mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-05 22:22:54 +00:00
c2defc9783
Objectives: * Move ve.ui.Element to ve.Element * Make CE nodes inherit from ve.Element Changes: ve.ui.Element.js, ve.Element.js * Move and rename * Move ve.ui.get$$ to ve.Element.static.get$$ * Add static getDocument and getWindow methods * Add instance getElementDocument and getElementWindow methods * Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors *.php * Updated file link ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document * Added config options pass through * Replaced passing elements through constructor with defining static tag names * Added getTagName overrides where needed that derive tag name from model * Refactore dom wrapper methods, now consistently using getTagName ve.ce.Surface.js * Removed static initialization (not needed) ve.dm.Model.js, ve.ui.Window.js * Added missing docs ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js, * Updated class name for elements ve.ui.Frame.js, ve.ui.LookupInputWidget.js * Updated location of get$$ ve.ui.js * Move get$$ to ve.Element ve.js * Add auto-init of static properties to mixinClass Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
33 lines
695 B
JavaScript
33 lines
695 B
JavaScript
/*!
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* VisualEditor ContentEditable DivNode class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* ContentEditable div node.
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*
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* @class
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* @extends ve.ce.BranchNode
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* @constructor
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* @param {ve.dm.DivNode} model Model to observe
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* @param {Object} [config] Config options
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*/
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ve.ce.DivNode = function VeCeDivNode( model, config ) {
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// Parent constructor
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ve.ce.BranchNode.call( this, model, config );
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};
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/* Inheritance */
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ve.inheritClass( ve.ce.DivNode, ve.ce.BranchNode );
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/* Static Properties */
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ve.ce.DivNode.static.name = 'div';
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/* Registration */
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ve.ce.nodeFactory.register( ve.ce.DivNode );
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