mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.ToolFactory.js
Trevor Parscal 8dfbc5baa5 Make tools generic and add fancy tool groups
Objectives:

* Got rid of mw prefixing in tools, inspectors and dialogs
* Simplify tool classes so they can be generically used as items in bars, lists and menus
* Add support for a catch-all toolbar group
* Simplify tool registration, leaning on tool classes' static name property
* Move default commands to command registry
* Move default triggers to trigger registry
* Get language tool working in standalone

Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
2013-09-03 11:27:39 -07:00

198 lines
5.4 KiB
JavaScript

/*!
* VisualEditor UserInterface ToolFactory class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface tool factory.
*
* @class
* @extends ve.NamedClassFactory
* @constructor
*/
ve.ui.ToolFactory = function VeUiToolFactory() {
// Parent constructor
ve.NamedClassFactory.call( this );
};
/* Inheritance */
ve.inheritClass( ve.ui.ToolFactory, ve.NamedClassFactory );
/* Methods */
ve.ui.ToolFactory.prototype.getTools = function ( include, exclude, promote, demote ) {
var i, len, included, promoted, demoted,
auto = [],
used = {};
// Collect included and not excluded tools
included = ve.simpleArrayDifference( this.extract( include ), this.extract( exclude ) );
// Promotion
promoted = this.extract( promote, used );
demoted = this.extract( demote, used );
// Auto
for ( i = 0, len = included.length; i < len; i++ ) {
if ( !used[included[i]] ) {
auto.push( included[i] );
}
}
return promoted.concat( auto ).concat( demoted );
};
/**
* Get a flat list of names from a list of names or groups.
*
* Tools can be specified in the following ways:
* - A specific tool: `{ 'name': 'tool-name' }` or `'tool-name'`
* - All tools in a group: `{ 'group': 'group-name' }`
* - All tools: `'*'`
*
* @private
* @param {Array|string} collection List of tools
* @param {Object} [used] Object with names that should be skipped as properties; extracted
* names will be added as properties
* @return {string[]} List of extracted names
*/
ve.ui.ToolFactory.prototype.extract = function ( collection, used ) {
var i, len, item, name, tool,
names = [];
if ( collection === '*' ) {
for ( name in this.registry ) {
tool = this.registry[name];
if (
// Only add tools by group name when auto-add is enabled
tool.static.autoAdd &&
// Exclude already used tools
( !used || !used[name] )
) {
names.push( name );
if ( used ) {
used[name] = true;
}
}
}
} else if ( ve.isArray( collection ) ) {
for ( i = 0, len = collection.length; i < len; i++ ) {
item = collection[i];
// Allow plain strings as shorthand for named tools
if ( typeof item === 'string' ) {
item = { 'name': item };
}
if ( ve.isPlainObject( item ) ) {
if ( item.group ) {
for ( name in this.registry ) {
tool = this.registry[name];
if (
// Include tools with matching group
tool.static.group === item.group &&
// Only add tools by group name when auto-add is enabled
tool.static.autoAdd &&
// Exclude already used tools
( !used || !used[name] )
) {
names.push( name );
if ( used ) {
used[name] = true;
}
}
}
}
// Include tools with matching name and exclude already used tools
else if ( item.name && ( !used || !used[item.name] ) ) {
names.push( item.name );
if ( used ) {
used[item.name] = true;
}
}
}
}
}
return names;
};
/**
* Get a list of tools from a set of annotations.
*
* The most specific tool will be chosen based on inheritance - mostly. The order of being added
* also matters if the candidate classes aren't all in the same inheritance chain, and since object
* properties aren't necessarily ordered it's not predictable what the effect of ordering will be.
*
* TODO: Add tracking of order of registration using an array and prioritize the most recently
* registered candidate.
*
* @method
* @param {ve.dm.AnnotationSet} annotations Annotations to be inspected
* @returns {string[]} Symbolic names of tools that can be used to inspect annotations
*/
ve.ui.ToolFactory.prototype.getToolsForAnnotations = function ( annotations ) {
if ( annotations.isEmpty() ) {
return [];
}
var i, len, annotation, name, tool, candidateTool, candidateToolName,
arr = annotations.get(),
matches = [];
for ( i = 0, len = arr.length; i < len; i++ ) {
annotation = arr[i];
candidateTool = null;
for ( name in this.registry ) {
tool = this.registry[name];
if ( tool.static.canEditModel( annotation ) ) {
if ( !candidateTool || tool.prototype instanceof candidateTool ) {
candidateTool = tool;
candidateToolName = name;
}
}
}
if ( candidateTool ) {
matches.push( candidateToolName );
}
}
return matches;
};
/**
* Get a tool for a node.
*
* The most specific tool will be chosen based on inheritance - mostly. The order of being added
* also matters if the candidate classes aren't all in the same inheritance chain, and since object
* properties aren't necessarily ordered it's not predictable what the effect of ordering will be.
*
* TODO: Add tracking of order of registration using an array and prioritize the most recently
* registered candidate.
*
* @method
* @param {ve.dm.Node} node Node to be edited
* @returns {string|undefined} Symbolic name of tool that can be used to edit node
*/
ve.ui.ToolFactory.prototype.getToolForNode = function ( node ) {
var name, tool, candidateTool, candidateToolName;
if ( !node.isInspectable() ) {
return undefined;
}
for ( name in this.registry ) {
tool = this.registry[name];
if ( tool.static.canEditModel( node ) ) {
if ( !candidateTool || tool.prototype instanceof candidateTool ) {
candidateTool = tool;
candidateToolName = name;
}
}
}
return candidateToolName;
};
/* Initialization */
ve.ui.toolFactory = new ve.ui.ToolFactory();