mediawiki-extensions-Visual.../modules/ve/ce/ve.ce.SurfaceObserver.js
Trevor Parscal 7233ea8f1b EventEmitter API cleanup
The EventEmitter API we inherited from Node.js and then bastardized was
getting awkward and cumbersome. The number of uses of ve.bind was getting
out of control, and removing events meant caching the bound method in a
property. Many of the "features" of EventEmitter wasn't even being used,
some causing overhead, others just causing bloat. This change cleans up
how EventEmitter is used throughout the codebase.

The new event emitter API includes:
* emit - identical to the previous API, no longer throws an error if you
  emit error without a handler
* once - identical to the previous API, still introduces a wrapper* on -
  compatible with the previous API but has some new features
* off - identical to removeListener in the previous API
* connect - very similar to addListenerMethods but doesn't wrap callbacks
  in closures anymore
* disconnect - new, basically the opposite of addListenerMethods

Another change that is made in this commit is mixing in rather than
inheriting from EventEmitter.

Finally, there are changes throughout the codebase anywhere
connect/disconnect could be used.

Change-Id: Ic3085d39172a8a719ce7f036690f673e59848d3a
2013-05-02 15:05:59 -07:00

208 lines
4.9 KiB
JavaScript

/*global rangy */
/*!
* VisualEditor ContentEditable Surface class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* ContentEditable surface observer.
*
* @class
* @mixins ve.EventEmitter
*
* @constructor
* @param {ve.ce.Document} documentView Document to observe
*/
ve.ce.SurfaceObserver = function VeCeSurfaceObserver( documentView ) {
// Mixin constructors
ve.EventEmitter.call( this );
// Properties
this.documentView = documentView;
this.polling = false;
this.timeoutId = null;
this.frequency = 250; //ms
// Initialization
this.clear();
};
/* Inheritance */
ve.mixinClass( ve.ce.SurfaceObserver, ve.EventEmitter );
/* Events */
/**
* When #poll sees a change this event is emitted (before the
* properties are updated).
*
* @event contentChange
* @param {HTMLElement} node DOM node the change occured in
* @param {Object} previous Old data
* @param {Object} previous.text Old plain text content
* @param {Object} previous.hash Old DOM hash
* @param {ve.Range} previous.range Old selection
* @param {Object} next New data
* @param {Object} next.text New plain text content
* @param {Object} next.hash New DOM hash
* @param {ve.Range} next.range New selection
*/
/**
* When #poll observes a change in the document and the new
* selection does not equal as the last known selection, this event
* is emitted (before the properties are updated).
*
* @event selectionChange
* @param {ve.Range} oldRange
* @param {ve.Range} newRange
*/
/* Methods */
/**
* Clear polling data.
*
* @method
* @param {ve.Range} range Initial range to use
*/
ve.ce.SurfaceObserver.prototype.clear = function ( range ) {
this.rangyRange = null;
this.range = range || null;
this.node = null;
this.text = null;
this.hash = null;
};
/**
* Start polling.
*
* If {async} is false or undefined the first poll cycle will occur immediately and synchronously.
*
* @method
* @param {boolean} async Poll the first time asynchronously
*/
ve.ce.SurfaceObserver.prototype.start = function ( async ) {
this.polling = true;
this.poll( async );
};
/**
* Stop polling.
*
* If {poll} is false or undefined than no final poll cycle will occur and changes can be lost. If
* it's true then a final poll cycle will occur immediately and synchronously.
*
* @method
* @param {boolean} poll Poll one last time before stopping future polling
*/
ve.ce.SurfaceObserver.prototype.stop = function ( poll ) {
if ( this.polling === true ) {
if ( poll === true ) {
this.poll();
}
this.polling = false;
clearTimeout( this.timeoutId );
this.timeoutId = null;
}
};
/**
* Poll for changes.
*
* If `async` is false or undefined then polling will occcur asynchronously.
*
* TODO: fixing selection in certain cases, handling selection across multiple nodes in Firefox
*
* FIXME: Does not work well (selectionChange is not emited) when cursor is placed inside a slug
* with a mouse.
*
* @method
* @param {boolean} async Poll asynchronously
* @emits contentChange
* @emits selectionChange
*/
ve.ce.SurfaceObserver.prototype.poll = function ( async ) {
var delayPoll, $nodeOrSlug, node, text, hash, range, rangyRange;
if ( this.polling === false ) {
return;
}
if ( this.timeoutId !== null ) {
clearTimeout( this.timeoutId );
this.timeoutId = null;
}
delayPoll = ve.bind( function ( async ) {
this.timeoutId = setTimeout(
ve.bind( this.poll, this ),
async === true ? 0 : this.frequency
);
}, this );
if ( async === true ) {
delayPoll( true );
return;
}
range = this.range;
node = this.node;
rangyRange = ve.ce.DomRange.newFromDomSelection( rangy.getSelection() );
if ( !rangyRange.equals( this.rangyRange ) ){
this.rangyRange = rangyRange;
node = null;
$nodeOrSlug = $( rangyRange.anchorNode ).closest( '.ve-ce-branchNode, .ve-ce-slug' );
if ( $nodeOrSlug.length ) {
range = rangyRange.getRange();
if ( !$nodeOrSlug.hasClass( 've-ce-slug' ) ) {
node = $nodeOrSlug.data( 'view' );
}
}
}
if ( this.node !== node ) {
if ( node === null ) {
this.text = null;
this.hash = null;
this.node = null;
} else {
this.text = ve.ce.getDomText( node.$[0] );
this.hash = ve.ce.getDomHash( node.$[0] );
this.node = node;
}
} else {
if ( node !== null ) {
text = ve.ce.getDomText( node.$[0] );
hash = ve.ce.getDomHash( node.$[0] );
if ( this.text !== text || this.hash !== hash ) {
this.emit(
'contentChange',
node,
{ 'text': this.text, 'hash': this.hash, 'range': this.range },
{ 'text': text, 'hash': hash, 'range': range }
);
this.text = text;
this.hash = hash;
}
}
}
// Only emit selectionChange event if there's a meaningful range difference
if ( ( this.range && range ) ? !this.range.equals( range ) : ( this.range !== range ) ) {
this.emit(
'selectionChange',
this.range,
range
);
this.range = range;
}
delayPoll();
};