mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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addd1d7b23
* modules/ve/test/ce/ve.ce.TestRunner.js Class to interact with the CE Surface and document in tests * modules/ve/ve.EventSequencer.js Wrap setTimeout/clearTimeout calls (for easy replacement in tests) Change-Id: I2e2407e2b169ae77237c87bf8857b3026cc7efce
391 lines
11 KiB
JavaScript
391 lines
11 KiB
JavaScript
/*!
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* VisualEditor EventSequencer class.
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*
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* @copyright 2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* EventSequencer class with on-event and after-event listeners.
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*
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* After-event listeners are fired as soon as possible after the
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* corresponding native event. They are similar to the setTimeout(f, 0)
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* idiom, except that they are guaranteed to execute before any subsequent
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* on-event listener. Therefore, events are executed in the 'right order'.
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*
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* This matters when many events are added to the task queue in one go.
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* For instance, browsers often queue 'keydown' and 'keypress' in immediate
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* sequence, so a setTimeout(f, 0) defined in the keydown listener will run
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* *after* the keypress listener (i.e. in the 'wrong' order). EventSequencer
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* ensures that this does not happen.
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*
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* All these listeners receive the jQuery event as an argument. If an on-event
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* listener needs to pass information to a corresponding after-event listener,
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* it can do so by adding properties into the jQuery event itself.
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*
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* There are also 'onLoop' and 'afterLoop' listeners, which only fire once per
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* Javascript event loop iteration, respectively before and after all the
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* other listeners fire.
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*
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* For further event loop / task queue information, see:
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* http://www.whatwg.org/specs/web-apps/current-work/multipage/webappapis.html#event-loops
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*
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* @class ve.EventSequencer
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*/
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/**
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*
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* To fire after-event listeners promptly, the EventSequencer may need to
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* listen to some events for which it has no registered on-event or
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* after-event listeners. For instance, to ensure an after-keydown listener
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* is be fired before the native keyup action, you must include both
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* 'keydown' and 'keyup' in the eventNames Array.
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*
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* @constructor
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* @param {string[]} eventNames List of event Names to listen to
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*/
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ve.EventSequencer = function VeEventSequencer( eventNames ) {
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var i, len, eventName, eventSequencer = this;
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this.$node = null;
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this.eventNames = eventNames;
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this.eventHandlers = {};
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/**
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* Generate an event handler for a specific event
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*
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* @private
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* @param {string} eventName The event's name
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* @returns {Function} An event handler
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*/
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function makeEventHandler( eventName ) {
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return function ( ev ) {
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return eventSequencer.onEvent( eventName, ev );
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};
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}
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/**
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* @property {Object[]}
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* - id {number} Id for setTimeout
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* - func {Function} Post-event listener
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* - ev {jQuery.Event} Browser event
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* - eventName {string} Name, such as keydown
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*/
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this.pendingCalls = [];
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/**
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* @property {Object.<string,Function[]>}
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*/
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this.onListenersForEvent = {};
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/**
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* @property {Object.<string,Function[]>}
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*/
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this.afterListenersForEvent = {};
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/**
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* @property {Object.<string,Function[]>}
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*/
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this.afterOneListenersForEvent = {};
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for ( i = 0, len = eventNames.length; i < len; i++ ) {
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eventName = eventNames[i];
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this.onListenersForEvent[eventName] = [];
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this.afterListenersForEvent[eventName] = [];
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this.afterOneListenersForEvent[eventName] = [];
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this.eventHandlers[eventName] = makeEventHandler( eventName );
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}
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/**
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* @property {Function[]}
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*/
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this.onLoopListeners = [];
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/**
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* @property {Function[]}
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*/
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this.afterLoopListeners = [];
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/**
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* @property {Function[]}
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*/
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this.afterLoopOneListeners = [];
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/**
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* @property {boolean}
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*/
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this.doneOnLoop = false;
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/**
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* @property {number}
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*/
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this.afterLoopTimeoutId = null;
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};
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/**
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* Attach to a node, to listen to its jQuery events
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*
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* @method
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* @param {jQuery} $node The node to attach to
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*/
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ve.EventSequencer.prototype.attach = function ( $node ) {
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this.detach();
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this.$node = $node.on( this.eventHandlers );
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};
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/**
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* Detach from a node (if attached), to stop listen to its jQuery events
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*
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* @method
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*/
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ve.EventSequencer.prototype.detach = function () {
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if ( this.$node === null ) {
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return;
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}
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this.runPendingCalls();
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this.$node.off( this.eventHandlers );
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this.$node = null;
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};
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/**
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* Add listeners to be fired at the start of the Javascript event loop iteration
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* @method
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* @param {Function[]} listeners Listeners that take no arguments
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*/
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ve.EventSequencer.prototype.onLoop = function ( listeners ) {
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this.onLoopListeners.push.apply( this.onLoopListeners, listeners );
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};
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/**
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* Add listeners to be fired just before the browser native action
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* @method
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* @param {Object.<string,Function>} listeners Function for each event
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*/
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ve.EventSequencer.prototype.on = function ( listeners ) {
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var eventName;
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for ( eventName in listeners ) {
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this.onListenersForEvent[eventName].push( listeners[eventName] );
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}
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};
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/**
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* Add listeners to be fired as soon as possible after the native action
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* @method
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* @param {Object.<string,Function>} listeners Function for each event
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*/
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ve.EventSequencer.prototype.after = function ( listeners ) {
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var eventName;
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for ( eventName in listeners ) {
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this.afterListenersForEvent[eventName].push( listeners[eventName] );
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}
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};
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/**
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* Add listeners to be fired once, as soon as possible after the native action
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* @method
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* @param {Object.<string,Function[]>} listeners Function for each event
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*/
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ve.EventSequencer.prototype.afterOne = function ( listeners ) {
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var eventName;
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for ( eventName in listeners ) {
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this.afterOneListenersForEvent[eventName].push( listeners[eventName] );
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}
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};
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/**
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* Add listeners to be fired at the end of the Javascript event loop iteration
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* @method
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* @param {Function[]} listeners Listeners that take no arguments
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*/
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ve.EventSequencer.prototype.afterLoop = function ( listeners ) {
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Array.prototype.push.apply( this.afterLoopListeners, listeners );
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};
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/**
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* Add listeners to be fired once, at the end of the Javascript event loop iteration
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* @method
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* @param {Function[]} listeners Listeners that take no arguments
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*/
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ve.EventSequencer.prototype.afterLoopOne = function ( listeners ) {
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Array.prototype.push.apply( this.afterLoopOneListeners, listeners );
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};
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/**
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* Generic listener method which does the sequencing
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* @private
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* @method
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* @param {string} eventName Javascript name of the event, e.g. 'keydown'
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* @param {jQuery.Event} ev The browser event
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*/
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ve.EventSequencer.prototype.onEvent = function ( eventName, ev ) {
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var i, len, onListener, onListeners, pendingCall, me, id;
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this.runPendingCalls();
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if ( !this.doneOnLoop ) {
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this.doneOnLoop = true;
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this.doOnLoop();
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}
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onListeners = this.onListenersForEvent[ eventName ] || [];
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// Length cache 'len' is required, as an onListener could add another onListener
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for ( i = 0, len = onListeners.length; i < len; i++ ) {
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onListener = onListeners[i];
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onListener( ev );
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}
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// Queue a call to afterEvent only if there are some
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// afterListeners/afterOneListeners/afterLoopListeners
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if ( ( this.afterListenersForEvent[eventName] || [] ).length > 0 ||
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( this.afterOneListenersForEvent[eventName] || [] ).length > 0 ||
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this.afterLoopListeners.length > 0 ) {
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// Create a cancellable pending call
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// - Create the pendingCall object first
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// - then create the setTimeout invocation to modify pendingCall.id
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// - then set pendingCall.id to the setTimeout id, so the call can cancel itself
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pendingCall = { 'id': null, 'ev': ev, 'eventName': eventName };
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me = this;
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id = this.postpone( function () {
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if ( pendingCall.id === null ) {
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// clearTimeout seems not always to work immediately
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return;
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}
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me.resetAfterLoopTimeout();
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pendingCall.id = null;
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me.afterEvent( eventName, ev );
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} );
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pendingCall.id = id;
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this.pendingCalls.push( pendingCall );
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}
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};
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/**
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* Generic after listener method which gets queued
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* @private
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* @method
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* @param {string} eventName Javascript name of the event, e.g. 'keydown'
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* @param {jQuery.Event} ev The browser event
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*/
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ve.EventSequencer.prototype.afterEvent = function ( eventName, ev ) {
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var i, len, afterListeners, afterOneListeners;
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// Snapshot the listener lists, and blank *OneListener list.
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// This ensures reasonable behaviour if a function called adds another listener.
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afterListeners = ( this.afterListenersForEvent[eventName] || [] ).slice();
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afterOneListeners = ( this.afterOneListenersForEvent[eventName] || [] ).slice();
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( this.afterOneListenersForEvent[eventName] || [] ).length = 0;
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for ( i = 0, len = afterListeners.length; i < len; i++ ) {
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afterListeners[i]( ev );
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}
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for ( i = 0, len = afterOneListeners.length; i < len; i++ ) {
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afterOneListeners[i]( ev );
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}
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};
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/**
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* Call each onLoopListener once
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* @private
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* @method
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*/
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ve.EventSequencer.prototype.doOnLoop = function () {
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var i, len;
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// Length cache 'len' is required, as the functions called may add another listener
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for ( i = 0, len = this.onLoopListeners.length; i < len; i++ ) {
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this.onLoopListeners[i]();
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}
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};
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/**
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* Call each afterLoopListener once, unless the setTimeout is already cancelled
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* @private
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* @method
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* @param {number} myTimeoutId The calling setTimeout id
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*/
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ve.EventSequencer.prototype.doAfterLoop = function ( myTimeoutId ) {
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var i, len, afterLoopListeners, afterLoopOneListeners;
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if ( this.afterLoopTimeoutId !== myTimeoutId ) {
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// cancelled; do nothing
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return;
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}
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this.afterLoopTimeoutId = null;
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// Snapshot the listener lists, and blank *OneListener list.
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// This ensures reasonable behaviour if a function called adds another listener.
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afterLoopListeners = this.afterLoopListeners.slice();
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afterLoopOneListeners = this.afterLoopOneListeners.slice();
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this.afterLoopOneListeners.length = 0;
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for ( i = 0, len = this.afterLoopListeners.length; i < len; i++ ) {
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this.afterLoopListeners[i]();
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}
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for ( i = 0, len = this.afterLoopOneListeners.length; i < len; i++ ) {
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this.afterLoopOneListeners[i]();
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}
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};
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/**
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* Push any pending doAfterLoop to end of task queue (cancel, then re-set)
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* @private
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* @method
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*/
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ve.EventSequencer.prototype.resetAfterLoopTimeout = function () {
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var timeoutId, me = this;
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if ( this.afterLoopTimeoutId !== null ) {
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this.cancelPostponed( this.afterLoopTimeoutId );
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}
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timeoutId = this.postpone( function () {
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me.doAfterLoop( timeoutId );
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} );
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this.afterLoopTimeoutId = timeoutId;
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};
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/**
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* Run any pending listeners, and clear the pending queue
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* @private
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* @method
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*/
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ve.EventSequencer.prototype.runPendingCalls = function () {
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var i, pendingCall;
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for ( i = 0; i < this.pendingCalls.length; i++ ) {
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// Length cache not possible, as a pending call appends another pending call.
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// It's important that this list remains mutable, in the case that this
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// function indirectly recurses.
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pendingCall = this.pendingCalls[i];
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if ( pendingCall.id === null ) {
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// the call has already run
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continue;
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}
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this.cancelPostponed( pendingCall.id );
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pendingCall.id = null;
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// Force to run now. It's important that we set id to null before running,
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// so that there's no chance a recursive call will call the listener again.
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this.afterEvent( pendingCall.eventName, pendingCall.ev );
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}
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// This is safe because we only ever appended to the list, so it's definitely exhausted
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// now.
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this.pendingCalls.length = 0;
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};
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/**
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* Make a postponed call.
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*
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* This is a separate function because that makes it easier to replace when testing
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* @param {Function} f The function to call
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* @returns {number} Unique postponed call id
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*/
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ve.EventSequencer.prototype.postpone = function ( f ) {
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return setTimeout( f );
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};
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/**
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* Cancel a postponed call.
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*
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* This is a separate function because that makes it easier to replace when testing
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* @param {number} callId Unique postponed call id
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*/
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ve.EventSequencer.prototype.cancelPostponed = function ( callId ) {
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clearTimeout( callId );
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};
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