mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-30 00:55:00 +00:00
24ae471fd1
Bug: T192545 Change-Id: I05bb80a0afce72a8202209499947781efe684584
151 lines
4.1 KiB
JavaScript
151 lines
4.1 KiB
JavaScript
/*!
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* VisualEditor ContentEditable MWTableNode class.
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*
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* @copyright 2011-2018 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* ContentEditable MW table node.
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*
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* @class
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* @extends ve.ce.TableNode
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* @mixins ve.ce.ClassAttributeNode
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*
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* @constructor
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* @param {ve.dm.MWTableNode} model Model to observe
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* @param {Object} [config] Configuration options
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*/
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ve.ce.MWTableNode = function VeCeMWTableNode() {
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// Parent constructor
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ve.ce.MWTableNode.super.apply( this, arguments );
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// Mixin constructors
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ve.ce.ClassAttributeNode.call( this );
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// Properties
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this.updateSortableHeadersHandler = ve.debounce( this.updateSortableHeaders );
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this.$sortableHeaders = $( [] );
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// Events
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this.connect( this, { setup: 'updateSortableHeadersHandler' } );
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this.model.connect( this, {
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// Update when the table is made sortable or not sortable
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attributeChange: 'updateSortableHeadersHandler',
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// Update when a cell style changes between content cell and header cell
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cellAttributeChange: 'updateSortableHeadersHandler'
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} );
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this.model.getMatrix().connect( this, {
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// Update when cells are added, removed, merged, split
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structureChange: 'updateSortableHeadersHandler'
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} );
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// DOM changes
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this.$element.addClass( 've-ce-mwTableNode' );
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};
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/* Inheritance */
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OO.inheritClass( ve.ce.MWTableNode, ve.ce.TableNode );
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OO.mixinClass( ve.ce.MWTableNode, ve.ce.ClassAttributeNode );
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/* Static Properties */
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ve.ce.MWTableNode.static.name = 'mwTable';
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/* Methods */
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/**
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* @inheritdoc
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*/
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ve.ce.MWTableNode.prototype.destroy = function () {
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this.model.getMatrix().disconnect( this );
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// Parent method
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ve.ce.MWTableNode.super.prototype.destroy.apply( this, arguments );
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};
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/**
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* Update sortable headers (if the table is sortable).
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*
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* @private
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*/
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ve.ce.MWTableNode.prototype.updateSortableHeaders = function () {
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var
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view = this,
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cellModels, cellViews;
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if ( !this.model ) {
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// Fired after teardown due to debounce
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return;
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}
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this.$element.toggleClass( 'jquery-tablesorter', this.model.getAttribute( 'sortable' ) );
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this.$sortableHeaders.removeClass( 'headerSort' );
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if ( this.model.getAttribute( 'sortable' ) ) {
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// We only really want the styles. But it's harmless to load the entire module, and if the user
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// ends up saving this change, it will be loaded anyway to render the real sortable table.
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mw.loader.load( 'jquery.tablesorter' );
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cellModels = this.getTablesorterHeaderCells();
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cellViews = cellModels.map( function ( cellModel ) {
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return view.getNodeFromOffset( cellModel.getOffset() - view.model.getOffset() );
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} );
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this.$sortableHeaders = $( cellViews.map( function ( cell ) {
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return cell.$element[ 0 ];
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} ) ).not( '.unsortable' );
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} else {
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this.$sortableHeaders = $( [] );
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}
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this.$sortableHeaders.addClass( 'headerSort' );
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// .headerSort class adds some padding, causing the overlays to become misaligned
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this.updateOverlay();
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};
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/**
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* Find the last of header rows with maximum number of cells (minimum number of colspans) and return
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* all of its cells. These are the cells that serve as sortable headers in jQuery Tablesorter.
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* This algorithm is exactly the same, see the buildHeaders() function in jquery.tablesorter.js.
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*
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* @private
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* @return {ve.dm.TableCellNode[]}
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*/
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ve.ce.MWTableNode.prototype.getTablesorterHeaderCells = function () {
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var
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matrix = this.model.getMatrix(),
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longestRow = [],
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longestRowLength = 0,
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i, l, matrixCells, isAllHeaders, rowLength, cellModels;
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for ( i = 0, l = matrix.getRowCount(); i < l; i++ ) {
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matrixCells = matrix.getRow( i );
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cellModels = OO.unique( matrixCells.map( function ( matrixCell ) {
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return matrixCell && matrixCell.getOwner().node;
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} ) );
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isAllHeaders = cellModels.every( function ( cellModel ) {
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return cellModel && cellModel.getAttribute( 'style' ) === 'header';
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} );
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if ( !isAllHeaders ) {
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// This is the end of table head (thead), stop looking further
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break;
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}
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rowLength = cellModels.length;
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if ( rowLength >= longestRowLength ) {
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longestRowLength = rowLength;
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longestRow = cellModels;
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}
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}
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return longestRow;
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};
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/* Registration */
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ve.ce.nodeFactory.register( ve.ce.MWTableNode );
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