mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.WindowSet.js
Trevor Parscal a56e795f58 ve.Editor
Objectives:

* Split ve.Surface into ve.Editor and ve.ui.Surface
* Move actions, triggers and commands to ve.ui
* Move toolbar wrapping, floating, shadow and actions functionality to configurable options of ve.ui.Toolbar
* Make ve.ce.Surface and ve.ui.Surface inherit ve.Element and use this.$$ for iframe friendliness
* Make the toolbar separately initialized so it's possible to have a surface without one, as well as control where the toolbar is

Some change notes:

VisualEditor.php
* Added standalone module for mediawiki integrated unit testing

ve.ce.Surface.js
* Remove requirement to pass in an attached container to construct object
* Inherit ve.Element and use this.$$ instead of $
* Make getSelectionRect iframe friendly
* Move most of the initialize stuff to a new initialize method to be called after the surface is attached to the DOM

ve.init.mw.ViewPageTarget.js
* Merge toolbar functions into setup/teardown methods
* Add toolbar manually (since it's not added by the surface anymore)

ve.init.sa.Target.js
* Update new init procedure for editor, surface and toolbar separately
* Move toolbar floating stuff to ve.Toolbar

Change-Id: If91a9d6e76a8be8d1b5a2566394765a37d29a8a7
2013-05-15 10:39:12 -07:00

134 lines
2.7 KiB
JavaScript

/*!
* VisualEditor UserInterface WindowSet class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface window set.
*
* @class
* @mixins ve.EventEmitter
*
* @constructor
* @param {ve.ui.Surface} surface
*/
ve.ui.WindowSet = function VeUiWindowSet( surface, factory ) {
// Mixin constructors
ve.EventEmitter.call( this );
// Properties
this.surface = surface;
this.factory = factory;
this.$ = $( '<div>' );
this.windows = {};
this.currentWindow = null;
// Initialization
this.$.addClass( 've-ui-windowSet' );
};
/* Inheritance */
ve.mixinClass( ve.ui.WindowSet, ve.EventEmitter );
/* Events */
/**
* @event setup
* @param {ve.ui.Window} win Window that's been setup
*/
/**
* @event open
* @param {ve.ui.Window} win Window that's been opened
*/
/**
* @event close
* @param {ve.ui.Window} win Window that's been closed
* @param {string} action Action that caused the window to be closed
*/
/* Methods */
/**
* Handle a window being setup.
*
* @method
* @param {ve.ui.Window} win Window that's been setup
* @emits setup
*/
ve.ui.WindowSet.prototype.onWindowSetup = function ( win ) {
this.emit( 'setup', win );
};
/**
* Handle a window being opened.
*
* @method
* @param {ve.ui.Window} win Window that's been opened
* @emits open
*/
ve.ui.WindowSet.prototype.onWindowOpen = function ( win ) {
this.currentWindow = win;
this.emit( 'open', win );
};
/**
* Handle a window being closed.
*
* @method
* @param {ve.ui.Window} win Window that's been opened
* @param {boolean} accept Changes have been accepted
* @emits close
*/
ve.ui.WindowSet.prototype.onWindowClose = function ( win, accept ) {
this.currentWindow = null;
this.emit( 'close', win, accept );
};
/**
* Get the current window.
*
* @method
* @returns {ve.ui.Window} Current window
*/
ve.ui.WindowSet.prototype.getCurrent = function () {
return this.currentWindow;
};
/**
* Opens a given window.
*
* Any already open dialog will be closed.
*
* @method
* @param {string} name Symbolic name of window
* @chainable
*/
ve.ui.WindowSet.prototype.open = function ( name ) {
var win;
if ( !this.factory.lookup( name ) ) {
throw new Error( 'Unknown window: ' + name );
}
if ( this.currentWindow ) {
throw new Error( 'Cannot open another window while another one is active' );
}
if ( !( name in this.windows ) ) {
win = this.windows[name] = this.factory.create( name, this.surface );
win.connect( this, {
'setup': ['onWindowSetup', win],
'open': ['onWindowOpen', win],
'close': ['onWindowClose', win]
} );
this.$.append( win.$ );
}
this.windows[name].open();
return this;
};