mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 16:44:51 +00:00
c472b2fe4a
ve.ui.Surface.js * Make local overlay a child of ve-ui-surface and a sibling to ve-ce-surface elements. ** This keeps local overlays relative to their surface and eliminates the need for insane z-indexes. ve.ui.PopupWidget.js * PopupWidget boundaries are now relative to ve-ce-surface and no longer protrude out ve.ce.Node.css, ve.ui.Window.css * Removal or replacement of insane z-indexes. ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js, ve.ui.Context.js * Translate offsets from local overlay ve.init.mw.ViewPageTarget-monobook.css, ve.init.mw.ViewPageTarget-vector.css * Skin specific z-indexes for global overlay ve.init.mw.ViewPageTarget.js * Applied direction specific mw class to ce.Surface vs ui.Surface to prevent mw content styles from being applied to ui elements. ve.ui.Dialog.css * Adjustments to surface inside of dialog so that relative offsets for local overlays can be properly calculated. ve.ui.Surface.css * Explicitly force .ve-ui-surface to be relative so that it's children can be relatively positioned. ve.ui.Widget.css * Removal of unnecessary font-size properties now that local overlay is sibling of surface. ve.js * Added get relative position helper method to translate position offsets from target parent Bug: 50241 Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
253 lines
6.1 KiB
JavaScript
253 lines
6.1 KiB
JavaScript
/*!
|
|
* VisualEditor UserInterface Surface class.
|
|
*
|
|
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
|
|
* @license The MIT License (MIT); see LICENSE.txt
|
|
*/
|
|
|
|
/**
|
|
* A surface is a top-level object which contains both a surface model and a surface view.
|
|
*
|
|
* @class
|
|
* @extends ve.Element
|
|
*
|
|
* @constructor
|
|
* @param {HTMLDocument|Array|ve.dm.LinearData|ve.dm.Document} data Document data to edit
|
|
* @param {Object} [config] Config options
|
|
*/
|
|
ve.ui.Surface = function VeUiSurface( dataOrDoc, config ) {
|
|
// Parent constructor
|
|
ve.Element.call( this, config );
|
|
|
|
// Mixin constructor
|
|
ve.EventEmitter.call( this, config );
|
|
|
|
// Properties
|
|
this.$globalOverlay = $( '<div>' );
|
|
this.$localOverlay = this.$$( '<div>' );
|
|
this.$localOverlayBlockers = this.$$( '<div>' );
|
|
this.$localOverlayControls = this.$$( '<div>' );
|
|
this.$localOverlayMenus = this.$$( '<div>' );
|
|
this.model = new ve.dm.Surface(
|
|
dataOrDoc instanceof ve.dm.Document ? dataOrDoc : new ve.dm.Document( dataOrDoc )
|
|
);
|
|
this.view = new ve.ce.Surface( this.model, this, { '$$': this.$$ } );
|
|
this.context = new ve.ui.Context( this, { '$$': this.$$ } );
|
|
this.dialogs = new ve.ui.WindowSet( this, ve.ui.dialogFactory );
|
|
this.commands = {};
|
|
this.enabled = true;
|
|
|
|
// Initialization
|
|
this.$
|
|
.addClass( 've-ui-surface' )
|
|
.append( this.view.$ );
|
|
this.$localOverlay
|
|
.addClass( 've-ui-surface-overlay ve-ui-surface-overlay-local' )
|
|
.append( this.$localOverlayBlockers )
|
|
.append( this.$localOverlayControls )
|
|
.append( this.$localOverlayMenus );
|
|
this.$localOverlayMenus
|
|
.append( this.context.$ );
|
|
this.$globalOverlay
|
|
.addClass( 've-ui-surface-overlay ve-ui-surface-overlay-global' )
|
|
.append( this.dialogs.$ );
|
|
|
|
// Make instance globally accessible for debugging
|
|
ve.instances.push( this );
|
|
};
|
|
|
|
/* Inheritance */
|
|
|
|
ve.inheritClass( ve.ui.Surface, ve.Element );
|
|
|
|
ve.mixinClass( ve.ui.Surface, ve.EventEmitter );
|
|
|
|
/* Events */
|
|
|
|
/**
|
|
* @event toolbarPosition
|
|
* @param {jQuery} $bar Toolbar bar
|
|
*/
|
|
|
|
/* Methods */
|
|
|
|
ve.ui.Surface.prototype.initialize = function () {
|
|
this.view.$.after( this.$localOverlay );
|
|
$( 'body' ).append( this.$globalOverlay );
|
|
|
|
this.view.initialize();
|
|
// By re-asserting the current selection and forcing a poll we force selection to be something
|
|
// reasonable - otherwise in Firefox, the initial selection is (0,0), causing bug 42277
|
|
this.model.getFragment().select();
|
|
this.view.surfaceObserver.poll();
|
|
this.model.startHistoryTracking();
|
|
};
|
|
|
|
/**
|
|
* Check if editing is enabled.
|
|
*
|
|
* @method
|
|
* @returns {boolean} Editing is enabled
|
|
*/
|
|
ve.ui.Surface.prototype.isEnabled = function () {
|
|
return this.enabled;
|
|
};
|
|
|
|
/**
|
|
* Get the surface model.
|
|
*
|
|
* @method
|
|
* @returns {ve.dm.Surface} Surface model
|
|
*/
|
|
ve.ui.Surface.prototype.getModel = function () {
|
|
return this.model;
|
|
};
|
|
|
|
/**
|
|
* Get the surface view.
|
|
*
|
|
* @method
|
|
* @returns {ve.ce.Surface} Surface view
|
|
*/
|
|
ve.ui.Surface.prototype.getView = function () {
|
|
return this.view;
|
|
};
|
|
|
|
/**
|
|
* Get the context menu.
|
|
*
|
|
* @method
|
|
* @returns {ve.ui.Context} Context user interface
|
|
*/
|
|
ve.ui.Surface.prototype.getContext = function () {
|
|
return this.context;
|
|
};
|
|
|
|
/**
|
|
* Get dialogs window set.
|
|
*
|
|
* @method
|
|
* @returns {ve.ui.WindowSet} Dialogs window set
|
|
*/
|
|
ve.ui.Surface.prototype.getDialogs = function () {
|
|
return this.dialogs;
|
|
};
|
|
|
|
/**
|
|
* Get the context menu.
|
|
*
|
|
* @method
|
|
* @returns {ve.ui.Context} Context user interface
|
|
*/
|
|
ve.ui.Surface.prototype.getCommands = function () {
|
|
return this.commands;
|
|
};
|
|
|
|
/**
|
|
* Destroy the surface, releasing all memory and removing all DOM elements.
|
|
*
|
|
* @method
|
|
* @returns {ve.ui.Context} Context user interface
|
|
*/
|
|
ve.ui.Surface.prototype.destroy = function () {
|
|
ve.instances.splice( ve.instances.indexOf( this ), 1 );
|
|
this.$.remove();
|
|
this.$globalOverlay.remove();
|
|
this.$localOverlay.remove();
|
|
this.view.destroy();
|
|
};
|
|
|
|
/**
|
|
* Disable editing.
|
|
*
|
|
* @method
|
|
*/
|
|
ve.ui.Surface.prototype.disable = function () {
|
|
this.view.disable();
|
|
this.model.disable();
|
|
this.enabled = false;
|
|
};
|
|
|
|
/**
|
|
* Enable editing.
|
|
*
|
|
* @method
|
|
*/
|
|
ve.ui.Surface.prototype.enable = function () {
|
|
this.enabled = true;
|
|
this.view.enable();
|
|
this.model.enable();
|
|
};
|
|
|
|
/**
|
|
* Execute an action or command.
|
|
*
|
|
* @method
|
|
* @param {ve.ui.Trigger|string} action Trigger or symbolic name of action
|
|
* @param {string} [method] Action method name
|
|
* @param {Mixed...} [args] Additional arguments for action
|
|
* @returns {boolean} Action or command was executed
|
|
*/
|
|
ve.ui.Surface.prototype.execute = function ( action, method ) {
|
|
var trigger, obj, ret;
|
|
|
|
if ( !this.enabled ) {
|
|
return;
|
|
}
|
|
|
|
if ( action instanceof ve.ui.Trigger ) {
|
|
trigger = action.toString();
|
|
if ( trigger in this.commands ) {
|
|
return this.execute.apply( this, this.commands[trigger] );
|
|
}
|
|
} else if ( typeof action === 'string' && typeof method === 'string' ) {
|
|
// Validate method
|
|
if ( ve.ui.actionFactory.doesActionSupportMethod( action, method ) ) {
|
|
// Create an action object and execute the method on it
|
|
obj = ve.ui.actionFactory.create( action, this );
|
|
ret = obj[method].apply( obj, Array.prototype.slice.call( arguments, 2 ) );
|
|
return ret === undefined || !!ret;
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* Add all commands from initialization options.
|
|
*
|
|
* @method
|
|
* @param {string[]|Object[]} commands List of symbolic names of commands in the command registry
|
|
*/
|
|
ve.ui.Surface.prototype.addCommands = function ( commands ) {
|
|
var i, len, command;
|
|
|
|
for ( i = 0, len = commands.length; i < len; i++ ) {
|
|
command = ve.ui.commandRegistry.lookup( commands[i] );
|
|
if ( !command ) {
|
|
throw new Error( 'No command registered by that name: ' + commands[i] );
|
|
}
|
|
this.addTriggers( [ve.ui.triggerRegistry.lookup( commands[i] )], command );
|
|
}
|
|
};
|
|
|
|
/**
|
|
* Add triggers to surface.
|
|
*
|
|
* @method
|
|
* @param {ve.ui.Trigger[]} triggers Triggers to associate with command
|
|
* @param {Object} command Command to trigger
|
|
*/
|
|
ve.ui.Surface.prototype.addTriggers = function ( triggers, command ) {
|
|
var i, len, trigger;
|
|
|
|
for ( i = 0, len = triggers.length; i < len; i++ ) {
|
|
// Normalize
|
|
trigger = triggers[i].toString();
|
|
// Validate
|
|
if ( trigger.length === 0 ) {
|
|
throw new Error( 'Incomplete trigger: ' + triggers[i] );
|
|
}
|
|
this.commands[trigger] = command.action;
|
|
}
|
|
};
|