mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 23:05:35 +00:00
4192cbc4d5
Changes: * Cleanup the window API to use more consistent and intuitive methods - we now use initialize/setup/teardown instead of initialize/onSetup/onOpen/onClose as methods which are overridden, and use open/close methods to control the window * Change events around to have opening/open and closing/close events which act as before/after points during the opening/closing process * Make WindowSet and Context respond to windows being opened, rather than opening them directly * Fix a LinkInspector creation mode bug where the initial text doesn't get reset * Move inspector, a VisualEditor concept, back to VE * Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter names, they were given Surface* names when the generic ones were also in VE, but now the generic ones are in OO, so they can return to their original names Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
456 lines
12 KiB
JavaScript
456 lines
12 KiB
JavaScript
/*!
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* VisualEditor UserInterface Context class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface context.
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*
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* @class
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* @extends OO.ui.Element
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*
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* @constructor
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* @param {ve.ui.Surface} surface
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* @param {Object} [config] Configuration options
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*/
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ve.ui.Context = function VeUiContext( surface, config ) {
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// Parent constructor
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OO.ui.Element.call( this, config );
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// Properties
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this.surface = surface;
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this.inspectors = {};
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this.visible = false;
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this.showing = false;
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this.hiding = false;
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this.selecting = false;
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this.inspectorOpening = false;
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this.inspectorClosing = false;
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this.relocating = false;
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this.embedded = false;
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this.selection = null;
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this.toolbar = null;
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this.afterModelSelectTimeout = null;
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this.popup = new OO.ui.PopupWidget( {
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'$': this.$,
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'$container': this.surface.getView().$element
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} );
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this.$menu = this.$( '<div>' );
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this.inspectors = new ve.ui.WindowSet( surface, ve.ui.inspectorFactory );
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// Initialization
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this.$element.addClass( 've-ui-context' ).append( this.popup.$element );
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this.inspectors.$element.addClass( 've-ui-context-inspectors' );
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this.popup.$body.append(
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this.$menu.addClass( 've-ui-context-menu' ),
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this.inspectors.$element.addClass( 've-ui-context-inspectors' )
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);
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// Events
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this.surface.getModel().connect( this, { 'select': 'onModelSelect' } );
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this.surface.getView().connect( this, {
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'selectionStart': 'onSelectionStart',
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'selectionEnd': 'onSelectionEnd',
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'relocationStart': 'onRelocationStart',
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'relocationEnd': 'onRelocationEnd'
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} );
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this.inspectors.connect( this, {
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'opening': 'onInspectorOpening',
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'open': 'onInspectorOpen',
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'closing': 'onInspectorClosing',
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'close': 'onInspectorClose'
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} );
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this.$( this.getElementWindow() ).on( {
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'resize': ve.bind( this.update, this )
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} );
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this.$element.add( this.$menu )
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.on( 'mousedown', false );
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};
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/* Inheritance */
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OO.inheritClass( ve.ui.Context, OO.ui.Element );
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/* Methods */
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/**
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* Handle selection changes in the model.
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*
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* Changes are ignored while the user is selecting text or relocating content, apart from closing
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* the popup if it's open. While an inspector is opening or closing, all changes are ignored so as
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* to prevent inspectors that change the selection from within their open/close handlers from
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* causing issues.
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*
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* The response to selection changes is deferred to prevent close handlers that process
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* changes from causing this function to recurse. These responses are also batched for efficiency,
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* so that if there are three selection changes in the same tick, afterModelSelect() only runs once.
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*
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* @method
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* @see #afterModelSelect
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*/
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ve.ui.Context.prototype.onModelSelect = function () {
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if ( this.showing || this.hiding || this.inspectorOpening || this.inspectorClosing ) {
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clearTimeout( this.afterModelSelectTimeout );
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} else {
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if ( this.afterModelSelectTimeout === null ) {
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this.afterModelSelectTimeout = setTimeout( ve.bind( this.afterModelSelect, this ) );
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}
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}
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};
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/**
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* Deferred response to one or more select events.
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*
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* Update the context menu for the new selection, except if the user is selecting or relocating
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* content. If the popup is open, close it, even while selecting or relocating.
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*/
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ve.ui.Context.prototype.afterModelSelect = function () {
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this.afterModelSelectTimeout = null;
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if ( this.popup.isVisible() ) {
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this.hide();
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}
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// Bypass while dragging
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if ( this.selecting || this.relocating ) {
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return;
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}
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this.update();
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};
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/**
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* Handle selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionStart = function () {
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this.selecting = true;
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this.hide();
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};
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/**
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* Handle selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionEnd = function () {
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this.selecting = false;
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if ( !this.relocating ) {
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this.update();
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}
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};
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/**
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* Handle selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onRelocationStart = function () {
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this.relocating = true;
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this.hide();
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};
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/**
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* Handle selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onRelocationEnd = function () {
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this.relocating = false;
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this.update();
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};
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/**
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* Handle an inspector that's being opened.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's being opened
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* @param {Object} [config] Inspector opening information
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*/
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ve.ui.Context.prototype.onInspectorOpening = function () {
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this.selection = this.surface.getModel().getSelection();
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this.inspectorOpening = true;
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};
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/**
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* Handle an inspector that's been opened.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been opened
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* @param {Object} [config] Inspector opening information
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*/
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ve.ui.Context.prototype.onInspectorOpen = function () {
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this.inspectorOpening = false;
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this.show( true );
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};
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/**
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* Handle an inspector that's being closed.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's being closed
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* @param {Object} [config] Inspector closing information
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*/
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ve.ui.Context.prototype.onInspectorClosing = function () {
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this.inspectorClosing = true;
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};
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/**
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* Handle an inspector that's been closed.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been closed
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* @param {Object} [config] Inspector closing information
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*/
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ve.ui.Context.prototype.onInspectorClose = function () {
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this.inspectorClosing = false;
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this.update();
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};
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/**
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* Gets the surface the context is being used in.
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*
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* @method
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* @returns {ve.ui.Surface} Surface of context
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*/
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ve.ui.Context.prototype.getSurface = function () {
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return this.surface;
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};
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/**
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* Gets an inspector.
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*
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* @method
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* @param {string} Symbolic name of inspector
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* @returns {ve.ui.Inspector|undefined} Inspector or undefined if none exists by that name
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*/
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ve.ui.Context.prototype.getInspector = function ( name ) {
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return this.inspectors.getWindow( name );
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};
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/**
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* Destroy the context, removing all DOM elements.
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*
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* @method
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* @returns {ve.ui.Context} Context UserInterface
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* @chainable
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*/
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ve.ui.Context.prototype.destroy = function () {
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this.$element.remove();
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return this;
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};
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/**
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* Updates the context menu.
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*
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* @method
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* @param {boolean} [transition=false] Use a smooth transition
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* @param {boolean} [repositionOnly=false] The context is only being moved so don't fade in
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* @chainable
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*/
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ve.ui.Context.prototype.update = function ( transition, repositionOnly ) {
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var i, nodes, tools, tool,
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fragment = this.surface.getModel().getFragment( null, false ),
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selection = fragment.getRange(),
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inspector = this.inspectors.getCurrentWindow();
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if ( inspector && selection.equals( this.selection ) ) {
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// There's an inspector, and the selection hasn't changed, update the position
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this.show( transition, repositionOnly );
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} else {
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// No inspector is open, or the selection has changed, show a menu of available inspectors
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tools = ve.ui.toolFactory.getToolsForAnnotations( fragment.getAnnotations() );
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nodes = fragment.getCoveredNodes();
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for ( i = 0; i < nodes.length; i++ ) {
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if ( nodes[i].range && nodes[i].range.isCollapsed() ) {
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nodes.splice( i, 1 );
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i--;
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}
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}
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if ( nodes.length === 1 ) {
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tool = ve.ui.toolFactory.getToolForNode( nodes[0].node );
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if ( tool ) {
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tools.push( tool );
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}
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}
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if ( tools.length ) {
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// There's at least one inspectable annotation, build a menu and show it
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this.$menu.empty();
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if ( this.toolbar ) {
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this.toolbar.destroy();
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}
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this.toolbar = new ve.ui.Toolbar( this.surface );
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this.toolbar.setup( [ { 'include' : tools } ] );
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this.$menu.append( this.toolbar.$element );
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this.show( transition, repositionOnly );
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this.toolbar.initialize();
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} else if ( this.visible ) {
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// Nothing to inspect
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this.hide();
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}
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}
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// Remember selection for next time
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this.selection = selection.clone();
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return this;
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};
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/**
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* Updates the position and size.
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*
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* @method
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* @param {boolean} [transition=false] Use a smooth transition
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* @chainable
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*/
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ve.ui.Context.prototype.updateDimensions = function ( transition ) {
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var $node, $container, focusableOffset, focusableWidth, nodePosition, cursorPosition, position,
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documentOffset, nodeOffset,
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surface = this.surface.getView(),
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inspector = this.inspectors.getCurrentWindow(),
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focusedNode = surface.getFocusedNode(),
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surfaceOffset = surface.$element.offset(),
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rtl = this.surface.view.getDir() === 'rtl';
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$container = inspector ? this.inspectors.$element : this.$menu;
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if ( focusedNode ) {
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// We're on top of a node
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$node = focusedNode.$focusable || focusedNode.$element;
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if ( this.embedded ) {
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// Get the position relative to the surface it is embedded in
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focusableOffset = OO.ui.Element.getRelativePosition(
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$node, this.surface.$element
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);
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position = { 'y': focusableOffset.top };
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// When context is embedded in RTL, it requires adjustments to the relative
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// positioning (pop up on the other side):
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if ( rtl ) {
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position.x = focusableOffset.left;
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this.popup.align = 'left';
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} else {
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focusableWidth = $node.outerWidth();
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position.x = focusableOffset.left + focusableWidth;
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this.popup.align = 'right';
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}
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} else {
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// The focused node may be in a wrapper, so calculate the offset relative to the document
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documentOffset = surface.getDocument().documentNode.$element.offset();
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nodeOffset = $node.offset();
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nodePosition = {
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top: nodeOffset.top - documentOffset.top,
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left: nodeOffset.left - documentOffset.left
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};
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// Get the position of the focusedNode:
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position = { 'x': nodePosition.left, 'y': nodePosition.top + $node.outerHeight() };
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// When the context is displayed in LTR, it should be on the right of the node
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if ( !rtl ) {
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position.x += $node.outerWidth();
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}
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this.popup.align = 'center';
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}
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} else {
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// We're on top of a selected text
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// Get the position of the cursor
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cursorPosition = surface.getSelectionRect();
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if ( !cursorPosition ) {
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// The surface apparently isn't selected, so getSelectionRect() returned null.
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// This shouldn't happen because the context is only supposed to be displayed in
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// response to a selection, but for some reason this does happen in phantomjs.
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// We can't update the context position if we don't know where the selection is,
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// so just bail.
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return this;
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}
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// Correct for surface offset:
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position = {
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'x': cursorPosition.end.x - surfaceOffset.left,
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'y': cursorPosition.end.y - surfaceOffset.top
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};
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this.popup.align = 'center';
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}
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this.$element.css( { 'left': position.x, 'top': position.y } );
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this.popup.display(
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$container.outerWidth( true ),
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$container.outerHeight( true ),
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transition
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);
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return this;
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};
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/**
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* Shows the context menu.
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*
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* @method
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* @param {boolean} [transition=false] Use a smooth transition
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* @param {boolean} [repositionOnly=false] The context is only being moved so don't fade in
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* @chainable
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*/
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ve.ui.Context.prototype.show = function ( transition, repositionOnly ) {
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var inspector = this.inspectors.getCurrentWindow(),
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focusedNode = this.surface.getView().getFocusedNode();
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if ( !this.showing && !this.hiding ) {
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this.showing = true;
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this.$element.show();
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this.popup.show();
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// Show either inspector or menu
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if ( inspector ) {
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this.$menu.hide();
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this.inspectors.$element.show();
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if ( !repositionOnly ) {
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inspector.$element.css( 'opacity', 0 );
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}
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// Update size and fade the inspector in after animation is complete
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setTimeout( ve.bind( function () {
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inspector.fitHeightToContents();
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this.updateDimensions( transition );
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inspector.$element.css( 'opacity', 1 );
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}, this ), 200 );
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} else {
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this.inspectors.$element.hide();
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this.embedded = (
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focusedNode &&
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focusedNode.$focusable.outerHeight() > this.$menu.outerHeight() * 2 &&
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focusedNode.$focusable.outerWidth() > this.$menu.outerWidth() * 2
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);
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this.popup.useTail( !this.embedded );
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this.$menu.show();
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}
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this.updateDimensions( transition );
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this.visible = true;
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this.showing = false;
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}
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return this;
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};
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/**
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* Hides the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.hide = function () {
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var inspector = this.inspectors.getCurrentWindow();
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if ( !this.hiding && !this.showing ) {
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this.hiding = true;
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if ( inspector ) {
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inspector.close( { 'action': 'hide' } );
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}
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this.popup.hide();
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this.$element.hide();
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this.visible = false;
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this.hiding = false;
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}
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return this;
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};
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