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https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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2e76271b4e
Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
49 lines
1.3 KiB
JavaScript
49 lines
1.3 KiB
JavaScript
/*!
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* VisualEditor UserInterface Action class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Generic action.
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*
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* An action is built around a surface for one-time use. It is a generic way of extending the
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* functionality of a surface. Actions are accessible via {ve.ui.Surface.prototype.execute}.
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*
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* @class
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*
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* @constructor
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* @param {ve.ui.Surface} surface Surface to act on
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*/
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ve.ui.Action = function VeUiAction( surface ) {
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// Properties
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this.surface = surface;
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};
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/* Static Properties */
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/**
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* @static
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* @property
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* @inheritable
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*/
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ve.ui.Action.static = {};
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/**
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* List of allowed methods for the action.
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*
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* To avoid use of methods not intended to be executed via surface.execute(), the methods must be
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* whitelisted here. This information is checked by ve.ui.Surface before executing an action.
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*
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* If a method returns a value, it will be cast to boolean and be used to determine if the action
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* was canceled. Not returning anything, or returning undefined will be treated the same as
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* returning true. A canceled action will yield to other default behavior. For example, when
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* triggering an action from a keystroke, a canceled action will allow normal insertion behavior to
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* be carried out.
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*
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* @static
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* @property
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*/
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ve.ui.Action.static.methods = [];
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