mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 06:46:26 +00:00
4192cbc4d5
Changes: * Cleanup the window API to use more consistent and intuitive methods - we now use initialize/setup/teardown instead of initialize/onSetup/onOpen/onClose as methods which are overridden, and use open/close methods to control the window * Change events around to have opening/open and closing/close events which act as before/after points during the opening/closing process * Make WindowSet and Context respond to windows being opened, rather than opening them directly * Fix a LinkInspector creation mode bug where the initial text doesn't get reset * Move inspector, a VisualEditor concept, back to VE * Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter names, they were given Surface* names when the generic ones were also in VE, but now the generic ones are in OO, so they can return to their original names Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
318 lines
9 KiB
JavaScript
318 lines
9 KiB
JavaScript
/*!
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* VisualEditor UserInterface Toolbar class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface surface toolbar.
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*
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* @class
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* @extends OO.ui.Toolbar
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*
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* @constructor
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* @param {ve.ui.Surface} surface Surface to control
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* @param {Object} [options] Configuration options
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*/
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ve.ui.Toolbar = function VeUiToolbar( surface, options ) {
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var toolbar = this;
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// Configuration initialization
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options = options || {};
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// Parent constructor
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OO.ui.Toolbar.call( this, ve.ui.toolFactory, options );
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// Properties
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this.surface = surface;
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this.floating = false;
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this.floatable = false;
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this.$window = null;
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this.$surfaceView = null;
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this.elementOffset = null;
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this.windowEvents = {
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// jQuery puts a guid on our prototype function when we use ve.bind,
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// we don't want that because that means calling $window.off( toolbarB.windowEvents )
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// will effectively also unbind toolbarA.windowEvents as they would share a guid.
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// Though jQuery does not share the reference (both A and B have the correct context
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// bound), it does unbind them. Use a regular closure instead.
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'resize': function () {
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return toolbar.onWindowResize.apply( toolbar, arguments );
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},
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'scroll': function () {
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return toolbar.onWindowScroll.apply( toolbar, arguments );
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}
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};
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this.surfaceViewEvents = {
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'keyup': function () {
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return toolbar.onSurfaceViewKeyUp.apply( toolbar, arguments );
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}
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};
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// Events
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this.surface.getModel().connect( this, { 'contextChange': 'onContextChange' } );
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this.surface.connect( this, { 'addCommand': 'onSurfaceAddCommand' } );
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};
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/* Inheritance */
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OO.inheritClass( ve.ui.Toolbar, OO.ui.Toolbar );
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/* Events */
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/**
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* @event updateState
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* @see ve.dm.SurfaceFragment#getAnnotations
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* @param {ve.dm.Node[]} nodes List of nodes covered by the current selection
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* @param {ve.dm.AnnotationSet} full Annotations that cover all of the current selection
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* @param {ve.dm.AnnotationSet} partial Annotations that cover some or all of the current selection
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*/
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/**
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* Whenever the toolbar $bar position is updated, the changes that took place.
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*
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* @event position
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* @param {jQuery} $bar Toolbar bar
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* @param {Object} update
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* @param {boolean} [update.floating] Whether the toolbar is in floating mode
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* @param {Object} [update.css] One or more css properties that changed
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* @param {Object} [update.offset] Updated offset object (from jQuery.fn.offset, though
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* it also includes `offset.right`)
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*/
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/* Methods */
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/**
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* Handle window resize events while toolbar floating is enabled.
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*
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* @param {jQuery.Event} e Window resize event
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*/
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ve.ui.Toolbar.prototype.onWindowScroll = function () {
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var scrollTop = this.$window.scrollTop();
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if ( scrollTop > this.elementOffset.top ) {
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this.float();
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} else if ( this.floating ) {
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this.unfloat();
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}
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};
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/**
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* Handle window resize events while toolbar floating is enabled.
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*
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* Toolbar will stick to the top of the screen unless it would be over or under the last visible
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* branch node in the root of the document being edited, at which point it will stop just above it.
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*
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* @fires position
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* @param {jQuery.Event} e Window scroll event
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*/
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ve.ui.Toolbar.prototype.onWindowResize = function () {
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var update = {},
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offset = this.elementOffset;
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// Update right offset after resize (see #float)
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offset.right = this.$window.width() - this.$element.outerWidth() - offset.left;
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update.offset = offset;
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if ( this.floating ) {
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update.css = { 'right': offset.right };
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this.$bar.css( update.css );
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}
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// If we're not floating, toolbar position didn't change.
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// But the dimensions did naturally change on resize, as did the right offset.
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// Which e.g. mw.ViewPageTarget's toolbarTracker needs.
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this.emit( 'position', this.$bar, update );
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};
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/**
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* Method to scroll to the cursor position while toolbar is floating on keyup only if
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* the cursor is obscured by the toolbar.
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*/
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ve.ui.Toolbar.prototype.onSurfaceViewKeyUp = function () {
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var barHeight, scrollTo, obscured, cursorPos = this.surface.view.getSelectionRect();
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if ( !cursorPos ) {
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return;
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}
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barHeight = this.$bar.height();
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scrollTo = this.$bar.offset().top - barHeight + ( cursorPos.end.y - cursorPos.start.y );
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obscured = cursorPos.start.y - this.$window.scrollTop() < barHeight;
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// If toolbar is floating and cursor is obscured, scroll cursor into view
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if ( obscured && this.floating ) {
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this.$( 'html, body' ).animate( { scrollTop: scrollTo }, 0 );
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}
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};
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/**
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* Handle context changes on the surface.
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*
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* @fires updateState
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*/
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ve.ui.Toolbar.prototype.onContextChange = function () {
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var i, len, leafNodes,
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fragment = this.surface.getModel().getFragment( null, false ),
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nodes = [];
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leafNodes = fragment.getLeafNodes();
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for ( i = 0, len = leafNodes.length; i < len; i++ ) {
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if ( len === 1 || !leafNodes[i].range || leafNodes[i].range.getLength() ) {
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nodes.push( leafNodes[i].node );
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}
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}
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this.emit( 'updateState', nodes, fragment.getAnnotations(), fragment.getAnnotations( true ) );
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};
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/**
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* Handle command being added to surface.
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*
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* If a matching tool is present, it's label will be updated.
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*
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* @param {string} name Symbolic name of command and trigger
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* @param {ve.ui.Command} command Command that's been registered
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* @param {ve.ui.Trigger} trigger Trigger to associate with command
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*/
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ve.ui.Toolbar.prototype.onSurfaceAddCommand = function ( name ) {
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if ( this.tools[name] ) {
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this.tools[name].updateLabel();
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}
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};
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/**
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* @inheritdoc
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*/
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ve.ui.Toolbar.prototype.getToolAccelerator = function ( name ) {
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var trigger = this.surface.getTriggers()[name];
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return trigger instanceof ve.ui.Trigger ? trigger.getMessage() : undefined;
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};
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/**
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* Gets the surface which the toolbar controls.
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*
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* @returns {ve.ui.Surface} Surface being controlled
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*/
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ve.ui.Toolbar.prototype.getSurface = function () {
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return this.surface;
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};
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/**
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* Sets up handles and preloads required information for the toolbar to work.
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* This must be called immediately after it is attached to a visible document.
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*/
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ve.ui.Toolbar.prototype.initialize = function () {
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// Parent method
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OO.ui.Toolbar.prototype.initialize.call( this );
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// Properties
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this.$window = this.$( this.getElementWindow() );
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this.$surfaceView = this.surface.getView().$element;
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this.elementOffset = this.$element.offset();
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this.elementOffset.right = this.$window.width() - this.$element.outerWidth() - this.elementOffset.left;
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// Initial position. Could be invalidated by the first
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// call to onWindowScroll, but users of this event (e.g toolbarTracking)
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// need to also now the non-floating position.
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this.emit( 'position', this.$bar, {
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'floating': false,
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'offset': this.elementOffset
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} );
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if ( this.floatable ) {
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this.$window.on( this.windowEvents );
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this.$surfaceView.on( this.surfaceViewEvents );
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// The page may start with a non-zero scroll position
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this.onWindowScroll();
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}
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};
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/**
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* Destroys toolbar, removing event handlers and DOM elements.
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*
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* Call this whenever you are done using a toolbar.
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*/
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ve.ui.Toolbar.prototype.destroy = function () {
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this.disableFloatable();
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this.surface.getModel().disconnect( this, { 'contextChange': 'onContextChange' } );
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// Parent method
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OO.ui.Toolbar.prototype.destroy.call( this );
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};
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/**
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* Float the toolbar.
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*
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* @fires position
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*/
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ve.ui.Toolbar.prototype.float = function () {
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var update;
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if ( !this.floating ) {
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// When switching into floating mode, set the height of the wrapper and
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// move the bar to the same offset as the in-flow element
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update = {
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'css': { 'left': this.elementOffset.left, 'right': this.elementOffset.right },
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'floating': true
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};
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this.$element
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.css( 'height', this.$element.height() )
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.addClass( 've-ui-toolbar-floating' );
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this.$bar.css( update.css );
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this.floating = true;
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this.emit( 'position', this.$bar, update );
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}
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};
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/**
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* Reset the toolbar to it's default non-floating position.
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*
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* @fires position
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*/
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ve.ui.Toolbar.prototype.unfloat = function () {
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if ( this.floating ) {
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this.$element
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.css( 'height', '' )
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.removeClass( 've-ui-toolbar-floating' );
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this.$bar.css( { 'left': '', 'right': '' } );
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this.floating = false;
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this.emit( 'position', this.$bar, { 'floating': false } );
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}
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};
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/**
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* Set automatic floating behavior to the toolbar.
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*
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* Toolbar floating is not enabled by default, call this on setup to enable it.
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* This will not make it float, but it will start listening for events that
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* will result in it potentially being floated and defloated accordingly.
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*/
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ve.ui.Toolbar.prototype.enableFloatable = function () {
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this.floatable = true;
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if ( this.initialized ) {
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this.$window.on( this.windowEvents );
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this.$surfaceView.on( this.surfaceViewEvents );
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}
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};
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/**
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* Remove automatic floating behavior to the toolbar.
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*/
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ve.ui.Toolbar.prototype.disableFloatable = function () {
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if ( this.$window ) {
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this.$window.off( this.windowEvents );
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}
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if ( this.$surfaceView ) {
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this.$surfaceView.off( this.surfaceViewEvents );
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}
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if ( this.floating ) {
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this.unfloat();
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}
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this.floatable = false;
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};
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