mediawiki-extensions-Visual.../modules/ve/ce/ve.es.Content.js

930 lines
30 KiB
JavaScript

/**
* Creates an ve.es.Content object.
*
* A content view flows text into a DOM element and provides methods to get information about the
* rendered output. HTML serialized specifically for rendering into and editing surface.
*
* Rendering occurs automatically when content is modified, by responding to "update" events from
* the model. Rendering is iterative and interruptable to reduce user feedback latency.
*
* TODO: Cleanup code and comments
*
* @class
* @constructor
* @param {jQuery} $container Element to render into
* @param {ve.ModelNode} model Model to produce view for
* @property {jQuery} $
* @property {ve.ContentModel} model
* @property {Array} boundaries
* @property {Array} lines
* @property {Integer} width
* @property {RegExp} bondaryTest
* @property {Object} widthCache
* @property {Object} renderState
* @property {Object} contentCache
*/
ve.es.Content = function( $container, model ) {
// Inheritance
ve.EventEmitter.call( this );
// Properties
this.$ = $container;
this.model = model;
this.boundaries = [];
this.lines = [];
this.width = null;
this.boundaryTest = /([ \-\t\r\n\f])/g;
this.widthCache = {};
this.renderState = {};
this.contentCache = null;
if ( model ) {
// Events
var _this = this;
this.model.on( 'update', function( offset ) {
_this.scanBoundaries();
_this.render( offset || 0 );
} );
// DOM Changes
this.$ranges = $( '<div class="es-contentView-ranges"></div>' );
this.$rangeStart = $( '<div class="es-contentView-range"></div>' );
this.$rangeFill = $( '<div class="es-contentView-range"></div>' );
this.$rangeEnd = $( '<div class="es-contentView-range"></div>' );
this.$.prepend( this.$ranges.append( this.$rangeStart, this.$rangeFill, this.$rangeEnd ) );
// Initialization
this.scanBoundaries();
}
};
/* Static Members */
/**
* List of annotation rendering implementations.
*
* Each supported annotation renderer must have an open and close property, each either a string or
* a function which accepts a data argument.
*
* @static
* @member
*/
ve.es.Content.annotationRenderers = {
'object/template': {
'open': function( data ) {
return '<span class="es-contentView-format-object">' + data.html;
},
'close': '</span>'
},
'object/hook': {
'open': function( data ) {
return '<span class="es-contentView-format-object">' + data.html;
},
'close': '</span>'
},
'textStyle/bold': {
'open': '<span class="es-contentView-format-textStyle-bold">',
'close': '</span>'
},
'textStyle/italic': {
'open': '<span class="es-contentView-format-textStyle-italic">',
'close': '</span>'
},
'textStyle/strong': {
'open': '<span class="es-contentView-format-textStyle-strong">',
'close': '</span>'
},
'textStyle/emphasize': {
'open': '<span class="es-contentView-format-textStyle-emphasize">',
'close': '</span>'
},
'textStyle/big': {
'open': '<span class="es-contentView-format-textStyle-big">',
'close': '</span>'
},
'textStyle/small': {
'open': '<span class="es-contentView-format-textStyle-small">',
'close': '</span>'
},
'textStyle/superScript': {
'open': '<span class="es-contentView-format-textStyle-superScript">',
'close': '</span>'
},
'textStyle/subScript': {
'open': '<span class="es-contentView-format-textStyle-subScript">',
'close': '</span>'
},
'link/external': {
'open': function( data ) {
return '<span class="es-contentView-format-link" data-href="' + data.href + '">';
},
'close': '</span>'
},
'link/internal': {
'open': function( data ) {
return '<span class="es-contentView-format-link" data-title="wiki/' + data.title + '">';
},
'close': '</span>'
}
};
/**
* Mapping of character and HTML entities or renderings.
*
* @static
* @member
*/
ve.es.Content.htmlCharacters = {
'&': '&amp;',
'<': '&lt;',
'>': '&gt;',
'\'': '&#039;',
'"': '&quot;',
'\n': '<span class="es-contentView-whitespace">&#182;</span>',
'\t': '<span class="es-contentView-whitespace">&#8702;</span>',
//' ': '&nbsp;'
};
/* Static Methods */
/**
* Gets a rendered opening or closing of an annotation.
*
* Tag nesting is handled using a stack, which keeps track of what is currently open. A common stack
* argument should be used while rendering content.
*
* @static
* @method
* @param {String} bias Which side of the annotation to render, either "open" or "close"
* @param {Object} annotation Annotation to render
* @param {Array} stack List of currently open annotations
* @returns {String} Rendered annotation
*/
ve.es.Content.renderAnnotation = function( bias, annotation, stack ) {
var renderers = ve.es.Content.annotationRenderers,
type = annotation.type,
out = '';
if ( type in renderers ) {
if ( bias === 'open' ) {
// Add annotation to the top of the stack
stack.push( annotation );
// Open annotation
out += typeof renderers[type].open === 'function' ?
renderers[type].open( annotation.data ) : renderers[type].open;
} else {
if ( stack[stack.length - 1] === annotation ) {
// Remove annotation from top of the stack
stack.pop();
// Close annotation
out += typeof renderers[type].close === 'function' ?
renderers[type].close( annotation.data ) : renderers[type].close;
} else {
// Find the annotation in the stack
var depth = ve.inArray( annotation, stack ),
i;
if ( depth === -1 ) {
throw 'Invalid stack error. An element is missing from the stack.';
}
// Close each already opened annotation
for ( i = stack.length - 1; i >= depth + 1; i-- ) {
out += typeof renderers[stack[i].type].close === 'function' ?
renderers[stack[i].type].close( stack[i].data ) :
renderers[stack[i].type].close;
}
// Close the buried annotation
out += typeof renderers[type].close === 'function' ?
renderers[type].close( annotation.data ) : renderers[type].close;
// Re-open each previously opened annotation
for ( i = depth + 1; i < stack.length; i++ ) {
out += typeof renderers[stack[i].type].open === 'function' ?
renderers[stack[i].type].open( stack[i].data ) :
renderers[stack[i].type].open;
}
// Remove the annotation from the middle of the stack
stack.splice( depth, 1 );
}
}
}
return out;
};
/* Methods */
/**
* Draws selection around a given range of content.
*
* @method
* @param {ve.Range} range Range to draw selection around
*/
ve.es.Content.prototype.drawSelection = function( range ) {
if ( typeof range === 'undefined' ) {
range = new ve.Range( 0, this.model.getContentLength() );
} else {
range.normalize();
}
var fromLineIndex = this.getRenderedLineIndexFromOffset( range.start ),
toLineIndex = this.getRenderedLineIndexFromOffset( range.end ),
fromPosition = this.getRenderedPositionFromOffset( range.start ),
toPosition = this.getRenderedPositionFromOffset( range.end );
if ( fromLineIndex === toLineIndex ) {
// Single line selection
if ( toPosition.left - fromPosition.left ) {
this.$rangeStart.css( {
'top': fromPosition.top,
'left': fromPosition.left,
'width': toPosition.left - fromPosition.left,
'height': fromPosition.bottom - fromPosition.top
} ).show();
}
this.$rangeFill.hide();
this.$rangeEnd.hide();
} else {
// Multiple line selection
var contentWidth = this.$.width();
if ( contentWidth - fromPosition.left ) {
this.$rangeStart.css( {
'top': fromPosition.top,
'left': fromPosition.left,
'width': contentWidth - fromPosition.left,
'height': fromPosition.bottom - fromPosition.top
} ).show();
} else {
this.$rangeStart.hide();
}
if ( toPosition.left ) {
this.$rangeEnd.css( {
'top': toPosition.top,
'left': 0,
'width': toPosition.left,
'height': toPosition.bottom - toPosition.top
} ).show();
} else {
this.$rangeEnd.hide();
}
if ( fromLineIndex + 1 < toLineIndex ) {
this.$rangeFill.css( {
'top': fromPosition.bottom,
'left': 0,
'width': contentWidth,
'height': toPosition.top - fromPosition.bottom
} ).show();
} else {
this.$rangeFill.hide();
}
}
};
/**
* Clears selection if any was drawn.
*
* @method
*/
ve.es.Content.prototype.clearSelection = function() {
this.$rangeStart.hide();
this.$rangeFill.hide();
this.$rangeEnd.hide();
};
/**
* Gets the index of the rendered line a given offset is within.
*
* Offsets that are out of range will always return the index of the last line.
*
* @method
* @param {Integer} offset Offset to get line for
* @returns {Integer} Index of rendered lin offset is within
*/
ve.es.Content.prototype.getRenderedLineIndexFromOffset = function( offset ) {
for ( var i = 0; i < this.lines.length; i++ ) {
if ( this.lines[i].range.containsOffset( offset ) ) {
return i;
}
}
return this.lines.length - 1;
};
/*
* Gets the index of the rendered line closest to a given position.
*
* If the position is above the first line, the offset will always be 0, and if the position is
* below the last line the offset will always be the content length. All other vertical
* positions will fall inside of one of the lines.
*
* @method
* @returns {Integer} Index of rendered line closest to position
*/
ve.es.Content.prototype.getRenderedLineIndexFromPosition = function( position ) {
var lineCount = this.lines.length;
// Positions above the first line always jump to the first offset
if ( !lineCount || position.top < 0 ) {
return 0;
}
// Find which line the position is inside of
var i = 0,
top = 0;
while ( i < lineCount ) {
top += this.lines[i].height;
if ( position.top < top ) {
break;
}
i++;
}
// Positions below the last line always jump to the last offset
if ( i === lineCount ) {
return i - 1;
}
return i;
};
/**
* Gets the range of the rendered line a given offset is within.
*
* Offsets that are out of range will always return the range of the last line.
*
* @method
* @param {Integer} offset Offset to get line for
* @returns {ve.Range} Range of line offset is within
*/
ve.es.Content.prototype.getRenderedLineRangeFromOffset = function( offset ) {
for ( var i = 0; i < this.lines.length; i++ ) {
if ( this.lines[i].range.containsOffset( offset ) ) {
return this.lines[i].range;
}
}
return this.lines[this.lines.length - 1].range;
};
/**
* Gets offset within content model closest to of a given position.
*
* Position is assumed to be local to the container the text is being flowed in.
*
* @method
* @param {Object} position Position to find offset for
* @param {Integer} position.left Horizontal position in pixels
* @param {Integer} position.top Vertical position in pixels
* @returns {Integer} Offset within content model nearest the given coordinates
*/
ve.es.Content.prototype.getOffsetFromRenderedPosition = function( position ) {
// Empty content model shortcut
if ( this.model.getContentLength() === 0 ) {
return 0;
}
// Localize position
position.subtract( ve.Position.newFromElementPagePosition( this.$ ) );
// Get the line object nearest the position
var line = this.lines[this.getRenderedLineIndexFromPosition( position )];
/*
* Offset finding
*
* Now that we know which line we are on, we can just use the "fitCharacters" method to get the
* last offset before "position.left".
*
* TODO: The offset needs to be chosen based on nearest offset to the cursor, not offset before
* the cursor.
*/
var $ruler = $( '<div class="es-contentView-ruler"></div>' ).appendTo( this.$ ),
ruler = $ruler[0],
fit = this.fitCharacters( line.range, ruler, position.left ),
center;
ruler.innerHTML = this.getHtml( new ve.Range( line.range.start, fit.end ) );
if ( fit.end < this.model.getContentLength() ) {
var left = ruler.clientWidth;
ruler.innerHTML = this.getHtml( new ve.Range( line.range.start, fit.end + 1 ) );
center = Math.round( left + ( ( ruler.clientWidth - left ) / 2 ) );
} else {
center = ruler.clientWidth;
}
$ruler.remove();
// Reset RegExp object's state
this.boundaryTest.lastIndex = 0;
return Math.min(
// If the position is right of the center of the character it's on top of, increment offset
fit.end + ( position.left >= center ? 1 : 0 ),
// Don't allow the value to be higher than the end
line.range.end
);
};
/**
* Gets position coordinates of a given offset.
*
* Offsets are boundaries between plain or annotated characters within content model. Results are
* given in left, top and bottom positions, which could be used to draw a cursor, highlighting, etc.
*
* @method
* @param {Integer} offset Offset within content model
* @returns {Object} Object containing left, top and bottom properties, each positions in pixels as
* well as a line index
*/
ve.es.Content.prototype.getRenderedPositionFromOffset = function( offset, leftBias ) {
/*
* Range validation
*
* Rather than clamping the range, which can hide errors, exceptions will be thrown if offset is
* less than 0 or greater than the length of the content model.
*/
if ( offset < 0 ) {
throw 'Out of range error. Offset is expected to be greater than or equal to 0.';
} else if ( offset > this.model.getContentLength() ) {
throw 'Out of range error. Offset is expected to be less than or equal to text length.';
}
/*
* Line finding
*
* It's possible that a more efficient method could be used here, but the number of lines to be
* iterated through will rarely be over 100, so it's unlikely that any significant gains will be
* had. Plus, as long as we are iterating over each line, we can also sum up the top and bottom
* positions, which is a nice benefit of this method.
*/
var line,
lineCount = this.lines.length,
lineIndex = 0,
position = new ve.Position();
while ( lineIndex < lineCount ) {
line = this.lines[lineIndex];
if ( line.range.containsOffset( offset ) || ( leftBias && line.range.end === offset ) ) {
position.bottom = position.top + line.height;
break;
}
position.top += line.height;
lineIndex++;
}
/*
* Virtual n+1 position
*
* To allow access to position information of the right side of the last character on the last
* line, a virtual n+1 position is supported. Offsets beyond this virtual position will cause
* an exception to be thrown.
*/
if ( lineIndex === lineCount ) {
position.bottom = position.top;
position.top -= line.height;
}
/*
* Offset measuring
*
* Since the left position will be zero for the first character in the line, so we can skip
* measuring for those cases.
*/
if ( line.range.start < offset ) {
var $ruler = $( '<div class="es-contentView-ruler"></div>' ).appendTo( this.$ ),
ruler = $ruler[0];
ruler.innerHTML = this.getHtml( new ve.Range( line.range.start, offset ) );
position.left = ruler.clientWidth;
$ruler.remove();
}
return position;
};
/**
* Updates the word boundary cache, which is used for word fitting.
*
* @method
*/
ve.es.Content.prototype.scanBoundaries = function() {
/*
* Word boundary scan
*
* To perform binary-search on words, rather than characters, we need to collect word boundary
* offsets into an array. The offset of the right side of the breaking character is stored, so
* the gaps between stored offsets always include the breaking character at the end.
*
* To avoid encoding the same words as HTML over and over while fitting text to lines, we also
* build a list of HTML escaped strings for each gap between the offsets stored in the
* "boundaries" array. Slices of the "words" array can be joined, producing the escaped HTML of
* the words.
*/
// Get and cache a copy of all content, the make a plain-text version of the cached content
var data = this.contentCache = this.model.getContentData(),
text = '';
for ( var i = 0, length = data.length; i < length; i++ ) {
text += typeof data[i] === 'string' ? data[i] : data[i][0];
}
// Purge "boundaries" and "words" arrays
this.boundaries = [0];
// Reset RegExp object's state
this.boundaryTest.lastIndex = 0;
// Iterate over each word+boundary sequence, capturing offsets and encoding text as we go
var match,
end;
while ( ( match = this.boundaryTest.exec( text ) ) ) {
// Include the boundary character in the range
end = match.index + 1;
// Store the boundary offset
this.boundaries.push( end );
}
// If the last character is not a boundary character, we need to append the final range to the
// "boundaries" and "words" arrays
if ( end < text.length || this.boundaries.length === 1 ) {
this.boundaries.push( text.length );
}
};
/**
* Renders a batch of lines and then yields execution before rendering another batch.
*
* In cases where a single word is too long to fit on a line, the word will be "virtually" wrapped,
* causing them to be fragmented. Word fragments are rendered on their own lines, except for their
* remainder, which is combined with whatever proceeding words can fit on the same line.
*
* @method
* @param {Integer} limit Maximum number of iterations to render before yeilding
*/
ve.es.Content.prototype.renderIteration = function( limit ) {
var rs = this.renderState,
iteration = 0,
fractional = false,
lineStart = this.boundaries[rs.wordOffset],
lineEnd,
wordFit = null,
charOffset = 0,
charFit = null,
wordCount = this.boundaries.length;
while ( ++iteration <= limit && rs.wordOffset < wordCount - 1 ) {
wordFit = this.fitWords( new ve.Range( rs.wordOffset, wordCount - 1 ), rs.ruler, rs.width );
fractional = false;
if ( wordFit.width > rs.width ) {
// The first word didn't fit, we need to split it up
charOffset = lineStart;
var lineOffset = rs.wordOffset;
rs.wordOffset++;
lineEnd = this.boundaries[rs.wordOffset];
do {
charFit = this.fitCharacters(
new ve.Range( charOffset, lineEnd ), rs.ruler, rs.width
);
// If we were able to get the rest of the characters on the line OK
if ( charFit.end === lineEnd) {
// Try to fit more words on the line
wordFit = this.fitWords(
new ve.Range( rs.wordOffset, wordCount - 1 ),
rs.ruler,
rs.width - charFit.width
);
if ( wordFit.end > rs.wordOffset ) {
lineOffset = rs.wordOffset;
rs.wordOffset = wordFit.end;
charFit.end = lineEnd = this.boundaries[rs.wordOffset];
}
}
this.appendLine( new ve.Range( charOffset, charFit.end ), lineOffset, fractional );
// Move on to another line
charOffset = charFit.end;
// Mark the next line as fractional
fractional = true;
} while ( charOffset < lineEnd );
} else {
lineEnd = this.boundaries[wordFit.end];
this.appendLine( new ve.Range( lineStart, lineEnd ), rs.wordOffset, fractional );
rs.wordOffset = wordFit.end;
}
lineStart = lineEnd;
}
// Only perform on actual last iteration
if ( rs.wordOffset >= wordCount - 1 ) {
// Cleanup
rs.$ruler.remove();
if ( rs.line < this.lines.length ) {
this.lines.splice( rs.line, this.lines.length - rs.line );
}
this.$.find( '.es-contentView-line[line-index=' + ( this.lines.length - 1 ) + ']' )
.nextAll()
.remove();
rs.timeout = undefined;
this.emit( 'update' );
} else {
rs.ruler.innerHTML = '';
var that = this;
rs.timeout = setTimeout( function() {
that.renderIteration( 3 );
}, 0 );
}
};
/**
* Renders text into a series of HTML elements, each a single line of wrapped text.
*
* The offset parameter can be used to reduce the amount of work involved in re-rendering the same
* text, but will be automatically ignored if the text or width of the container has changed.
*
* Rendering happens asynchronously, and yields execution between iterations. Iterative rendering
* provides the JavaScript engine an ability to process events between rendering batches of lines,
* allowing rendering to be interrupted and restarted if changes to content model are happening before
* rendering of all lines is complete.
*
* @method
* @param {Integer} [offset] Offset to re-render from, if possible
*/
ve.es.Content.prototype.render = function( offset ) {
this.$.html(this.getHtml(0, this.model.getContentLength()));
return;
var rs = this.renderState;
// Check if rendering is currently underway
if ( rs.timeout !== undefined ) {
// Cancel the active rendering process
clearTimeout( rs.timeout );
// Cleanup
rs.$ruler.remove();
}
// Clear caches that were specific to the previous render
this.widthCache = {};
// In case of empty content model we still want to display empty with non-breaking space inside
// This is very important for lists
if(this.model.getContentLength() === 0) {
var $line = $( '<div class="es-contentView-line" line-index="0">&nbsp;</div>' );
this.$
.children()
.remove( '.es-contentView-line' )
.end()
.append( $line );
this.lines = [{
'text': ' ',
'range': new ve.Range( 0,0 ),
'width': 0,
'height': $line.outerHeight(),
'wordOffset': 0,
'fractional': false
}];
this.emit( 'update' );
return;
}
/*
* Container measurement
*
* To get an accurate measurement of the inside of the container, without having to deal with
* inconsistencies between browsers and box models, we can just create an element inside the
* container and measure it.
*/
rs.$ruler = $( '<div>&nbsp;</div>' ).appendTo( this.$ );
rs.width = rs.$ruler.innerWidth();
rs.ruler = rs.$ruler.addClass('es-contentView-ruler')[0];
// Ignore offset optimization if the width has changed or the text has never been flowed before
if (this.width !== rs.width) {
offset = undefined;
}
this.width = rs.width;
// Reset the render state
if ( offset ) {
var gap,
currentLine = this.lines.length - 1;
for ( var i = this.lines.length - 1; i >= 0; i-- ) {
var line = this.lines[i];
if ( line.range.start < offset && line.range.end > offset ) {
currentLine = i;
}
if ( ( line.range.end < offset && !line.fractional ) || i === 0 ) {
rs.line = i;
rs.wordOffset = line.wordOffset;
gap = currentLine - i;
break;
}
}
this.renderIteration( 2 + gap );
} else {
rs.line = 0;
rs.wordOffset = 0;
this.renderIteration( 3 );
}
};
/**
* Adds a line containing a given range of text to the end of the DOM and the "lines" array.
*
* @method
* @param {ve.Range} range Range of data within content model to append
* @param {Integer} start Beginning of text range for line
* @param {Integer} end Ending of text range for line
* @param {Integer} wordOffset Index within this.words which the line begins with
* @param {Boolean} fractional If the line begins in the middle of a word
*/
ve.es.Content.prototype.appendLine = function( range, wordOffset, fractional ) {
var rs = this.renderState,
$line = this.$.children( '[line-index=' + rs.line + ']' );
if ( !$line.length ) {
$line = $(
'<div class="es-contentView-line" line-index="' + rs.line + '"></div>'
);
this.$.append( $line );
}
$line[0].innerHTML = this.getHtml( range );
// Overwrite/append line information
this.lines[rs.line] = {
'text': this.model.getContentText( range ),
'range': range,
'width': $line.outerWidth(),
'height': $line.outerHeight(),
'wordOffset': wordOffset,
'fractional': fractional
};
// Disable links within rendered content
$line.find( '.es-contentView-format-object a' )
.mousedown( function( e ) {
e.preventDefault();
} )
.click( function( e ) {
e.preventDefault();
} );
rs.line++;
};
/**
* Gets the index of the boundary of last word that fits inside the line
*
* The "words" and "boundaries" arrays provide linear access to the offsets around non-breakable
* areas within the text. Using these, we can perform a binary-search for the best fit of words
* within a line, just as we would with characters.
*
* Results are given as an object containing both an index and a width, the later of which can be
* used to detect when the first word was too long to fit on a line. In such cases the result will
* contain the index of the boundary of the first word and it's width.
*
* TODO: Because limit is most likely given as "words.length", it may be possible to improve the
* efficiency of this code by making a best guess and working from there, rather than always
* starting with [offset .. limit], which usually results in reducing the end position in all but
* the last line, and in most cases more than 3 times, before changing directions.
*
* @method
* @param {ve.Range} range Range of data within content model to try to fit
* @param {HTMLElement} ruler Element to take measurements with
* @param {Integer} width Maximum width to allow the line to extend to
* @returns {Integer} Last index within "words" that contains a word that fits
*/
ve.es.Content.prototype.fitWords = function( range, ruler, width ) {
var offset = range.start,
start = range.start,
end = range.end,
charOffset = this.boundaries[offset],
middle,
charMiddle,
lineWidth,
cacheKey;
do {
// Place "middle" directly in the center of "start" and "end"
middle = Math.ceil( ( start + end ) / 2 );
charMiddle = this.boundaries[middle];
// Measure and cache width of substring
cacheKey = charOffset + ':' + charMiddle;
// Prepare the line for measurement using pre-escaped HTML
ruler.innerHTML = this.getHtml( new ve.Range( charOffset, charMiddle ) );
// Test for over/under using width of the rendered line
this.widthCache[cacheKey] = lineWidth = ruler.clientWidth;
// Test for over/under using width of the rendered line
if ( lineWidth > width ) {
// Detect impossible fit (the first word won't fit by itself)
if (middle - offset === 1) {
start = middle;
break;
}
// Words after "middle" won't fit
end = middle - 1;
} else {
// Words before "middle" will fit
start = middle;
}
} while ( start < end );
// Check if we ended by moving end to the left of middle
if ( end === middle - 1 ) {
// A final measurement is required
var charStart = this.boundaries[start];
ruler.innerHTML = this.getHtml( new ve.Range( charOffset, charStart ) );
lineWidth = this.widthCache[charOffset + ':' + charStart] = ruler.clientWidth;
}
return { 'end': start, 'width': lineWidth };
};
/**
* Gets the index of the boundary of the last character that fits inside the line
*
* Results are given as an object containing both an index and a width, the later of which can be
* used to detect when the first character was too long to fit on a line. In such cases the result
* will contain the index of the first character and it's width.
*
* @method
* @param {ve.Range} range Range of data within content model to try to fit
* @param {HTMLElement} ruler Element to take measurements with
* @param {Integer} width Maximum width to allow the line to extend to
* @returns {Integer} Last index within "text" that contains a character that fits
*/
ve.es.Content.prototype.fitCharacters = function( range, ruler, width ) {
var offset = range.start,
start = range.start,
end = range.end,
middle,
lineWidth,
cacheKey;
do {
// Place "middle" directly in the center of "start" and "end"
middle = Math.ceil( ( start + end ) / 2 );
// Measure and cache width of substring
cacheKey = offset + ':' + middle;
if ( cacheKey in this.widthCache ) {
lineWidth = this.widthCache[cacheKey];
} else {
// Fill the line with a portion of the text, escaped as HTML
ruler.innerHTML = this.getHtml( new ve.Range( offset, middle ) );
// Test for over/under using width of the rendered line
this.widthCache[cacheKey] = lineWidth = ruler.clientWidth;
}
if ( lineWidth > width ) {
// Detect impossible fit (the first character won't fit by itself)
if (middle - offset === 1) {
start = middle - 1;
break;
}
// Words after "middle" won't fit
end = middle - 1;
} else {
// Words before "middle" will fit
start = middle;
}
} while ( start < end );
// Check if we ended by moving end to the left of middle
if ( end === middle - 1 ) {
// Try for cache hit
cacheKey = offset + ':' + start;
if ( cacheKey in this.widthCache ) {
lineWidth = this.widthCache[cacheKey];
} else {
// A final measurement is required
ruler.innerHTML = this.getHtml( new ve.Range( offset, start ) );
lineWidth = this.widthCache[cacheKey] = ruler.clientWidth;
}
}
return { 'end': start, 'width': lineWidth };
};
/**
* Gets an HTML rendering of a range of data within content model.
*
* @method
* @param {ve.Range} range Range of content to render
* @param {String} Rendered HTML of data within content model
*/
ve.es.Content.prototype.getHtml = function( range, options ) {
if ( range ) {
range.normalize();
} else {
range = { 'start': 0, 'end': undefined };
}
var data = this.contentCache.slice( range.start, range.end ),
render = ve.es.Content.renderAnnotation,
htmlChars = ve.es.Content.htmlCharacters;
var out = '',
left = '',
right,
leftPlain,
rightPlain,
stack = [],
chr,
i,
j;
for ( i = 0; i < data.length; i++ ) {
right = data[i];
leftPlain = typeof left === 'string';
rightPlain = typeof right === 'string';
if ( !leftPlain && rightPlain ) {
// [formatted][plain] pair, close any annotations for left
for ( j = 1; j < left.length; j++ ) {
out += render( 'close', left[j], stack );
}
} else if ( leftPlain && !rightPlain ) {
// [plain][formatted] pair, open any annotations for right
for ( j = 1; j < right.length; j++ ) {
out += render( 'open', right[j], stack );
}
} else if ( !leftPlain && !rightPlain ) {
// [formatted][formatted] pair, open/close any differences
for ( j = 1; j < left.length; j++ ) {
if ( ve.inArray( left[j], right ) === -1 ) {
out += render( 'close', left[j], stack );
}
}
for ( j = 1; j < right.length; j++ ) {
if ( ve.inArray( right[j], left ) === -1 ) {
out += render( 'open', right[j], stack );
}
}
}
chr = rightPlain ? right : right[0];
out += chr in htmlChars ? htmlChars[chr] : chr;
left = right;
}
// Close all remaining tags at the end of the content
if ( !rightPlain && right ) {
for ( j = 1; j < right.length; j++ ) {
out += render( 'close', right[j], stack );
}
}
return out;
};
/* Inheritance */
ve.extendClass( ve.es.Content, ve.EventEmitter );