mediawiki-extensions-Visual.../modules/ve/ui/widgets/ve.ui.PopupWidget.js
Trevor Parscal 2e76271b4e The Great ve.ui.Surface refactor of 2013
Prologue:

Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't
see you there! In a world where iframes are outlaws, and symbols like
document and window are global, there were more than a few assumptions
about which document or window was being used. But fear not - for this
commit (probably) tracks them all down, leaving a trail of
iframe-compatible awesomeness in its wake. With the great ve.ui.Surface
now able to be used inside of iframes, let the reference editing
commence. But there, lurking in the darkness is a DM issue so fierce it
may take Roan and/or Ed up to 3 whole hours to sort it out.

Note to Roan and/or Ed:

Editing references seems to work fine, but when saving the page there
are "no changes" which is a reasonable indication to the contrary.

Objectives:

* Make it possible to have multiple surfaces be instantiated, get along
  nicely, and be embedded inside of iframes if needed.
* Make reference content editable within a dialog

Approach:

* Move what's left of ve.Editor to ve.ui.Surface and essentially
  obliterate all use of it
* Make even more stuff inherit from ve.Element (long live this.$$)
* Use the correct document or window anywhere it was being assumed to be
  the top level one
* Resolve stacking order issues by removing the excessive use of z-index
  and introducing global and local overlay elements for each editor
* Add a surface to the reference dialog, load up the reference contents
  and save them back on apply
* Actually destroy what we create in ce and ui surfaces
* Add recursive frame offset calculation method to ve.Element
* Moved ve.ce.Surface's getSelectionRect method to the prototype

Bonus:

* Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it
  was separate in the first place, but I'm likely the one to blame)
* Fix blatant lies in documentation
* Whitespace cleanup here and there
* Get rid of ve.ui.Window overlays - not used or needed

Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
2013-05-24 14:01:02 +02:00

184 lines
4.1 KiB
JavaScript

/*!
* VisualEditor UserInterface PopupWidget class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Creates an ve.ui.PopupWidget object.
*
* @class
* @extends ve.ui.Widget
*
* @constructor
* @param {Object} [config] Config options
* @cfg {boolean} [autoClose=false] Popup auto-closes when it loses focus
*/
ve.ui.PopupWidget = function VeUiPopupWidget( config ) {
// Config intialization
config = config || {};
// Parent constructor
ve.ui.Widget.call( this, config );
// Properties
this.visible = false;
this.$callout = this.$$( '<div>' );
this.$body = this.$$( '<div>' );
this.transitionTimeout = null;
this.align = config.align || 'center';
this.autoClose = !!config.autoClose;
// Events
this.$.add( this.$body ).add( this.$callout )
.on( 'mousedown', function ( e ) {
// Cancel only local mousedown events
return e.target !== this;
} );
// Initialization
if ( this.autoClose ) {
// Tab index on body so that it may blur
this.$body.attr( 'tabindex', 1 );
// Listen for blur events
this.$body.on( 'blur', ve.bind( this.onPopupBlur, this ) );
}
this.$
.addClass( 've-ui-popupWidget' )
.append(
this.$body.addClass( 've-ui-popupWidget-body' ),
this.$callout.addClass( 've-ui-popupWidget-callout' )
);
};
/* Inheritance */
ve.inheritClass( ve.ui.PopupWidget, ve.ui.Widget );
/* Events */
/**
* @event hide
*/
/* Methods */
/**
* Handle blur events.
*
* @param {jQuery.Event} e Blur event
*/
ve.ui.PopupWidget.prototype.onPopupBlur = function () {
var $body = this.$body;
// Find out what is focused after blur
setTimeout( ve.bind( function () {
var $focused = $body.find( ':focus' );
// Is there a focused child element?
if ( $focused.length > 0 ) {
// Bind a one off blur event to that focused child element
$focused.one( 'blur', ve.bind( function () {
setTimeout( ve.bind( function () {
if ( $body.find( ':focus' ).length === 0 ) {
// Be sure focus is not the popup itself.
if ( $body.is( ':focus' ) ) {
return;
}
// Not a child and not the popup itself, so hide.
this.hide();
}
}, this ), 0 );
}, this ) );
} else {
this.hide();
}
}, this ), 0 );
};
/**
* Show the context.
*
* @method
* @chainable
*/
ve.ui.PopupWidget.prototype.show = function () {
this.$.show();
this.visible = true;
if ( this.autoClose ) {
// Focus body so that it may blur
this.$body.focus();
}
return this;
};
/**
* Hide the context.
*
* @method
* @chainable
*/
ve.ui.PopupWidget.prototype.hide = function () {
this.$.hide();
this.visible = false;
this.emit( 'hide' );
return this;
};
/**
* Updates the position and size.
*
* @method
* @chainable
*/
ve.ui.PopupWidget.prototype.display = function ( x, y, width, height, transition ) {
var left, overlapLeft, overlapRight,
padding = 15;
switch ( this.align ) {
case 'left':
// Inset callout from left
left = -padding;
break;
case 'right':
// Inset callout from right
left = -width + padding;
break;
default:
// Place callout in center
left = -width / 2;
break;
}
// Prevent viewport clipping, using padding between body and popup edges
overlapRight = this.$$( 'body' ).width() - ( x + ( width + left + ( padding * 2 ) ) );
overlapLeft = x + ( left - ( padding * 2 ) );
if ( overlapRight < 0 ) {
left += overlapRight;
} else if ( overlapLeft < 0 ) {
left -= overlapLeft;
}
// Prevent transition from being interrupted
clearTimeout( this.transitionTimeout );
if ( transition ) {
// Enable transition
this.$.addClass( 've-ui-popupWidget-transitioning' );
// Prevent transitioning after transition is complete
this.transitionTimeout = setTimeout( ve.bind( function () {
this.$.removeClass( 've-ui-popupWidget-transitioning' );
}, this ), 200 );
} else {
// Prevent transitioning immediately
this.$.removeClass( 've-ui-popupWidget-transitioning' );
}
// Position body relative to anchor and adjust size
this.$body.css( {
'left': left, 'width': width, 'height': height === undefined ? 'auto' : height
} );
return this;
};