mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Surface.js
Timo Tijhof 85c4ebf373 mw.ViewPageTarget: Move save dialog out of toolbar tree
Bug: 49275
Bug: 49361
Change-Id: I2fbc4c8af943f1b096b8912191924961405d5c47
2013-06-20 14:16:50 -07:00

243 lines
5.8 KiB
JavaScript

/*!
* VisualEditor UserInterface Surface class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* A surface is a top-level object which contains both a surface model and a surface view.
*
* @class
* @extends ve.Element
*
* @constructor
* @param {HTMLDocument|Array|ve.dm.LinearData} data Document data to edit
* @param {Object} [config] Config options
*/
ve.ui.Surface = function VeUiSurface( data, config ) {
// Parent constructor
ve.Element.call( this, config );
// Mixin constructor
ve.EventEmitter.call( this, config );
// Properties
this.$globalOverlay = $( '<div>' );
this.$localOverlay = this.$$( '<div>' );
this.model = new ve.dm.Surface( new ve.dm.Document( data ) );
this.view = new ve.ce.Surface( this.model, this, { '$$': this.$$ } );
this.context = new ve.ui.Context( this, { '$$': this.$$ } );
this.dialogs = new ve.ui.WindowSet( this, ve.ui.dialogFactory );
this.commands = {};
this.enabled = true;
// Initialization
this.$
.addClass( 've-ui-surface' )
.append( this.view.$ );
this.$localOverlay
.addClass( 've-ui-surface-overlay ve-ui-surface-overlay-local' )
.append( this.context.$ );
this.$globalOverlay
.addClass( 've-ui-surface-overlay ve-ui-surface-overlay-global' )
.append( this.dialogs.$ );
// Make instance globally accessible for debugging
ve.instances.push( this );
};
/* Inheritance */
ve.inheritClass( ve.ui.Surface, ve.Element );
ve.mixinClass( ve.ui.Surface, ve.EventEmitter );
/* Events */
/**
* @event toolbarPosition
* @param {jQuery} $bar Toolbar bar
*/
/* Methods */
ve.ui.Surface.prototype.initialize = function () {
this.$$( 'body' ).append( this.$localOverlay );
$( 'body' ).append( this.$globalOverlay );
this.view.initialize();
// By re-asserting the current selection and forcing a poll we force selection to be something
// reasonable - otherwise in Firefox, the initial selection is (0,0), causing bug 42277
this.model.getFragment().select();
this.view.surfaceObserver.poll();
this.model.startHistoryTracking();
};
/**
* Check if editing is enabled.
*
* @method
* @returns {boolean} Editing is enabled
*/
ve.ui.Surface.prototype.isEnabled = function () {
return this.enabled;
};
/**
* Get the surface model.
*
* @method
* @returns {ve.dm.Surface} Surface model
*/
ve.ui.Surface.prototype.getModel = function () {
return this.model;
};
/**
* Get the surface view.
*
* @method
* @returns {ve.ce.Surface} Surface view
*/
ve.ui.Surface.prototype.getView = function () {
return this.view;
};
/**
* Get the context menu.
*
* @method
* @returns {ve.ui.Context} Context user interface
*/
ve.ui.Surface.prototype.getContext = function () {
return this.context;
};
/**
* Get dialogs window set.
*
* @method
* @returns {ve.ui.WindowSet} Dialogs window set
*/
ve.ui.Surface.prototype.getDialogs = function () {
return this.dialogs;
};
/**
* Get the context menu.
*
* @method
* @returns {ve.ui.Context} Context user interface
*/
ve.ui.Surface.prototype.getCommands = function () {
return this.commands;
};
/**
* Destroy the surface, releasing all memory and removing all DOM elements.
*
* @method
* @returns {ve.ui.Context} Context user interface
*/
ve.ui.Surface.prototype.destroy = function () {
ve.instances.splice( ve.instances.indexOf( this ), 1 );
this.$.remove();
this.$globalOverlay.remove();
this.$localOverlay.remove();
this.view.destroy();
};
/**
* Disable editing.
*
* @method
*/
ve.ui.Surface.prototype.disable = function () {
this.view.disable();
this.model.disable();
this.enabled = false;
};
/**
* Enable editing.
*
* @method
*/
ve.ui.Surface.prototype.enable = function () {
this.enabled = true;
this.view.enable();
this.model.enable();
};
/**
* Execute an action or command.
*
* @method
* @param {ve.ui.Trigger|string} action Trigger or symbolic name of action
* @param {string} [method] Action method name
* @param {Mixed...} [args] Additional arguments for action
* @returns {boolean} Action or command was executed
*/
ve.ui.Surface.prototype.execute = function ( action, method ) {
var trigger, obj, ret;
if ( !this.enabled ) {
return;
}
if ( action instanceof ve.ui.Trigger ) {
trigger = action.toString();
if ( trigger in this.commands ) {
return this.execute.apply( this, this.commands[trigger] );
}
} else if ( typeof action === 'string' && typeof method === 'string' ) {
// Validate method
if ( ve.ui.actionFactory.doesActionSupportMethod( action, method ) ) {
// Create an action object and execute the method on it
obj = ve.ui.actionFactory.create( action, this );
ret = obj[method].apply( obj, Array.prototype.slice.call( arguments, 2 ) );
return ret === undefined || !!ret;
}
}
return false;
};
/**
* Add all commands from initialization options.
*
* @method
* @param {string[]|Object[]} commands List of symbolic names of commands in the command registry
*/
ve.ui.Surface.prototype.addCommands = function ( commands ) {
var i, len, command;
for ( i = 0, len = commands.length; i < len; i++ ) {
command = ve.ui.commandRegistry.lookup( commands[i] );
if ( !command ) {
throw new Error( 'No command registered by that name: ' + commands[i] );
}
this.addTriggers( [ve.ui.triggerRegistry.lookup( commands[i] )], command );
}
};
/**
* Add triggers to surface.
*
* @method
* @param {ve.ui.Trigger[]} triggers Triggers to associate with command
* @param {Object} command Command to trigger
*/
ve.ui.Surface.prototype.addTriggers = function ( triggers, command ) {
var i, len, trigger;
for ( i = 0, len = triggers.length; i < len; i++ ) {
// Normalize
trigger = triggers[i].toString();
// Validate
if ( trigger.length === 0 ) {
throw new Error( 'Incomplete trigger: ' + triggers[i] );
}
this.commands[trigger] = command.action;
}
};