mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-12-01 17:36:35 +00:00
a5aeca3ff5
Objective: Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements. Extras: Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck. Changes: .docs/config.json * Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php * Moved widgets above tools (since tools use widgets) demos/ve/index.php * Refactored widget initialization to use options * Renamed variables to match widget names ve.init.mw.ViewPageTarget.css * Adjusted text sizes to make widgets work normally * Added margins for buttons in toolbar (since button widgets don't have any) * Removed styles for init buttons (button widgets now) ve.init.mw.ViewPageTarget.js * Switched to using button widgets (involved moving things around a bit) ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js * Renamed static property "inputWidget" to "linkTargetInputWidget" to better reflect the required base class for the properties value icons.ai, check.png, check.svg * Added "check" icon, used in menu right now to show which item is selected ve.ui.Icons-raster.css, ve.ui.Icons-vector.css * Added check icon * Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now) ve.ui.Tool.css * Adjusted drop down tool styles so menu appears below, instead of on top, of the label * Adjusted paragraph font size to better match actual content * Updated class names to still work with menu widget changes (items are their own widgets now) * Updated selectors as per changes in the structure of button tools ve.ui.Widget.css * Added styles for buttons and menu items * Adjusted menu styles ve.ui.*ButtonTool.js * Added config options argument passthrough ve.ui.ButtonTool.js * Moved var statement to the top inside constructor * Switched to using "a" tag to get cross-browser :active support * Added icon to inside of button to make icon styles more reusable * Removed disabled support (now provided by widget parent class) ve.ui.FormatDropDownTool.js * Updated options initialization to construct menu item objects * Modified handling of items to account for changes in menu and item classes * Optimized onUpdateState method a bit, adding early exit to inner loop ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js, ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js * Added chain ability to non-getter methods ve.ui.DropdownTool.js * Removed items argument to constructor * Updated code as per changes in menu class * Fixed inconsistent naming of event handler methods * Removed item event handling (now handled by items directly) * Made use of this.$$ to ensure tool works in other frames ve.ui.Tool.js * Made tools inherit from widget * Moved trigger registry event handler to a method ve.ui.Context.js * Switched from using menu to contain toolbar to a simple wrapper ve.ui.js * Added get$$ method, a convenience function for binding jQuery to a specific document context ve.ui.*Widget.js * Switched to using a config options object instead of individual arguments * Added options * Factored out flags and labels into their own classes * Refactored value setting methods for inputs ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js * Broke items out into their own classes * Redesigned API * Updated code that uses these classes * Added support for keyboard interaction * Made items flash when selected (delaying the hiding of the menu for 200ms) ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget * Refactored annotation setting methods Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
152 lines
3.1 KiB
JavaScript
152 lines
3.1 KiB
JavaScript
/*!
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* VisualEditor UserInterface InputWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Creates an ve.ui.InputWidget object.
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*
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* @class
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* @abstract
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* @extends ve.ui.Widget
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*
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* @constructor
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* @param {Object} [config] Config options
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* @cfg {string} [name=''] HTML input name
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* @cfg {string} [value=''] Input value
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* @cfg {boolean} [readOnly=false] Prevent changes
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*/
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ve.ui.InputWidget = function VeUiInputWidget( config ) {
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// Config intialization
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config = ve.extendObject( { 'readOnly': false }, config );
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// Parent constructor
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ve.ui.Widget.call( this, config );
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// Properties
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this.$input = this.$$( '<input>' );
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this.value = '';
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this.readonly = false;
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// Events
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this.$input.on( 'keydown mouseup cut paste change input select', ve.bind( this.onEdit, this ) );
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// Initialization
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this.$input.attr( {
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'type': this.constructor.static.inputType,
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'name': config.name,
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'value': config.value
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} );
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this.setReadOnly( config.readOnly );
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this.$.addClass( 've-ui-inputWidget' ).append( this.$input );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.InputWidget, ve.ui.Widget );
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/* Events */
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/**
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* @event change
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* @param value
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* @param origin
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*/
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/**
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* HTML input type.
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*
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* @static
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* @property
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* @type {string}
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* @inheritable
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*/
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ve.ui.InputWidget.static.inputType = '';
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/* Methods */
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/**
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* Handle potentially value-changing events.
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*
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* @method
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* @param {jQuery.Event} e Key down, mouse up, cut, paste, change, input, or select event
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*/
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ve.ui.InputWidget.prototype.onEdit = function () {
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if ( !this.disabled ) {
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// Allow the stack to clear so the value will be updated
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setTimeout( ve.bind( function () {
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this.setValue( this.$input.val() );
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}, this ) );
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}
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};
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/**
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* Get the value of the input.
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*
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* @method
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* @returns {string} Input value
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*/
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ve.ui.InputWidget.prototype.getValue = function () {
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return this.value;
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};
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/**
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* Set the value of the input.
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*
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* @method
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* @param {string} value New value
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* @chainable
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* @emits change
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*/
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ve.ui.InputWidget.prototype.setValue = function ( value ) {
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var domValue = this.$input.val();
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value = this.sanitizeValue( value );
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if ( this.value !== value ) {
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this.value = value;
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// Only update the DOM if we must
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if ( domValue !== this.value ) {
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this.$input.val( this.value );
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}
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this.emit( 'change', this.value );
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}
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return this;
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};
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/**
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* Sanitize incoming value.
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*
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* @method
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* @param {string} value Original value
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* @returns {string} Sanitized value
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*/
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ve.ui.InputWidget.prototype.sanitizeValue = function ( value ) {
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return String( value );
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};
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/**
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* Check if the widget is read-only.
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*
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* @method
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* @param {boolean} Input is read-only
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*/
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ve.ui.InputWidget.prototype.isReadOnly = function () {
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return this.readOnly;
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};
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/**
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* Set the read-only state of the widget.
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*
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* This should probably change the widgets's appearance and prevent it from being used.
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*
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* @method
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* @param {boolean} state Make input read-only
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* @chainable
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*/
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ve.ui.InputWidget.prototype.setReadOnly = function ( state ) {
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this.readOnly = !!state;
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this.$input.prop( 'readonly', this.readOnly );
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return this;
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};
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