mediawiki-extensions-Visual.../modules/ve2/dm/ve.dm.BranchNode.js
Trevor Parscal d2480baed0 Removed bubbling update events in dm and ce node trees and splice events from ce branches
The bubbling update events are not needed with ce or dm, but were once upon a time useful for es, this just eliminates some unused cruft that was costing extra function call overhead.

Change-Id: Ia16d0f4cd74c84cded5caecada33ee83d0882f30
2012-05-04 12:28:32 -07:00

196 lines
5 KiB
JavaScript

/**
* DataModel node that can have branch or leaf children.
*
* @class
* @abstract
* @constructor
* @extends {ve.BranchNode}
* @extends {ve.dm.Node}
* @param {String} type Symbolic name of node type
* @param {ve.dm.Node[]} [children] Child nodes to attach
* @param {Object} [attributes] Reference to map of attribute key/value pairs
*/
ve.dm.BranchNode = function( type, children, attributes ) {
// Inheritance
ve.dm.Node.call( this, type, 0, attributes );
ve.BranchNode.call( this );
if ( ve.isArray( children ) && children.length ) {
this.splice.apply( this, [0, 0].concat( children ) );
}
};
/* Methods */
/**
* Sets the root node this node is a descendent of.
*
* @method
* @see {ve.dm.Node.prototype.setRoot}
* @param {ve.dm.Node} root Node to use as root
*/
ve.dm.BranchNode.prototype.setRoot = function( root ) {
if ( root == this.root ) {
// Nothing to do, don't recurse into all descendants
return;
}
this.root = root;
for ( var i = 0; i < this.children.length; i++ ) {
this.children[i].setRoot( root );
}
};
/**
* Sets the document this node is a part of.
*
* @method
* @see {ve.dm.Node.prototype.setDocument}
* @param {ve.dm.Document} root Node to use as root
*/
ve.dm.BranchNode.prototype.setDocument = function( doc ) {
if ( doc == this.doc ) {
// Nothing to do, don't recurse into all descendants
return;
}
this.doc = doc;
for ( var i = 0; i < this.children.length; i++ ) {
this.children[i].setDocument( doc );
}
};
/**
* Adds a node to the end of this node's children.
*
* @method
* @param {ve.dm.BranchNode} childModel Item to add
* @returns {Integer} New number of children
* @emits splice (index, 0, [childModel])
* @emits update
*/
ve.dm.BranchNode.prototype.push = function( childModel ) {
this.splice( this.children.length, 0, childModel );
return this.children.length;
};
/**
* Removes a node from the end of this node's children
*
* @method
* @returns {ve.dm.BranchNode} Removed childModel
* @emits splice (index, 1, [])
* @emits update
*/
ve.dm.BranchNode.prototype.pop = function() {
if ( this.children.length ) {
var childModel = this.children[this.children.length - 1];
this.splice( this.children.length - 1, 1 );
return childModel;
}
};
/**
* Adds a node to the beginning of this node's children.
*
* @method
* @param {ve.dm.BranchNode} childModel Item to add
* @returns {Integer} New number of children
* @emits splice (0, 0, [childModel])
* @emits update
*/
ve.dm.BranchNode.prototype.unshift = function( childModel ) {
this.splice( 0, 0, childModel );
return this.children.length;
};
/**
* Removes a node from the beginning of this node's children
*
* @method
* @returns {ve.dm.BranchNode} Removed childModel
* @emits splice (0, 1, [])
* @emits update
*/
ve.dm.BranchNode.prototype.shift = function() {
if ( this.children.length ) {
var childModel = this.children[0];
this.splice( 0, 1 );
return childModel;
}
};
/**
* Adds and removes nodes from this node's children.
*
* @method
* @param {Integer} index Index to remove and or insert nodes at
* @param {Integer} howmany Number of nodes to remove
* @param {ve.dm.BranchNode} [...] Variadic list of nodes to insert
* @returns {ve.dm.BranchNode[]} Removed nodes
* @emits splice (index, howmany, [...])
*/
ve.dm.BranchNode.prototype.splice = function( index, howmany ) {
var i,
length,
args = Array.prototype.slice.call( arguments, 0 ),
diff = 0;
if ( args.length >= 3 ) {
length = args.length;
for ( i = 2; i < length; i++ ) {
args[i].attach( this );
diff += args[i].getOuterLength();
}
}
var removals = this.children.splice.apply( this.children, args );
for ( i = 0, length = removals.length; i < length; i++ ) {
removals[i].detach();
diff -= removals[i].getOuterLength();
}
this.adjustLength( diff, true );
this.emit.apply( this, ['splice'].concat( args ) );
return removals;
};
/**
* Gets the content offset of a node.
*
* This method is pretty expensive. If you need to get different slices of the same content, get
* the content first, then slice it up locally.
*
* TODO: Rewrite this method to not use recursion, because the function call overhead is expensive
*
* @method
* @param {ve.Node} node Node to get offset of
* @returns {Integer} Offset of node or -1 of node was not found
*/
ve.dm.BranchNode.prototype.getOffsetFromNode = function( node ) {
if ( node === this ) {
return 0;
}
if ( this.children.length ) {
var offset = 0,
childNode;
for ( var i = 0, length = this.children.length; i < length; i++ ) {
childNode = this.children[i];
if ( childNode === node ) {
return offset;
}
if (
ve.dm.factory.canNodeHaveChildren( childNode.getType() ) &&
childNode.getChildren().length
) {
var childOffset = this.getOffsetFromNode.call( childNode, node );
if ( childOffset !== -1 ) {
return offset + 1 + childOffset;
}
}
offset += childNode.getOuterLength();
}
}
return -1;
};
/* Inheritance */
ve.extendClass( ve.dm.BranchNode, ve.BranchNode );
ve.extendClass( ve.dm.BranchNode, ve.dm.Node );