mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
8d33a3de0d
* Made method descriptions imperative: "Do this" rather than "Does this" * Changed use of "this object" to "the object" in method documentation * Added missing documentation * Fixed incorrect documentation * Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console) * Normalized use of package names throughout * Normalized class descriptions * Removed incorrect @abstract tags * Added missing @method tags * Lots of other minor cleanup Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
68 lines
1.4 KiB
JavaScript
68 lines
1.4 KiB
JavaScript
/*!
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* VisualEditor ContentEditable MWEntityNode class.
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*
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* ContentEditable MediaWiki entity node.
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*
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* @class
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* @extends ve.ce.LeafNode
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* @constructor
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* @param {ve.dm.MWEntityNode} model Model to observe.
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*/
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ve.ce.MWEntityNode = function VeCeMWEntityNode( model ) {
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// Parent constructor
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ve.ce.LeafNode.call( this, 'MWentity', model, $( '<span>' ) );
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// DOM Changes
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this.$.addClass( 've-ce-MWEntityNode' );
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// Need cE=false to prevent selection issues
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this.$.attr( 'contenteditable', false );
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// Properties
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this.currentSource = null;
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// Events
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this.model.addListenerMethod( this, 'update', 'onUpdate' );
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// Initialization
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this.onUpdate();
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};
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/* Inheritance */
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ve.inheritClass( ve.ce.MWEntityNode, ve.ce.LeafNode );
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/* Static Properties */
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/**
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* Node rules.
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*
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* @see ve.ce.NodeFactory
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* @static
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* @property
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*/
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ve.ce.MWEntityNode.rules = {
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'canBeSplit': false
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};
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/* Methods */
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/**
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* Handle model update events.
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*
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* If the source changed since last update the image's src attribute will be updated accordingly.
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*
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* @method
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*/
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ve.ce.MWEntityNode.prototype.onUpdate = function () {
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this.$.text( this.model.getAttribute( 'character' ) );
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};
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/* Registration */
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ve.ce.nodeFactory.register( 'MWentity', ve.ce.MWEntityNode );
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