mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-30 00:55:00 +00:00
4192cbc4d5
Changes: * Cleanup the window API to use more consistent and intuitive methods - we now use initialize/setup/teardown instead of initialize/onSetup/onOpen/onClose as methods which are overridden, and use open/close methods to control the window * Change events around to have opening/open and closing/close events which act as before/after points during the opening/closing process * Make WindowSet and Context respond to windows being opened, rather than opening them directly * Fix a LinkInspector creation mode bug where the initial text doesn't get reset * Move inspector, a VisualEditor concept, back to VE * Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter names, they were given Surface* names when the generic ones were also in VE, but now the generic ones are in OO, so they can return to their original names Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
53 lines
1.1 KiB
JavaScript
53 lines
1.1 KiB
JavaScript
/*!
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* VisualEditor UserInterface WindowSet class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface surface window set.
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*
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* @class
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* @extends OO.ui.WindowSet
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*
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* @constructor
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* @param {ve.ui.Surface} surface
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* @param {OO.Factory} factory Window factory
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* @param {Object} [config] Configuration options
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*/
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ve.ui.WindowSet = function VeUiWindowSet( surface, factory, config ) {
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// Parent constructor
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OO.ui.WindowSet.call( this, factory, config );
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// Properties
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this.surface = surface;
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// Initialization
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this.$element.addClass( 've-ui-windowSet' );
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};
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/* Inheritance */
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OO.inheritClass( ve.ui.WindowSet, OO.ui.WindowSet );
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/* Methods */
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/**
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* @inheritdoc
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*/
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ve.ui.WindowSet.prototype.onWindowClose = function ( win, accept ) {
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this.surface.getView().focus();
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OO.ui.WindowSet.prototype.onWindowClose.call( this, win, accept );
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};
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/**
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* Get the surface.
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*
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* @method
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* @returns {ve.ui.Surface} Surface
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*/
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ve.ui.WindowSet.prototype.getSurface = function () {
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return this.surface;
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};
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