mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
7cec9ae04a
Allow pasting of rich (HTML) content. ve.ce.Surface * Use a sliced document clone for converting to DM HTML (copy) * Add full context to pasteTarget before copying * Add ve-pasteProtect class to spans to prevent them being dropped * Implement external paste by converting HTML to data and inserting with newFromDocumentInsertion * Remove clipboard key placeholder after read so they aren't picked up by rich paste. Hash no longer includes the placeholder. * Detect the corruption of important spans and fallback to clipboard data HTML if available. ve.dm.LinearData * Add clone method for copy ve.dm.ElementLinearData * Add compareUnannotated for use by context diffing. * Add sanitize method for cleaning data according to a set of rules. ve.dm.Transaction * Add range parameter for inserting a range of a document only, e.g. stripping the paste context. ve.dm.Document * Implement sliced document clone creation so that DM HTML is generated correctly in onCopy ve.dm.DocumentSlice * Replaces LinearDataSlice. Now has two ranges for balanced data and data with a full context. ve.init.Target.js * Define default, loose, paste rules (just remove aliens). ve.init.mw.ViewPageTarget * Define strict MW paste rules: + no links, spans, underlines + no images, divs, aliens + strip extra HTML attribues ve.init.sa.Target, ve.init.mw.ViewPageTarget, ve.ui.Surface * Pass through and store paste rules. Bug: 41193 Bug: 48170 Bug: 50128 Bug: 53828 Change-Id: I38d63e31ee3e3ee11707e3fffed5174e1d633b42
307 lines
7.8 KiB
JavaScript
307 lines
7.8 KiB
JavaScript
/*!
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* VisualEditor UserInterface Surface class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* A surface is a top-level object which contains both a surface model and a surface view.
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*
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* @class
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* @extends OO.ui.Element
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*
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* @constructor
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* @param {HTMLDocument|Array|ve.dm.LinearData|ve.dm.Document} dataOrDoc Document data to edit
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* @param {Object} [config] Configuration options
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*/
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ve.ui.Surface = function VeUiSurface( dataOrDoc, config ) {
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// Parent constructor
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OO.ui.Element.call( this, config );
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// Mixin constructor
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OO.EventEmitter.call( this, config );
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// Properties
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this.$globalOverlay = this.$( '<div>' );
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this.$localOverlay = this.$( '<div>' );
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this.$localOverlayBlockers = this.$( '<div>' );
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this.$localOverlayControls = this.$( '<div>' );
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this.$localOverlayMenus = this.$( '<div>' );
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this.model = new ve.dm.Surface(
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dataOrDoc instanceof ve.dm.Document ? dataOrDoc : new ve.dm.Document( dataOrDoc )
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);
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this.view = new ve.ce.Surface( this.model, this, { '$': this.$ } );
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this.context = new ve.ui.Context( this, { '$': this.$ } );
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this.dialogs = new ve.ui.WindowSet( this, ve.ui.dialogFactory, { '$': this.$ } );
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this.commands = {};
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this.triggers = {};
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this.pasteRules = {};
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this.enabled = true;
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// Initialization
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this.$element
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.addClass( 've-ui-surface' )
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.append( this.view.$element );
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this.$localOverlay
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.addClass( 've-ui-surface-overlay ve-ui-surface-overlay-local' )
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.append( this.$localOverlayBlockers )
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.append( this.$localOverlayControls )
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.append( this.$localOverlayMenus );
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this.$localOverlayMenus
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.append( this.context.$element );
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this.$globalOverlay
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.addClass( 've-ui-surface-overlay ve-ui-surface-overlay-global' )
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.append( this.dialogs.$element );
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// Make instance globally accessible for debugging
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ve.instances.push( this );
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};
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/* Inheritance */
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OO.inheritClass( ve.ui.Surface, OO.ui.Element );
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OO.mixinClass( ve.ui.Surface, OO.EventEmitter );
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/* Events */
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/**
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* When the surface changes its position (only if it happens
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* after initialize has already been called).
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*
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* @event position
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*/
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/**
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* When a command is added to the surface.
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*
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* @event addCommand
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* @param {string} name Symbolic name of command and trigger
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* @param {ve.ui.Command} command Command that's been registered
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* @param {ve.ui.Trigger} trigger Trigger to associate with command
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*/
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/* Methods */
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/**
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* Initialize surface.
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*
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* This must be called after the surface has been attached to the DOM.
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*/
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ve.ui.Surface.prototype.initialize = function () {
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this.view.$element.after( this.$localOverlay );
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this.$( 'body' ).append( this.$globalOverlay );
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this.view.initialize();
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// By re-asserting the current selection and forcing a poll we force selection to be something
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// reasonable - otherwise in Firefox, the initial selection is (0,0), causing bug 42277
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this.model.getFragment().select();
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this.view.surfaceObserver.pollOnce();
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this.model.startHistoryTracking();
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};
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/**
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* Check if editing is enabled.
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*
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* @method
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* @returns {boolean} Editing is enabled
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*/
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ve.ui.Surface.prototype.isEnabled = function () {
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return this.enabled;
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};
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/**
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* Get the surface model.
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*
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* @method
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* @returns {ve.dm.Surface} Surface model
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*/
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ve.ui.Surface.prototype.getModel = function () {
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return this.model;
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};
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/**
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* Get the surface view.
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*
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* @method
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* @returns {ve.ce.Surface} Surface view
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*/
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ve.ui.Surface.prototype.getView = function () {
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return this.view;
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};
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/**
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* Get the context menu.
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*
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* @method
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* @returns {ve.ui.Context} Context user interface
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*/
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ve.ui.Surface.prototype.getContext = function () {
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return this.context;
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};
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/**
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* Get dialogs window set.
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*
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* @method
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* @returns {OO.ui.WindowSet} Dialogs window set
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*/
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ve.ui.Surface.prototype.getDialogs = function () {
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return this.dialogs;
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};
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/**
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* Get list of commands keyed by trigger string.
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*
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* @method
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* @returns {Object.<string,ve.ui.Command>} Commands
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*/
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ve.ui.Surface.prototype.getCommands = function () {
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return this.commands;
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};
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/**
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* Get list of triggers keyed by symbolic name.
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*
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* @method
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* @returns {Object.<string,ve.ui.Trigger>} Triggers
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*/
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ve.ui.Surface.prototype.getTriggers = function () {
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return this.triggers;
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};
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/**
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* Destroy the surface, releasing all memory and removing all DOM elements.
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*
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* @method
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* @returns {ve.ui.Context} Context user interface
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*/
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ve.ui.Surface.prototype.destroy = function () {
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ve.instances.splice( ve.instances.indexOf( this ), 1 );
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this.view.destroy();
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this.$element.remove();
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this.$globalOverlay.remove();
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this.$localOverlay.remove();
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};
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/**
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* Disable editing.
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*
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* @method
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*/
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ve.ui.Surface.prototype.disable = function () {
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this.view.disable();
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this.model.disable();
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this.enabled = false;
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};
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/**
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* Enable editing.
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*
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* @method
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*/
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ve.ui.Surface.prototype.enable = function () {
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this.enabled = true;
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this.view.enable();
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this.model.enable();
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};
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/**
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* Execute an action or command.
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*
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* @method
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* @param {ve.ui.Trigger|string} action Trigger or symbolic name of action
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* @param {string} [method] Action method name
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* @param {Mixed...} [args] Additional arguments for action
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* @returns {boolean} Action or command was executed
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*/
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ve.ui.Surface.prototype.execute = function ( action, method ) {
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var trigger, obj, ret;
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if ( !this.enabled ) {
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return;
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}
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if ( action instanceof ve.ui.Trigger ) {
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// Lookup command by trigger
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trigger = action.toString();
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if ( trigger in this.commands ) {
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// Have command call execute with action arguments
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return this.commands[trigger].execute( this );
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}
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} else if ( typeof action === 'string' && typeof method === 'string' ) {
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// Validate method
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if ( ve.ui.actionFactory.doesActionSupportMethod( action, method ) ) {
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// Create an action object and execute the method on it
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obj = ve.ui.actionFactory.create( action, this );
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ret = obj[method].apply( obj, Array.prototype.slice.call( arguments, 2 ) );
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return ret === undefined || !!ret;
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}
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}
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return false;
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};
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/**
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* Add all commands from initialization options.
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*
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* Commands and triggers must be registered under the same name prior to adding them to the surface.
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*
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* @method
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* @param {string[]} names List of symbolic names of commands in the command registry
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* @throws {Error} If command has not been registered
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* @throws {Error} If trigger has not been registered
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* @throws {Error} If trigger is not complete
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*/
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ve.ui.Surface.prototype.addCommands = function ( names ) {
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var i, len, key, command, trigger;
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for ( i = 0, len = names.length; i < len; i++ ) {
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command = ve.ui.commandRegistry.lookup( names[i] );
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if ( !command ) {
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throw new Error( 'No command registered by that name: ' + names[i] );
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}
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// Normalize trigger key
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trigger = ve.ui.triggerRegistry.lookup( names[i] );
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if ( !trigger ) {
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throw new Error( 'No trigger registered by that name: ' + names[i] );
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}
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key = trigger.toString();
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// Validate trigger
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if ( key.length === 0 ) {
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throw new Error( 'Incomplete trigger: ' + trigger );
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}
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this.commands[key] = command;
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this.triggers[names[i]] = trigger;
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this.emit( 'addCommand', names[i], command, trigger );
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}
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};
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/**
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* Get sanitization rules for rich paste
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*
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* @returns {Object} Paste rules
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*/
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ve.ui.Surface.prototype.getPasteRules = function () {
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return this.pasteRules;
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};
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/**
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* Set sanitization rules for rich paste
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*
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* @param {Object} pasteRules Paste rules
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* @param {string[]} [pasteRules.blacklist] Blacklist of model types which aren't allowed
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* @param {boolean} [pasteRules.removeHtmlAttributes] Remove all left over HTML attributes
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*/
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ve.ui.Surface.prototype.setPasteRules = function ( pasteRules ) {
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this.pasteRules = pasteRules;
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};
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/**
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* Surface 'dir' property (GUI/User-Level Direction)
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* @returns {string} 'ltr' or 'rtl'
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*/
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ve.ui.Surface.prototype.getDir = function () {
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return this.$element.css( 'direction' );
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};
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