mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
c2defc9783
Objectives: * Move ve.ui.Element to ve.Element * Make CE nodes inherit from ve.Element Changes: ve.ui.Element.js, ve.Element.js * Move and rename * Move ve.ui.get$$ to ve.Element.static.get$$ * Add static getDocument and getWindow methods * Add instance getElementDocument and getElementWindow methods * Add getTagName method, which by default reads the static tagName property, but when overridden can return a tag name based on other factors *.php * Updated file link ve.ce.*Annotation.js, ve.ce.*Node.js, ve.ce.View.js, ve.ce.Document * Added config options pass through * Replaced passing elements through constructor with defining static tag names * Added getTagName overrides where needed that derive tag name from model * Refactore dom wrapper methods, now consistently using getTagName ve.ce.Surface.js * Removed static initialization (not needed) ve.dm.Model.js, ve.ui.Window.js * Added missing docs ve.ui.GroupElement.js, ve.ui.Layout.js, ve.ui.Widget.js, * Updated class name for elements ve.ui.Frame.js, ve.ui.LookupInputWidget.js * Updated location of get$$ ve.ui.js * Move get$$ to ve.Element ve.js * Add auto-init of static properties to mixinClass Change-Id: I39ae14966456903728e4d9e53f806ddce9ca2b70
119 lines
2.9 KiB
JavaScript
119 lines
2.9 KiB
JavaScript
/*!
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* VisualEditor ContentEditable TextNode class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* ContentEditable text node.
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*
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* @class
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* @extends ve.ce.LeafNode
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* @constructor
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* @param {ve.dm.TextNode} model Model to observe
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* @param {Object} [config] Config options
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*/
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ve.ce.TextNode = function VeCeTextNode( model, config ) {
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// Parent constructor
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ve.ce.LeafNode.call( this, model, config );
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};
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/* Inheritance */
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ve.inheritClass( ve.ce.TextNode, ve.ce.LeafNode );
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/* Static Properties */
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ve.ce.TextNode.static.name = 'text';
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ve.ce.TextNode.static.canBeSplit = true;
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/**
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* Mapping of character and HTML entities or renderings.
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*
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* @static
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* @property
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*/
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ve.ce.TextNode.htmlCharacters = {
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'&': '&',
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'<': '<',
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'>': '>',
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'\'': ''',
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'"': '"'
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};
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ve.ce.TextNode.whitespaceHtmlCharacters = {
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'\n': '↵',
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'\t': '➞'
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};
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/* Methods */
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/**
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* Get an HTML rendering of the text.
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*
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* @method
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* @returns {Array} Array of rendered HTML fragments with annotations
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*/
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ve.ce.TextNode.prototype.getAnnotatedHtml = function () {
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var i, chr, character, nextCharacter,
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data = this.model.getDocument().getDataFromNode( this.model ),
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htmlChars = ve.ce.TextNode.htmlCharacters,
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whitespaceHtmlChars = ve.ce.TextNode.whitespaceHtmlCharacters,
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significantWhitespace = this.getModel().getParent().hasSignificantWhitespace();
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function setChar( chr, index, data ) {
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if ( ve.isArray( data[index] ) ) {
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// Don't modify the original array, clone it first
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data[index] = data[index].slice( 0 );
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data[index][0] = chr;
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} else {
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data[index] = chr;
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}
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}
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if ( !significantWhitespace ) {
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// Replace spaces with where needed
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if ( data.length > 0 ) {
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// Leading space
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character = data[0];
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if ( ve.isArray( character ) ? character[0] === ' ' : character === ' ' ) {
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setChar( ' ', 0, data );
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}
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}
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if ( data.length > 1 ) {
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// Trailing space
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character = data[data.length - 1];
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if ( ve.isArray( character ) ? character[0] === ' ' : character === ' ' ) {
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setChar( ' ', data.length - 1, data );
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}
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}
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}
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for ( i = 0; i < data.length; i++ ) {
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chr = typeof data[i] === 'string' ? data[i] : data[i][0];
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if ( chr === ' ' && !significantWhitespace && data.length > 2 && i !== 0 && i !== data.length - 1 ) {
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// Replace any sequence of 2+ spaces with an alternating pattern
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// (space-nbsp-space-nbsp-...)
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nextCharacter = typeof data[i + 1] === 'string' ? data[i + 1] : data[i + 1][0];
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if ( nextCharacter === ' ' ) {
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setChar( ' ', i + 1, data );
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}
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}
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if ( !significantWhitespace && chr in whitespaceHtmlChars ) {
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chr = whitespaceHtmlChars[chr];
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}
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if ( chr in htmlChars ) {
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chr = htmlChars[chr];
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}
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setChar( chr, i, data );
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}
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return data;
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};
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/* Registration */
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ve.ce.nodeFactory.register( ve.ce.TextNode );
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