefined next time
inspector.close( 'hide' );
return this;
}
this.popup.hide();
this.$.hide();
this.visible = false;
return this;
};
/**
* Opens a given inspector.
*
* @method
* @param {string} name Symbolic name of inspector
* @chainable
*/
ve.ui.Context.prototype.openInspector = function ( name ) {
if ( !this.inspectors.currentWindow ) {
this.inspectors.open( name );
}
return this;
};