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https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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42d32286c7
It is easy to exit the list at any given point by using the toolbar button or pressing enter twice while at the end of the list. Change-Id: Ie34300fc13a4548e283348ef58c88ce420fbe0c1
242 lines
5.2 KiB
JavaScript
242 lines
5.2 KiB
JavaScript
/*!
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* VisualEditor ContentEditable Node class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Generic ContentEditable node.
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*
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* @abstract
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* @extends ve.ce.View
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* @mixins ve.Node
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*
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* @constructor
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* @param {ve.dm.Node} model Model to observe
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* @param {Object} [config] Config options
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*/
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ve.ce.Node = function VeCeNode( model, config ) {
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// Parent constructor
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ve.ce.View.call( this, model, config );
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// Mixin constructor
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ve.Node.call( this );
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// Properties
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this.parent = null;
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// Events
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this.model.connect( this, { 'attributeChange': 'onAttributeChange' } );
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};
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/* Inheritance */
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ve.inheritClass( ve.ce.Node, ve.ce.View );
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ve.mixinClass( ve.ce.Node, ve.Node );
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/* Static Members */
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/**
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* Whether this node type can be split.
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*
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* When the user presses Enter, we split the node they're in (if splittable), then split its parent
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* if splittable, and continue traversing up the tree and stop at the first non-splittable node.
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*
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* @static
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* @property static.canBeSplit
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* @inheritable
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*/
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ve.ce.Node.static.canBeSplit = false;
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/* Methods */
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/**
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* Handle attribute change events.
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*
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* Whitelisted attributes will be added or removed in sync with the DOM. They are initially set in
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* the constructor.
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*
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* @method
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* @param {string} key Attribute key
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* @param {string} from Old value
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* @param {string} to New value
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*/
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ve.ce.Node.prototype.onAttributeChange = function () {
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};
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/**
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* Get allowed child node types.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {string[]|null} List of node types allowed as children or null if any type is allowed
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*/
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ve.ce.Node.prototype.getChildNodeTypes = function () {
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return this.model.getChildNodeTypes();
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};
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/**
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* Get allowed parent node types.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {string[]|null} List of node types allowed as parents or null if any type is allowed
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*/
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ve.ce.Node.prototype.getParentNodeTypes = function () {
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return this.model.getParentNodeTypes();
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};
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/**
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* Check if the node can have children.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {boolean} Model node can have children
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*/
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ve.ce.Node.prototype.canHaveChildren = function () {
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return this.model.canHaveChildren();
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};
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/**
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* Check if the node can have children but not content nor be content.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {boolean} Model node can have children but not content nor be content
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*/
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ve.ce.Node.prototype.canHaveChildrenNotContent = function () {
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return this.model.canHaveChildrenNotContent();
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};
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/**
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* Check if the node has a wrapped element in the document data.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {boolean} Model node is a wrapped element
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*/
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ve.ce.Node.prototype.isWrapped = function () {
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return this.model.isWrapped();
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};
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/**
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* Check if the node can contain content.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {boolean} Node can contain content
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*/
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ve.ce.Node.prototype.canContainContent = function () {
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return this.model.canContainContent();
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};
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/**
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* Check if the node is content.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {boolean} Node is content
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*/
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ve.ce.Node.prototype.isContent = function () {
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return this.model.isContent();
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};
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/**
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* Check if the node can have a slug before it.
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*
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* TODO: Figure out a way to remove the hard-coding for text nodes here.
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*
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* @static
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* @method
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* @returns {boolean} Whether the node can have a slug before it
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*/
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ve.ce.Node.prototype.canHaveSlugBefore = function () {
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return !this.canContainContent() &&
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this.getParentNodeTypes() === null &&
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this.type !== 'text' &&
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this.type !== 'list';
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};
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/**
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* Check if the node can have a slug after it.
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*
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* @static
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* @method
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* @returns {boolean} Whether the node can have a slug after it
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*/
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ve.ce.Node.prototype.canHaveSlugAfter = ve.ce.Node.prototype.canHaveSlugBefore;
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/**
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* Get the length of the node.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {number} Model length
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*/
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ve.ce.Node.prototype.getLength = function () {
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return this.model.getLength();
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};
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/**
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* Get the outer length of the node, which includes wrappers if present.
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*
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* This method passes through to the model.
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*
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* @method
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* @returns {number} Model outer length
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*/
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ve.ce.Node.prototype.getOuterLength = function () {
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return this.model.getOuterLength();
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};
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/**
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* Get the offset of the node.
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*
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* @see ve.dm.Node#getOffset
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* @returns {number} Offset
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*/
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ve.ce.Node.prototype.getOffset = function () {
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return this.model.getOffset();
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};
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/**
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* Check if the node can be split.
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*
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* @method
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* @returns {boolean} Node can be split
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*/
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ve.ce.Node.prototype.canBeSplit = function () {
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return this.constructor.static.canBeSplit;
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};
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/**
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* Get the closest splittable node upstream.
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*
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* @method
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* @returns {ve.ce.Node} Closest splittable node
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*/
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ve.ce.Node.getSplitableNode = function ( node ) {
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var splitableNode = null;
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node.traverseUpstream( function ( node ) {
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if ( node.canBeSplit() ) {
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splitableNode = node;
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return true;
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} else {
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return false;
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}
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} );
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return splitableNode;
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};
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