mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Context.js
Ed Sanders 8730a913dc Allow UI context to update when selection is from 0
Previous condition was put in as part of I9ed6f9fb as a
temporary fix for bug 42842. However this code was causing
the popup widget to not appear for items at the start of
the document. It appears the bug it was put in to fix
has since been fixed elsewhere.

Bug: 49421
Change-Id: I8bcdea0f7a6951216bf8368865d23ef6246880ea
2013-06-20 19:33:44 +01:00

375 lines
8.5 KiB
JavaScript

/*!
* VisualEditor UserInterface Context class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface context.
*
* @class
* @extends ve.Element
*
* @constructor
* @param {ve.ui.Surface} surface
* @param {Object} [config] Config options
*/
ve.ui.Context = function VeUiContext( surface, config ) {
// Parent constructor
ve.Element.call( this, config );
// Properties
this.surface = surface;
this.inspectors = {};
this.visible = false;
this.showing = false;
this.selecting = false;
this.relocating = false;
this.embedded = false;
this.selection = null;
this.toolbar = null;
this.popup = new ve.ui.PopupWidget( { '$$': this.$$ } );
this.$menu = this.$$( '<div>' );
this.inspectors = new ve.ui.WindowSet( surface, ve.ui.inspectorFactory );
// Initialization
this.$.addClass( 've-ui-context' ).append( this.popup.$ );
this.inspectors.$.addClass( 've-ui-context-inspectors' );
this.popup.$body.append(
this.$menu.addClass( 've-ui-context-menu' ),
this.inspectors.$.addClass( 've-ui-context-inspectors' )
);
// Events
this.surface.getModel().connect( this, { 'change': 'onChange' } );
this.surface.getView().connect( this, {
'selectionStart': 'onSelectionStart',
'selectionEnd': 'onSelectionEnd',
'relocationStart': 'onRelocationStart',
'relocationEnd': 'onRelocationEnd'
} );
this.inspectors.connect( this, {
'setup': 'onInspectorSetup',
'open': 'onInspectorOpen',
'close': 'onInspectorClose'
} );
this.$$( this.getElementWindow() ).on( {
'resize': ve.bind( this.update, this ),
'focus': ve.bind( this.onWindowFocus, this )
} );
this.$.add( this.$menu )
.on( 'mousedown', false );
};
/* Inheritance */
ve.inheritClass( ve.ui.Context, ve.Element );
/* Methods */
/**
* Handle change events on the model.
*
* Changes are ignored while the user is selecting text.
*
* @method
* @param {ve.dm.Transaction[]} transactions Change transactions
* @param {ve.Range} selection Change selection
*/
ve.ui.Context.prototype.onChange = function ( transactions, selection ) {
if ( selection && !this.selecting && !this.draggingAndDropping ) {
this.update();
}
};
/**
* Handle selection start events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionStart = function () {
this.selecting = true;
this.hide();
};
/**
* Handle selection end events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionEnd = function () {
this.selecting = false;
if ( !this.relocating ) {
this.update();
}
};
/**
* Handle selection start events on the view.
*
* @method
*/
ve.ui.Context.prototype.onRelocationStart = function () {
this.relocating = true;
this.hide();
};
/**
* Handle selection end events on the view.
*
* @method
*/
ve.ui.Context.prototype.onRelocationEnd = function () {
this.relocating = false;
this.update();
};
/**
* Handle window focus events on the view.
*
* @method
*/
ve.ui.Context.prototype.onWindowFocus = function () {
this.hide();
};
/**
* Handle an inspector being setup.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been setup
*/
ve.ui.Context.prototype.onInspectorSetup = function () {
this.selection = this.surface.getModel().getSelection();
};
/**
* Handle an inspector being opened.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been opened
*/
ve.ui.Context.prototype.onInspectorOpen = function () {
// Transition between menu and inspector
this.show( true );
};
/**
* Handle an inspector being closed.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been opened
* @param {boolean} accept Changes have been accepted
*/
ve.ui.Context.prototype.onInspectorClose = function () {
this.update();
};
/**
* Gets the surface the context is being used in.
*
* @method
* @returns {ve.ui.Surface} Surface of context
*/
ve.ui.Context.prototype.getSurface = function () {
return this.surface;
};
/**
* Destroy the context, removing all DOM elements.
*
* @method
* @returns {ve.ui.Context} Context UserInterface
* @chainable
*/
ve.ui.Context.prototype.destroy = function () {
this.$.remove();
return this;
};
/**
* Updates the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.update = function () {
var i, nodes, views, view,
fragment = this.surface.getModel().getFragment( null, false ),
selection = fragment.getRange(),
inspector = this.inspectors.getCurrent();
if ( inspector && selection.equals( this.selection ) ) {
// There's an inspector, and the selection hasn't changed, update the position
this.show();
} else {
// No inspector is open, or the selection has changed, show a menu of available inspectors
views = ve.ui.viewRegistry.getViewsForAnnotations( fragment.getAnnotations() );
nodes = fragment.getCoveredNodes();
for ( i = 0; i < nodes.length; i++ ) {
if ( nodes[i].range && nodes[i].range.isCollapsed() ) {
nodes.splice( i, 1 );
i--;
}
}
if ( nodes.length === 1 ) {
view = ve.ui.viewRegistry.getViewForNode( nodes[0].node );
if ( view ) {
views.push( view );
}
}
for ( i = 0; i < views.length; i++ ) {
if ( !ve.ui.toolFactory.lookup( views[i] ) ) {
views.splice( i, 1 );
i--;
}
}
if ( views.length ) {
// There's at least one inspectable annotation, build a menu and show it
this.$menu.empty();
if ( this.toolbar ) {
this.toolbar.destroy();
}
this.toolbar = new ve.ui.Toolbar( this.surface );
this.toolbar.addTools( [{ 'name': 'inspectors', 'items' : views }] );
this.$menu.append( this.toolbar.$ );
this.show();
} else if ( this.visible ) {
// Nothing to inspect
this.hide();
}
}
// Remember selection for next time
this.selection = selection.clone();
return this;
};
/**
* Updates the position and size.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.updateDimensions = function ( transition ) {
var position, $container, focusableOffset, focusableWidth,
inspector = this.inspectors.getCurrent(),
focusedNode = this.surface.getView().getFocusedNode();
// Get cursor position
position = this.surface.getView().getSelectionRect();
if ( position ) {
if ( this.embedded ) {
focusableOffset = focusedNode.$focusable.offset();
focusableWidth = focusedNode.$focusable.outerWidth();
$container = this.$menu;
position = { 'x': focusableOffset.left + focusableWidth, 'y': focusableOffset.top };
this.popup.align = 'right';
} else {
position = position && position.end;
$container = inspector ? this.inspectors.$ : this.$menu;
this.popup.align = 'center';
}
this.$.css( { 'left': position.x, 'top': position.y } );
this.popup.display(
position.x,
position.y,
$container.outerWidth( true ),
$container.outerHeight( true ),
transition
);
}
return this;
};
/**
* Shows the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.show = function ( transition ) {
var inspector = this.inspectors.getCurrent(),
focusedNode = this.surface.getView().getFocusedNode();
if ( !this.showing ) {
this.showing = true;
this.$.show();
this.popup.show();
// Show either inspector or menu
if ( inspector ) {
this.$menu.hide();
this.inspectors.$.show();
inspector.$.css( 'opacity', 0 );
// Update size and fade the inspector in after animation is complete
setTimeout( ve.bind( function () {
inspector.fitHeightToContents();
this.updateDimensions( transition );
inspector.$.css( 'opacity', 1 );
}, this ), 200 );
} else {
this.inspectors.$.hide();
if (
focusedNode &&
focusedNode.$focusable.outerHeight() > this.$menu.outerHeight() * 2
) {
this.$.addClass( 've-ui-context-embed' );
this.embedded = true;
} else {
this.$.removeClass( 've-ui-context-embed' );
this.embedded = false;
}
this.$menu.show();
}
this.updateDimensions( transition );
this.visible = true;
this.showing = false;
}
return this;
};
/**
* Hides the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.hide = function () {
var inspector = this.inspectors.getCurrent();
if ( inspector ) {
// This will recurse, but inspector will be undefined next time
inspector.close( 'hide' );
return this;
}
this.popup.hide();
this.$.hide();
this.visible = false;
return this;
};
/**
* Opens a given inspector.
*
* @method
* @param {string} name Symbolic name of inspector
* @chainable
*/
ve.ui.Context.prototype.openInspector = function ( name ) {
if ( !this.inspectors.currentWindow ) {
this.inspectors.open( name );
}
return this;
};