mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 14:56:20 +00:00
4192cbc4d5
Changes: * Cleanup the window API to use more consistent and intuitive methods - we now use initialize/setup/teardown instead of initialize/onSetup/onOpen/onClose as methods which are overridden, and use open/close methods to control the window * Change events around to have opening/open and closing/close events which act as before/after points during the opening/closing process * Make WindowSet and Context respond to windows being opened, rather than opening them directly * Fix a LinkInspector creation mode bug where the initial text doesn't get reset * Move inspector, a VisualEditor concept, back to VE * Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter names, they were given Surface* names when the generic ones were also in VE, but now the generic ones are in OO, so they can return to their original names Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
41 lines
912 B
JavaScript
41 lines
912 B
JavaScript
/*!
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* VisualEditor UserInterface TargetToolbar class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface target toolbar.
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*
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* @class
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* @extends ve.ui.Toolbar
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*
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* @constructor
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* @param {ve.init.Target} target Target to control
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* @param {ve.ui.Surface} surface Surface to control
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* @param {Object} [options] Configuration options
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*/
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ve.ui.TargetToolbar = function VeUiTargetToolbar( target, surface, options ) {
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// Parent constructor
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ve.ui.Toolbar.call( this, surface, options );
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// Properties
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this.target = target;
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};
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/* Inheritance */
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OO.inheritClass( ve.ui.TargetToolbar, ve.ui.Toolbar );
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/* Methods */
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/**
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* Gets the target which the toolbar controls.
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*
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* @returns {ve.init.Target} Target being controlled
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*/
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ve.ui.TargetToolbar.prototype.getTarget = function () {
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return this.target;
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};
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