mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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61c708ef1c
* ve.ui.MenuWidget.js MenuWidget no longer creates an embeded input element by default. In the case of no configured input element, we bind the keydown handler to window with addEventListner while using the useCapture flag. This nicely prevents elements lower in the dom from triggering ( document node ) Supported in IE9 and above and all modern browsers. * ve.ui.ListAction.js Since MenuWidget is no longer stealing focus from the surface, we no longer need to restore focus after a list item conversion. This is the end goal, as browsers like Chrome like to scroll to the top of elements that gain focus. Bug: 50792 Change-Id: I5b6969bca1a58b040708f8ac9d3dc8b07ddf9e6b
225 lines
4.6 KiB
JavaScript
225 lines
4.6 KiB
JavaScript
/*!
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* VisualEditor UserInterface MenuWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Create an ve.ui.MenuWidget object.
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*
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* @class
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* @extends ve.ui.SelectWidget
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*
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* @constructor
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* @param {Object} [config] Config options
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* @cfg {ve.ui.InputWidget} [input] Input to bind keyboard handlers to
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*/
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ve.ui.MenuWidget = function VeUiMenuWidget( config ) {
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// Config intialization
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config = config || {};
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// Parent constructor
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ve.ui.SelectWidget.call( this, config );
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// Properties
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this.newItems = [];
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this.$input = config.input ? config.input.$input : null;
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this.$previousFocus = null;
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this.isolated = !config.input;
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this.visible = false;
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this.keydownHandler = ve.bind( this.onKeyDown, this );
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// Initialization
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this.$.hide().addClass( 've-ui-menuWidget' );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.MenuWidget, ve.ui.SelectWidget );
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/* Methods */
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/**
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* Handles key down events.
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*
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* @method
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* @param {jQuery.Event} e Key down event
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*/
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ve.ui.MenuWidget.prototype.onKeyDown = function ( e ) {
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var handled = false,
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highlightItem = this.getHighlightedItem();
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if ( !this.disabled && this.visible ) {
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switch ( e.keyCode ) {
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case ve.Keys.ENTER:
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this.selectItem( highlightItem );
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handled = true;
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break;
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case ve.Keys.UP:
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this.highlightItem( this.getRelativeSelectableItem( highlightItem, -1 ) );
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handled = true;
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break;
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case ve.Keys.DOWN:
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this.highlightItem( this.getRelativeSelectableItem( highlightItem, 1 ) );
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handled = true;
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break;
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case ve.Keys.ESCAPE:
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if ( highlightItem ) {
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highlightItem.setHighlighted( false );
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}
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this.hide();
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handled = true;
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break;
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}
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if ( handled ) {
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e.preventDefault();
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e.stopPropagation();
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return false;
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}
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}
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};
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/**
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* Check if the menu is visible.
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*
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* @method
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* @returns {boolean} Menu is visible
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*/
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ve.ui.MenuWidget.prototype.isVisible = function () {
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return this.visible;
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};
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/**
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* Bind keydown listener
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*
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* @method
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*/
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ve.ui.MenuWidget.prototype.bindKeydownListener = function () {
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if ( this.$input ) {
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this.$input.on( 'keydown', this.keydownHandler );
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} else {
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// Capture menu navigation keys
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window.addEventListener( 'keydown', this.keydownHandler, true );
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}
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};
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/**
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* Unbind keydown listener
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*
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* @method
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*/
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ve.ui.MenuWidget.prototype.unbindKeydownListener = function () {
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if ( this.$input ) {
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this.$input.off( 'keydown' );
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} else {
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window.removeEventListener( 'keydown', this.keydownHandler, true );
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}
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};
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/**
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* Select an item.
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*
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* The menu will stay open if an item is silently selected.
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*
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* @method
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* @param {ve.ui.OptionWidget} [item] Item to select, omit to deselect all
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* @param {boolean} [silent=false] Update UI only, do not emit `select` event
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.selectItem = function ( item, silent ) {
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if ( !this.disabled && !silent ) {
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if ( item ) {
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this.disabled = true;
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item.flash( ve.bind( function () {
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this.hide();
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this.disabled = false;
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}, this ) );
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} else {
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this.hide();
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}
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}
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ve.ui.SelectWidget.prototype.selectItem.call( this, item, silent );
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return this;
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};
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/**
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* Add items.
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*
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* Adding an existing item (by value) will move it.
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*
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* @method
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* @param {ve.ui.MenuItemWidget[]} items Items to add
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* @param {number} [index] Index to insert items after
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.addItems = function ( items, index ) {
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var i, len, item;
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ve.ui.SelectWidget.prototype.addItems.call( this, items, index );
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for ( i = 0, len = items.length; i < len; i++ ) {
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item = items[i];
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if ( this.visible ) {
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// Defer fitting label until
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item.fitLabel();
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} else {
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this.newItems.push( item );
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}
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}
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return this;
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};
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/**
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* Show the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.show = function () {
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var i, len;
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if ( this.items.length ) {
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this.$.show();
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this.visible = true;
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this.bindKeydownListener();
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// Change focus to enable keyboard navigation
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if ( this.isolated && this.$input && !this.$input.is( ':focus' ) ) {
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this.$previousFocus = this.$$( ':focus' );
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this.$input.focus();
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}
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if ( this.newItems.length ) {
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for ( i = 0, len = this.newItems.length; i < len; i++ ) {
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this.newItems[i].fitLabel();
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}
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this.newItems = [];
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}
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}
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return this;
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};
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/**
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* Hide the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.MenuWidget.prototype.hide = function () {
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this.$.hide();
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this.visible = false;
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this.unbindKeydownListener();
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if ( this.isolated && this.$previousFocus ) {
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this.$previousFocus.focus();
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this.$previousFocus = null;
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}
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return this;
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};
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