mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 14:56:20 +00:00
2e76271b4e
Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
150 lines
3.8 KiB
JavaScript
150 lines
3.8 KiB
JavaScript
/*!
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* VisualEditor UserInterface Frame class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface iframe abstraction.
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*
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* @class
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* @extends ve.Element
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* @mixins ve.EventEmitter
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*
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* @constructor
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* @param {Object} [config] Config options
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* @cfg {string[]} [stylesheets] List of stylesheet file names, each relative to ve/ui/styles
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*/
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ve.ui.Frame = function VeUiFrame( config ) {
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// Parent constructor
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ve.Element.call( this, config );
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// Mixin constructors
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ve.EventEmitter.call( this );
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// Properties
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this.initialized = false;
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this.config = config;
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// Events
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this.$.load( ve.bind( this.onLoad, this ) );
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// Initialize
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this.$
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.addClass( 've-ui-frame' )
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.attr( { 'frameborder': 0, 'scrolling': 'no' } );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.Frame, ve.Element );
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ve.mixinClass( ve.ui.Frame, ve.EventEmitter );
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/* Static Properties */
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ve.ui.Frame.static.tagName = 'iframe';
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/* Events */
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/**
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* @event initialize
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*/
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/* Methods */
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/**
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* Handle frame load events.
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*
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* Once the iframe's stylesheets are loaded, the `initialize` event will be emitted.
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*
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* Sounds simple right? Read on...
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*
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* When you create a dynamic iframe using open/write/close, the window.load event for the
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* iframe is triggered when you call close, and there's no further load event to indicate that
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* everything is actually loaded.
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*
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* By dynamically adding stylesheet links, we can detect when each link is loaded by testing if we
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* have access to each of their `sheet.cssRules` properties. Every 10ms we poll to see if we have
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* access to the style's `sheet.cssRules` property yet.
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*
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* However, because of security issues, we never have such access if the stylesheet came from a
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* different site. Thus, we are left with linking to the stylesheets through a style element with
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* multiple `@import` statements - which ends up being simpler anyway. Since we created that style,
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* we always have access, and its contents are only available when everything is done loading.
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*
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* @emits initialize
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*/
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ve.ui.Frame.prototype.onLoad = function () {
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var interval, rules,
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win = this.$.prop( 'contentWindow' ),
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doc = win.document,
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style = doc.createElement( 'style' ),
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initialize = ve.bind( function () {
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this.initialized = true;
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this.emit( 'initialize' );
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}, this );
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// Initialize contents
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doc.open();
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doc.write(
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'<!doctype html>' +
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'<html>' +
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'<body style="padding:0;margin:0;">' +
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'<div class="ve-ui-frame-content"></div>' +
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'</body>' +
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'</html>'
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);
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doc.close();
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// Import all stylesheets
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style.textContent = '@import "' + this.config.stylesheets.join( '";\n@import "' ) + '";';
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doc.body.appendChild( style );
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// Poll for access to stylesheet content
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interval = setInterval( ve.bind( function () {
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try {
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// MAGIC: only accessible when the stylesheet is loaded
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rules = style.sheet.cssRules;
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} catch ( e ) {
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// Try again in 10ms
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return;
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}
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// If that didn't throw an exception, we're done loading
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clearInterval( interval );
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// Protect against IE running interval one extra time after clearing
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if ( !this.initialized ) {
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initialize();
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}
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}, this ), 10 );
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// Properties
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this.$$ = ve.Element.static.get$$( doc, this );
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this.$content = this.$$( '.ve-ui-frame-content' );
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};
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/**
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* @param {Function} callback
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*/
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ve.ui.Frame.prototype.run = function ( callback ) {
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if ( this.initialized ) {
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callback();
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} else {
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this.once( 'initialize', callback );
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}
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};
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/**
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* Sets the size of the frame.
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*
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* @method
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* @param {number} width Frame width in pixels
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* @param {number} height Frame height in pixels
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* @chainable
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*/
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ve.ui.Frame.prototype.setSize = function ( width, height ) {
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this.$.css( { 'width': width, 'height': height } );
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return this;
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};
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