mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 16:44:51 +00:00
edcaaf9edc
Add a static.name property to ce nodes and make sure both ce and dm nodes always use the static.name property in constructors and registration calls. The result of this is that any given node type should now only appear once in the code as a string. Bug: 45701 Change-Id: Ibf31de16ab28ad58209c1443cd74f93dda278998
69 lines
1.3 KiB
JavaScript
69 lines
1.3 KiB
JavaScript
/*!
|
|
* VisualEditor ContentEditable HeadingNode class.
|
|
*
|
|
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
|
|
* @license The MIT License (MIT); see LICENSE.txt
|
|
*/
|
|
|
|
/**
|
|
* ContentEditable heading node.
|
|
*
|
|
* @class
|
|
* @extends ve.ce.BranchNode
|
|
* @constructor
|
|
* @param {ve.dm.HeadingNode} model Model to observe
|
|
*/
|
|
ve.ce.HeadingNode = function VeCeHeadingNode( model ) {
|
|
// Parent constructor
|
|
ve.ce.ContentBranchNode.call(
|
|
this, model, ve.ce.BranchNode.getDomWrapper( model, 'level' )
|
|
);
|
|
|
|
// Events
|
|
this.model.addListenerMethod( this, 'update', 'onUpdate' );
|
|
};
|
|
|
|
/* Inheritance */
|
|
|
|
ve.inheritClass( ve.ce.HeadingNode, ve.ce.ContentBranchNode );
|
|
|
|
/* Static Properties */
|
|
|
|
ve.ce.HeadingNode.static.name = 'heading';
|
|
|
|
/* Static Properties */
|
|
|
|
ve.ce.HeadingNode.static.canBeSplit = true;
|
|
|
|
/**
|
|
* Mapping of heading level values and DOM wrapper element types.
|
|
*
|
|
* @static
|
|
* @property
|
|
*/
|
|
ve.ce.HeadingNode.domWrapperElementTypes = {
|
|
'1': 'h1',
|
|
'2': 'h2',
|
|
'3': 'h3',
|
|
'4': 'h4',
|
|
'5': 'h5',
|
|
'6': 'h6'
|
|
};
|
|
|
|
/* Methods */
|
|
|
|
/**
|
|
* Handle model update events.
|
|
*
|
|
* If the level changed since last update the DOM wrapper will be replaced with an appropriate one.
|
|
*
|
|
* @method
|
|
*/
|
|
ve.ce.HeadingNode.prototype.onUpdate = function () {
|
|
this.updateDomWrapper( 'level' );
|
|
};
|
|
|
|
/* Registration */
|
|
|
|
ve.ce.nodeFactory.register( ve.ce.HeadingNode );
|