mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-16 10:59:56 +00:00
e0de881a8a
JSHint and various git tools complain about this, so let's just do away with them altogether Change-Id: I731866bd21f1ee0088fb0a71df3abf92692aca23
219 lines
5.9 KiB
JavaScript
219 lines
5.9 KiB
JavaScript
/**
|
|
* Pixel position.
|
|
*
|
|
* This can also support an optional bottom field, to represent a vertical line, such as a cursor.
|
|
*
|
|
* @class
|
|
* @constructor
|
|
* @param left {Integer} Horizontal position
|
|
* @param top {Integer} Vertical top position
|
|
* @param bottom {Integer} Vertical bottom position of bottom (optional, default: top)
|
|
* @property left {Integer} Horizontal position
|
|
* @property top {Integer} Vertical top position
|
|
* @property bottom {Integer} Vertical bottom position of bottom
|
|
*/
|
|
ve.Position = function( left, top, bottom ) {
|
|
this.left = left || 0;
|
|
this.top = top || 0;
|
|
this.bottom = bottom || this.top;
|
|
};
|
|
|
|
/* Static Methods */
|
|
|
|
/**
|
|
* Creates position object from the page position of an element.
|
|
*
|
|
* @static
|
|
* @method
|
|
* @param $element {jQuery} Element to get offset from
|
|
* @returns {ve.Position} Position with element data applied
|
|
*/
|
|
ve.Position.newFromElementPagePosition = function( $element ) {
|
|
var offset = $element.offset();
|
|
return new ve.Position( offset.left, offset.top );
|
|
};
|
|
|
|
/**
|
|
* Creates position object from the layer position of an element.
|
|
*
|
|
* @static
|
|
* @method
|
|
* @param $element {jQuery} Element to get position from
|
|
* @returns {ve.Position} Position with element data applied
|
|
*/
|
|
ve.Position.newFromElementLayerPosition = function( $element ) {
|
|
var position = $element.position();
|
|
return new ve.Position( position.left, position.top );
|
|
};
|
|
|
|
/**
|
|
* Creates position object from the screen position data in an Event object.
|
|
*
|
|
* @static
|
|
* @method
|
|
* @param event {Event} Event to get position data from
|
|
* @returns {ve.Position} Position with event data applied
|
|
*/
|
|
ve.Position.newFromEventScreenPosition = function( event ) {
|
|
return new ve.Position( event.screenX, event.screenY );
|
|
};
|
|
|
|
/**
|
|
* Creates position object from the page position data in an Event object.
|
|
*
|
|
* @static
|
|
* @method
|
|
* @param event {Event} Event to get position data from
|
|
* @returns {ve.Position} Position with event data applied
|
|
*/
|
|
ve.Position.newFromEventPagePosition = function( event ) {
|
|
return new ve.Position( event.pageX, event.pageY );
|
|
};
|
|
|
|
/**
|
|
* Creates position object from the layer position data in an Event object.
|
|
*
|
|
* @static
|
|
* @method
|
|
* @param event {Event} Event to get position data from
|
|
* @returns {ve.Position} Position with event data applied
|
|
*/
|
|
ve.Position.newFromEventLayerPosition = function( event ) {
|
|
return new ve.Position( event.layerX, event.layerY );
|
|
};
|
|
|
|
/* Methods */
|
|
|
|
/**
|
|
* Adds the values of a given position to this one.
|
|
*
|
|
* @method
|
|
* @param position {ve.Position} Position to add values from
|
|
*/
|
|
ve.Position.prototype.add = function( position ) {
|
|
this.top += position.top;
|
|
this.bottom += position.bottom;
|
|
this.left += position.left;
|
|
};
|
|
|
|
/**
|
|
* Subtracts the values of a given position to this one.
|
|
*
|
|
* @method
|
|
* @param position {ve.Position} Position to subtract values from
|
|
*/
|
|
ve.Position.prototype.subtract = function( position ) {
|
|
this.top -= position.top;
|
|
this.bottom -= position.bottom;
|
|
this.left -= position.left;
|
|
};
|
|
|
|
/**
|
|
* Checks if this position is the same as another one.
|
|
*
|
|
* @method
|
|
* @param position {ve.Position} Position to compare with
|
|
* @returns {Boolean} If positions have the same left and top values
|
|
*/
|
|
ve.Position.prototype.at = function( position ) {
|
|
return this.left === position.left && this.top === position.top;
|
|
};
|
|
|
|
/**
|
|
* Checks if this position perpendicular with another one, sharing either a top or left value.
|
|
*
|
|
* @method
|
|
* @param position {ve.Position} Position to compare with
|
|
* @returns {Boolean} If positions share a top or a left value
|
|
*/
|
|
ve.Position.prototype.perpendicularWith = function( position ) {
|
|
return this.left === position.left || this.top === position.top;
|
|
};
|
|
|
|
/**
|
|
* Checks if this position is level with another one, having the same top value.
|
|
*
|
|
* @method
|
|
* @param position {ve.Position} Position to compare with
|
|
* @returns {Boolean} If positions have the same top value
|
|
*/
|
|
ve.Position.prototype.levelWith = function( position ) {
|
|
return this.top === position.top;
|
|
};
|
|
|
|
/**
|
|
* Checks if this position is plumb with another one, having the same left value.
|
|
*
|
|
* @method
|
|
* @param position {ve.Position} Position to compare with
|
|
* @returns {Boolean} If positions have the same left value
|
|
*/
|
|
ve.Position.prototype.plumbWith = function( position ) {
|
|
return this.left === position.left;
|
|
};
|
|
|
|
/**
|
|
* Checks if this position is nearby another one.
|
|
*
|
|
* Distance is measured radially.
|
|
*
|
|
* @method
|
|
* @param position {ve.Position} Position to compare with
|
|
* @param radius {Integer} Pixel distance from this position to consider "near-by"
|
|
* @returns {Boolean} If positions are near-by each other
|
|
*/
|
|
ve.Position.prototype.near = function( position, radius ) {
|
|
return Math.sqrt(
|
|
Math.pow( this.left - position.left, 2 ),
|
|
Math.pow( this.top - position.top )
|
|
) <= radius;
|
|
};
|
|
|
|
/**
|
|
* Checks if this position is above another one.
|
|
*
|
|
* This method utilizes the bottom property.
|
|
*
|
|
* @method
|
|
* @param position {ve.Position} Position to compare with
|
|
* @returns {Boolean} If this position is above the other
|
|
*/
|
|
ve.Position.prototype.above = function( position ) {
|
|
return this.bottom < position.top;
|
|
};
|
|
|
|
/**
|
|
* Checks if this position is below another one.
|
|
*
|
|
* This method utilizes the bottom property.
|
|
*
|
|
* @method
|
|
* @param position {ve.Position} Position to compare with
|
|
* @returns {Boolean} If this position is below the other
|
|
*/
|
|
ve.Position.prototype.below = function( position ) {
|
|
return this.top > position.bottom;
|
|
};
|
|
|
|
/**
|
|
* Checks if this position is to the left of another one.
|
|
*
|
|
* @method
|
|
* @param position {ve.Position} Position to compare with
|
|
* @returns {Boolean} If this position is the left the other
|
|
*/
|
|
ve.Position.prototype.leftOf = function( left ) {
|
|
return this.left < left;
|
|
};
|
|
|
|
/**
|
|
* Checks if this position is to the right of another one.
|
|
*
|
|
* @method
|
|
* @param position {ve.Position} Position to compare with
|
|
* @returns {Boolean} If this position is the right the other
|
|
*/
|
|
ve.Position.prototype.rightOf = function( left ) {
|
|
return this.left > left;
|
|
};
|