mediawiki-extensions-Visual.../modules/ve/ui/widgets/ve.ui.PopupWidget.js
Rob Moen c472b2fe4a Make local overlays local to surface and remove insane z-indexes
ve.ui.Surface.js
* Make local overlay a child of ve-ui-surface and a sibling to
  ve-ce-surface elements.
** This keeps local overlays relative to their surface and eliminates the
   need for insane z-indexes.

ve.ui.PopupWidget.js
* PopupWidget boundaries are now relative to ve-ce-surface and no longer
  protrude out

ve.ce.Node.css, ve.ui.Window.css
* Removal or replacement of insane z-indexes.

ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js,
ve.ui.Context.js
* Translate offsets from local overlay

ve.init.mw.ViewPageTarget-monobook.css,
ve.init.mw.ViewPageTarget-vector.css
* Skin specific z-indexes for global overlay

ve.init.mw.ViewPageTarget.js
* Applied direction specific mw class to ce.Surface vs ui.Surface to
  prevent mw content styles from being applied to ui elements.

ve.ui.Dialog.css
* Adjustments to surface inside of dialog so that relative offsets for
  local overlays can be properly calculated.

ve.ui.Surface.css
* Explicitly force .ve-ui-surface to be relative so that it's children can
  be relatively positioned.

ve.ui.Widget.css
* Removal of unnecessary font-size properties now that local overlay is
  sibling of surface.

ve.js
* Added get relative position helper method to translate position offsets
  from target parent

Bug: 50241
Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
2013-07-02 19:35:43 +00:00

185 lines
4.2 KiB
JavaScript

/*!
* VisualEditor UserInterface PopupWidget class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Creates an ve.ui.PopupWidget object.
*
* @class
* @extends ve.ui.Widget
*
* @constructor
* @param {Object} [config] Config options
* @cfg {boolean} [autoClose=false] Popup auto-closes when it loses focus
*/
ve.ui.PopupWidget = function VeUiPopupWidget( config ) {
// Config intialization
config = config || {};
// Parent constructor
ve.ui.Widget.call( this, config );
// Properties
this.visible = false;
this.$callout = this.$$( '<div>' );
this.$body = this.$$( '<div>' );
this.surface = config.surface;
this.transitionTimeout = null;
this.align = config.align || 'center';
this.autoClose = !!config.autoClose;
// Events
this.$.add( this.$body ).add( this.$callout )
.on( 'mousedown', function ( e ) {
// Cancel only local mousedown events
return e.target !== this;
} );
// Initialization
if ( this.autoClose ) {
// Tab index on body so that it may blur
this.$body.attr( 'tabindex', 1 );
// Listen for blur events
this.$body.on( 'blur', ve.bind( this.onPopupBlur, this ) );
}
this.$.hide()
.addClass( 've-ui-popupWidget' )
.append(
this.$body.addClass( 've-ui-popupWidget-body' ),
this.$callout.addClass( 've-ui-popupWidget-callout' )
);
};
/* Inheritance */
ve.inheritClass( ve.ui.PopupWidget, ve.ui.Widget );
/* Events */
/**
* @event hide
*/
/* Methods */
/**
* Handle blur events.
*
* @param {jQuery.Event} e Blur event
*/
ve.ui.PopupWidget.prototype.onPopupBlur = function () {
var $body = this.$body;
// Find out what is focused after blur
setTimeout( ve.bind( function () {
var $focused = $body.find( ':focus' );
// Is there a focused child element?
if ( $focused.length > 0 ) {
// Bind a one off blur event to that focused child element
$focused.one( 'blur', ve.bind( function () {
setTimeout( ve.bind( function () {
if ( $body.find( ':focus' ).length === 0 ) {
// Be sure focus is not the popup itself.
if ( $body.is( ':focus' ) ) {
return;
}
// Not a child and not the popup itself, so hide.
this.hide();
}
}, this ), 0 );
}, this ) );
} else {
this.hide();
}
}, this ), 0 );
};
/**
* Show the context.
*
* @method
* @chainable
*/
ve.ui.PopupWidget.prototype.show = function () {
this.$.show();
this.visible = true;
if ( this.autoClose ) {
// Focus body so that it may blur
this.$body.focus();
}
return this;
};
/**
* Hide the context.
*
* @method
* @chainable
*/
ve.ui.PopupWidget.prototype.hide = function () {
this.$.hide();
this.visible = false;
this.emit( 'hide' );
return this;
};
/**
* Updates the position and size.
*
* @method
* @chainable
*/
ve.ui.PopupWidget.prototype.display = function ( x, y, width, height, transition ) {
var left, overlapLeft, overlapRight,
overlapOffset = 0, padding = 7;
switch ( this.align ) {
case 'left':
// Inset callout from left
left = -padding;
break;
case 'right':
// Inset callout from right
left = -width + padding;
break;
default:
// Place callout in center
left = -width / 2;
break;
}
// Prevent viewport clipping, using padding between body and popup edges
overlapRight = this.surface.view.$.outerWidth( true ) - ( x + ( width + left + ( padding * 2 ) ) );
overlapLeft = x + ( left - ( padding * 2 ) );
if ( overlapRight < 0 ) {
overlapOffset = overlapRight;
} else if ( overlapLeft < 0 ) {
overlapOffset -= overlapLeft;
}
// Prevent transition from being interrupted
clearTimeout( this.transitionTimeout );
if ( transition ) {
// Enable transition
this.$.addClass( 've-ui-popupWidget-transitioning' );
// Prevent transitioning after transition is complete
this.transitionTimeout = setTimeout( ve.bind( function () {
this.$.removeClass( 've-ui-popupWidget-transitioning' );
}, this ), 200 );
} else {
// Prevent transitioning immediately
this.$.removeClass( 've-ui-popupWidget-transitioning' );
}
// Position body relative to anchor and adjust size
this.$body.css( {
'left': left + overlapOffset, 'width': width, 'height': height === undefined ? 'auto' : height
} );
return this;
};