mediawiki-extensions-Visual.../modules/ve/ui/widgets/ve.ui.InputWidget.js
Trevor Parscal a5aeca3ff5 Major UI refactoring and improvements
Objective:

Refactor UI widgets, improve usability and accessibility of menus, general cleanup and style improvements.

Extras:
Fixed documentation in a few other files to make descriptions of jQuery event arguments more consistent, classes inherit correctly, and made use of the @cfg functionality in jsduck.

Changes:

.docs/config.json
* Added window, HTMLDocument, HTMLElement, DocumentFragment and XMLHttpRequest to externals, so jsduck doesn't throw warnings when they are used

demos/ve/index.php, modules/ve/test/index.php, VisualEditor.php
* Moved widgets above tools (since tools use widgets)

demos/ve/index.php
* Refactored widget initialization to use options
* Renamed variables to match widget names

ve.init.mw.ViewPageTarget.css
* Adjusted text sizes to make widgets work normally
* Added margins for buttons in toolbar (since button widgets
don't have any)
* Removed styles for init buttons (button widgets now)

ve.init.mw.ViewPageTarget.js
* Switched to using button widgets (involved moving things around
a bit)

ve.ui.LinkInspector.js, ve.ui.MWLinkInspector.js
* Renamed static property "inputWidget" to
"linkTargetInputWidget" to better reflect the required base class
for the properties value

icons.ai, check.png, check.svg
* Added "check" icon, used in menu right now to show which item
is selected

ve.ui.Icons-raster.css, ve.ui.Icons-vector.css
* Added check icon
* Removed :before pseudo selectors from most of the icon classes (not need by button tool anymore, makes them more reusable now)

ve.ui.Tool.css
* Adjusted drop down tool styles so menu appears below, instead
of on top, of the label
* Adjusted paragraph font size to better match actual content
* Updated class names to still work with menu widget changes
(items are their own widgets now)
* Updated selectors as per changes in the structure of button tools

ve.ui.Widget.css
* Added styles for buttons and menu items
* Adjusted menu styles

ve.ui.*ButtonTool.js
* Added config options argument passthrough

ve.ui.ButtonTool.js
* Moved var statement to the top inside constructor
* Switched to using "a" tag to get cross-browser :active support
* Added icon to inside of button to make icon styles more reusable
* Removed disabled support (now provided by widget parent class)

ve.ui.FormatDropDownTool.js
* Updated options initialization to construct menu item objects
* Modified handling of items to account for changes in menu and
item classes
* Optimized onUpdateState method a bit, adding early exit to
inner loop

ve.ui.ButtonTool.js, ve.ui.DropdownTool.js, ve.ui.Context.js,
ve.ui.Frame, ve.ui.Tool.js, ve.ui.Widget.js
* Added chain ability to non-getter methods

ve.ui.DropdownTool.js
* Removed items argument to constructor
* Updated code as per changes in menu class
* Fixed inconsistent naming of event handler methods
* Removed item event handling (now handled by items directly)
* Made use of this.$$ to ensure tool works in other frames

ve.ui.Tool.js
* Made tools inherit from widget
* Moved trigger registry event handler to a method

ve.ui.Context.js
* Switched from using menu to contain toolbar to a simple wrapper

ve.ui.js
* Added get$$ method, a convenience function for binding jQuery
to a specific document context

ve.ui.*Widget.js
* Switched to using a config options object instead of individual arguments
* Added options
* Factored out flags and labels into their own classes
* Refactored value setting methods for inputs

ve.ui.MenuWidget.js, ve.ui.MenuItemWidget.js
* Broke items out into their own classes
* Redesigned API
* Updated code that uses these classes
* Added support for keyboard interaction
* Made items flash when selected (delaying the hiding of the menu for 200ms)

ve.ui.LinkTargetInputWidget.js, ve.ui.MWLinkTargetInputWidget
* Refactored annotation setting methods

Change-Id: I7769bd5a5b79f1ab36f258ef9f2be583ca503ce6
2013-02-26 12:29:08 -08:00

152 lines
3.1 KiB
JavaScript

/*!
* VisualEditor UserInterface InputWidget class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Creates an ve.ui.InputWidget object.
*
* @class
* @abstract
* @extends ve.ui.Widget
*
* @constructor
* @param {Object} [config] Config options
* @cfg {string} [name=''] HTML input name
* @cfg {string} [value=''] Input value
* @cfg {boolean} [readOnly=false] Prevent changes
*/
ve.ui.InputWidget = function VeUiInputWidget( config ) {
// Config intialization
config = ve.extendObject( { 'readOnly': false }, config );
// Parent constructor
ve.ui.Widget.call( this, config );
// Properties
this.$input = this.$$( '<input>' );
this.value = '';
this.readonly = false;
// Events
this.$input.on( 'keydown mouseup cut paste change input select', ve.bind( this.onEdit, this ) );
// Initialization
this.$input.attr( {
'type': this.constructor.static.inputType,
'name': config.name,
'value': config.value
} );
this.setReadOnly( config.readOnly );
this.$.addClass( 've-ui-inputWidget' ).append( this.$input );
};
/* Inheritance */
ve.inheritClass( ve.ui.InputWidget, ve.ui.Widget );
/* Events */
/**
* @event change
* @param value
* @param origin
*/
/**
* HTML input type.
*
* @static
* @property
* @type {string}
* @inheritable
*/
ve.ui.InputWidget.static.inputType = '';
/* Methods */
/**
* Handle potentially value-changing events.
*
* @method
* @param {jQuery.Event} e Key down, mouse up, cut, paste, change, input, or select event
*/
ve.ui.InputWidget.prototype.onEdit = function () {
if ( !this.disabled ) {
// Allow the stack to clear so the value will be updated
setTimeout( ve.bind( function () {
this.setValue( this.$input.val() );
}, this ) );
}
};
/**
* Get the value of the input.
*
* @method
* @returns {string} Input value
*/
ve.ui.InputWidget.prototype.getValue = function () {
return this.value;
};
/**
* Set the value of the input.
*
* @method
* @param {string} value New value
* @chainable
* @emits change
*/
ve.ui.InputWidget.prototype.setValue = function ( value ) {
var domValue = this.$input.val();
value = this.sanitizeValue( value );
if ( this.value !== value ) {
this.value = value;
// Only update the DOM if we must
if ( domValue !== this.value ) {
this.$input.val( this.value );
}
this.emit( 'change', this.value );
}
return this;
};
/**
* Sanitize incoming value.
*
* @method
* @param {string} value Original value
* @returns {string} Sanitized value
*/
ve.ui.InputWidget.prototype.sanitizeValue = function ( value ) {
return String( value );
};
/**
* Check if the widget is read-only.
*
* @method
* @param {boolean} Input is read-only
*/
ve.ui.InputWidget.prototype.isReadOnly = function () {
return this.readOnly;
};
/**
* Set the read-only state of the widget.
*
* This should probably change the widgets's appearance and prevent it from being used.
*
* @method
* @param {boolean} state Make input read-only
* @chainable
*/
ve.ui.InputWidget.prototype.setReadOnly = function ( state ) {
this.readOnly = !!state;
this.$input.prop( 'readonly', this.readOnly );
return this;
};