mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.js
Trevor Parscal 92f6688162 ve.ce.ProtectedNode
Objective:

Generalize the shield and phantom magic, so we can use it for pretty much
any node we like. Usually this will be used with generated content nodes,
but also with aliens (of course) and possible other stuff in the future.

Bonus:

Also fixes a bug in DM that would crash VE when you selected to the end
and hit backspace.

Changes:

*.php
* Added links to files

aliens.html
* Added attributes to aliens to make them aliens again

ve.ce.AlienNode.js
* Moved shield and phantom functionality to ve.ce.ProtectedNode

ve.ce.AlienNode.js, ve.ce.MWReferenceListNode.js,
ve.ce.MWReferenceNode.js, ve.ce.MWTemplateNode.js
* Mixed in ve.ce.ProtectedNode

ve.ce.Node.css
* Reorganized styles and updated class names
* Added simple light blue hover with outline (using inset box shadow) for
  protected nodes, same style as before for aliens

ve.ce.Surface.css
* Moved phantom styles to ve.ce.Node.css

ve.ce.BranchNode.js
* Moved call to setLive(false) to happen before detach() so that the
  surface object is still available and events can be disconnected

ve.ce.BranchNode.js, ve.ce.Document.js, ve.ce.js, ve.ce.Surface.js, ve.ce.SurfaceObserver.js
* Adjusted CSS class names

ve.ce.Node.js
* Moved shield template to ve.ce.ProtectedNode

ve.ce.ProtectedNode.js
* New class, mix into another class to protect it from editing

ve.ce.RelocatableNode.js
* Renamed temporary surface property to relocatingSurface to avoid
  confusion when debugging

ve.ce.Surface.js
* Moved phantom template to ve.ce.ProtectedNode

ve.dm.Transaction.js
* Fixed bug where most of the internal list was being deleted when the
  end of the document was selected and the user pressed backspace

Change-Id: I2468b16e1ba6785ad298e38190e33493135719c3
2013-05-07 00:08:48 +00:00

283 lines
8.1 KiB
JavaScript

/*!
* VisualEditor ContentEditable namespace.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Namespace for all VisualEditor ContentEditable classes, static methods and static properties.
* @class
* @singleton
*/
ve.ce = {
//'nodeFactory': Initialized in ve.ce.NodeFactory.js
};
/* Static Properties */
/**
* RegExp pattern for matching all whitespaces in HTML text.
*
* \u0020 (32) space
* \u00A0 (160) non-breaking space
*
* @property
*/
ve.ce.whitespacePattern = /[\u0020\u00A0]/g;
/* Static Methods */
/**
* Gets the plain text of a DOM element (that is a node canContainContent === true)
*
* In the returned string only the contents of text nodes are included, and the contents of
* non-editable elements are excluded (but replaced with the appropriate number of characters
* so the offsets match up with the linear model).
*
* @method
* @param {HTMLElement} element DOM element to get text of
* @returns {string} Plain text of DOM element
*/
ve.ce.getDomText = function ( element ) {
var func = function ( element ) {
var nodeType = element.nodeType,
text = '',
numChars,
$element = $( element );
if ( nodeType === 1 || nodeType === 9 || nodeType === 11 ) {
if ( $element.hasClass( 've-ce-branchNode-slug' ) ) {
// Slugs are not represented in the model at all, but they do
// contain a single nbsp/FEFF character in the DOM, so make sure
// that character isn't counted
return '';
} else if ( $element.hasClass( 've-ce-leafNode' ) ) {
// For leaf nodes, don't return the content, but return
// the right amount of characters so the offsets match up
numChars = $element.data( 'view' ).getOuterLength();
return new Array( numChars + 1 ).join( '\u2603' );
} else {
// Traverse its children
for ( element = element.firstChild; element; element = element.nextSibling ) {
text += func( element );
}
}
} else if ( nodeType === 3 || nodeType === 4 ) {
return element.nodeValue;
}
return text;
};
// Return the text, replacing spaces and non-breaking spaces with spaces?
// TODO: Why are we replacing spaces (\u0020) with spaces (' ')
return func( element ).replace( ve.ce.whitespacePattern, ' ' );
};
/**
* Gets a hash of a DOM element's structure.
*
* In the returned string text nodes are represented as "#" and elements are represented as "<type>"
* and "</type>" where "type" is their element name. This effectively generates an HTML
* serialization without any attributes or text contents. This can be used to observe structural
* changes.
*
* @method
* @param {HTMLElement} element DOM element to get hash of
* @returns {string} Hash of DOM element
*/
ve.ce.getDomHash = function ( element ) {
var nodeType = element.nodeType,
nodeName = element.nodeName,
hash = '';
if ( nodeType === 3 || nodeType === 4 ) {
return '#';
} else if ( nodeType === 1 || nodeType === 9 ) {
hash += '<' + nodeName + '>';
// Traverse its children
for ( element = element.firstChild; element; element = element.nextSibling) {
hash += ve.ce.getDomHash( element );
}
hash += '</' + nodeName + '>';
}
return hash;
};
/**
* Gets the linear offset from a given DOM node and offset within it.
*
* @method
* @param {HTMLElement} domNode DOM node
* @param {number} domOffset DOM offset within the DOM node
* @returns {number} Linear model offset
*/
ve.ce.getOffset = function ( domNode, domOffset ) {
if ( domNode.nodeType === Node.TEXT_NODE ) {
return ve.ce.getOffsetFromTextNode( domNode, domOffset );
} else {
return ve.ce.getOffsetFromElementNode( domNode, domOffset );
}
};
/**
* Gets the linear offset from a given text node and offset within it.
*
* @method
* @param {HTMLElement} domNode DOM node
* @param {number} domOffset DOM offset within the DOM Element
* @returns {number} Linear model offset
*/
ve.ce.getOffsetFromTextNode = function ( domNode, domOffset ) {
var $node, nodeModel, current, stack, item, offset, $item;
$node = $( domNode ).closest(
'.ve-ce-branchNode, .ve-ce-leafNode'
);
nodeModel = $node.data( 'view' ).getModel();
// IE sometimes puts the cursor in a text node inside ce="false". BAD!
if ( $node[0].contentEditable === 'false' ) {
return nodeModel.getOffset() + nodeModel.getOuterLength();
}
if ( ! $node.hasClass( 've-ce-branchNode' ) ) {
return nodeModel.getOffset();
}
current = [$node.contents(), 0];
stack = [current];
offset = 0;
while ( stack.length > 0 ) {
if ( current[1] >= current[0].length ) {
stack.pop();
current = stack[ stack.length - 1 ];
continue;
}
item = current[0][current[1]];
if ( item.nodeType === Node.TEXT_NODE ) {
if ( item === domNode ) {
offset += domOffset;
break;
} else {
offset += item.textContent.length;
}
} else if ( item.nodeType === Node.ELEMENT_NODE ) {
$item = current[0].eq( current[1] );
if ( $item.hasClass( 've-ce-branchNode-slug' ) ) {
if ( $item.contents()[0] === domNode ) {
break;
}
} else if ( $item.hasClass( 've-ce-leafNode' ) ) {
offset += 2;
} else if ( $item.hasClass( 've-ce-branchNode' ) ) {
offset += $item.data( 'view' ).getOuterLength();
} else {
stack.push( [$item.contents(), 0 ] );
current[1]++;
current = stack[stack.length-1];
continue;
}
}
current[1]++;
}
return offset + nodeModel.getOffset() + ( nodeModel.isWrapped() ? 1 : 0 );
};
/**
* Gets the linear offset from a given element node and offset within it.
*
* @method
* @param {HTMLElement} domNode DOM node
* @param {number} domOffset DOM offset within the DOM Element
* @param {boolean} [addOuterLength] Use outer length, which includes wrappers if any exist
* @returns {number} Linear model offset
*/
ve.ce.getOffsetFromElementNode = function ( domNode, domOffset, addOuterLength ) {
var $domNode = $( domNode ),
nodeModel,
node;
if ( $domNode.hasClass( 've-ce-branchNode-slug' ) ) {
if ( $domNode.prev().length ) {
nodeModel = $domNode.prev().data( 'view' ).getModel();
return nodeModel.getOffset() + nodeModel.getOuterLength();
}
if ( $domNode.next().length ) {
nodeModel = $domNode.next().data( 'view' ).getModel();
return nodeModel.getOffset();
}
}
// IE sometimes puts the cursor in a text node inside ce="false". BAD!
if ( domNode.contentEditable === 'false' ) {
nodeModel = $domNode.data( 'view' ).getModel();
return nodeModel.getOffset() + nodeModel.getOuterLength();
}
if ( domOffset === 0 ) {
node = $domNode.data( 'view' );
if ( node && node instanceof ve.ce.Node ) {
nodeModel = $domNode.data( 'view' ).getModel();
if ( addOuterLength === true ) {
return nodeModel.getOffset() + nodeModel.getOuterLength();
} else {
return nodeModel.getOffset() + (nodeModel.isWrapped() ? 1 : 0);
}
} else {
node = $domNode.contents().last()[0];
}
} else {
node = $domNode.contents()[ domOffset - 1 ];
}
if ( node.nodeType === Node.TEXT_NODE ) {
return ve.ce.getOffsetFromTextNode( node, node.length );
} else {
return ve.ce.getOffsetFromElementNode( node, 0, true );
}
};
/**
* Gets the linear offset of a given slug
*
* @method
* @param {jQuery} $node jQuery slug selection
* @returns {number} Linear model offset
* @throws {Error}
*/
ve.ce.getOffsetOfSlug = function ( $node ) {
var model;
if ( $node.index() === 0 ) {
model = $node.parent().data( 'view' ).getModel();
return model.getOffset() + ( model.isWrapped() ? 1 : 0 );
} else if ( $node.prev().length ) {
model = $node.prev().data( 'view' ).getModel();
return model.getOffset() + model.getOuterLength();
} else {
throw new Error( 'Incorrect slug location' );
}
};
ve.ce.isLeftOrRightArrowKey = function ( keyCode ) {
return keyCode === ve.Keys.DOM_VK_LEFT || keyCode === ve.Keys.DOM_VK_RIGHT;
};
ve.ce.isUpOrDownArrowKey = function ( keyCode ) {
return keyCode === ve.Keys.DOM_VK_UP || keyCode === ve.Keys.DOM_VK_DOWN;
};
ve.ce.isArrowKey = function ( keyCode ) {
return ve.ce.isLeftOrRightArrowKey( keyCode ) || ve.ce.isUpOrDownArrowKey( keyCode );
};
/**
* Check if keyboard shortcut modifier key is pressed.
*
* @method
* @param {jQuery.Event} e Key press event
*/
ve.ce.isShortcutKey = function ( e ) {
return e.ctrlKey || e.metaKey;
};