mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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c472b2fe4a
ve.ui.Surface.js * Make local overlay a child of ve-ui-surface and a sibling to ve-ce-surface elements. ** This keeps local overlays relative to their surface and eliminates the need for insane z-indexes. ve.ui.PopupWidget.js * PopupWidget boundaries are now relative to ve-ce-surface and no longer protrude out ve.ce.Node.css, ve.ui.Window.css * Removal or replacement of insane z-indexes. ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js, ve.ui.Context.js * Translate offsets from local overlay ve.init.mw.ViewPageTarget-monobook.css, ve.init.mw.ViewPageTarget-vector.css * Skin specific z-indexes for global overlay ve.init.mw.ViewPageTarget.js * Applied direction specific mw class to ce.Surface vs ui.Surface to prevent mw content styles from being applied to ui elements. ve.ui.Dialog.css * Adjustments to surface inside of dialog so that relative offsets for local overlays can be properly calculated. ve.ui.Surface.css * Explicitly force .ve-ui-surface to be relative so that it's children can be relatively positioned. ve.ui.Widget.css * Removal of unnecessary font-size properties now that local overlay is sibling of surface. ve.js * Added get relative position helper method to translate position offsets from target parent Bug: 50241 Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867 |
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images | ||
ve.ui.Context.css | ||
ve.ui.css | ||
ve.ui.Dialog.css | ||
ve.ui.Element.css | ||
ve.ui.Frame.css | ||
ve.ui.Icons-raster.css | ||
ve.ui.Icons-vector.css | ||
ve.ui.Inspector.css | ||
ve.ui.Layout.css | ||
ve.ui.Surface.css | ||
ve.ui.Tool.css | ||
ve.ui.Toolbar.css | ||
ve.ui.Widget.css | ||
ve.ui.Window.css |