mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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352 lines
9 KiB
JavaScript
352 lines
9 KiB
JavaScript
/**
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* VisualEditor user interface Context class.
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*
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Creates an ve.ui.Context object.
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*
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* @class
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* @constructor
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* @param surface
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* @param {jQuery} $overlay DOM selection to add nodes to
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*/
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ve.ui.Context = function VeUiContext( surface, $overlay ) {
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// Properties
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this.surface = surface;
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this.inspectors = {};
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this.inspector = null;
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this.position = null;
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this.visible = false;
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this.selecting = false;
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this.selection = null;
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this.frame = null;
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this.menu = null;
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this.toolbar = null;
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this.$ = $( '<div class="ve-ui-context"></div>' );
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this.$callout = $( '<div class="ve-ui-context-callout"></div>' );
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this.$inner = $( '<div class="ve-ui-context-inner"></div>' );
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this.$overlay = $( '<div class="ve-ui-context-frame-overlay"></div>' );
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this.$menu = $( '<div class="ve-ui-context-menu"></div>' );
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this.$inspectors = $( '<div class="ve-ui-context-inspectors"></div>' );
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// Initialization
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this.$.append( this.$callout, this.$inner, this.$overlay );
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this.$inner.append( this.$menu, this.$inspectors );
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( $overlay || $( 'body' ) ).append( this.$ );
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this.frame = new ve.ui.Frame( this.constructor.static.frameOptions, this.$inspectors );
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// Events
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this.surface.getModel().addListenerMethods( this, { 'change': 'onChange' } );
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this.surface.getView()
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.addListenerMethods( this, {
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'selectionStart': 'onSelectionStart',
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'selectionEnd': 'onSelectionEnd'
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} );
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$( window ).on( {
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'resize': ve.bind( this.update, this ),
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'focus': ve.bind( this.onWindowFocus, this )
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} );
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};
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/* Static Members */
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ve.ui.Context.static = {};
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ve.ui.Context.static.frameOptions = {
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'stylesheets': [
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ve.init.platform.getModulesUrl() + '/ve/ui/styles/ve.ui.Inspector.css',
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ve.init.platform.getModulesUrl() + (
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window.devicePixelRatio > 1 ?
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'/ve/ui/styles/ve.ui.Inspector.Icons-vector.css' :
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'/ve/ui/styles/ve.ui.Inspector.Icons-raster.css'
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)
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]
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};
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/* Methods */
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/**
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* Responds to change events on the model.
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*
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* Changes are ignored while the user is selecting text.
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*
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* @method
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* @param {ve.dm.Transaction} tx Change transaction
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* @param {ve.Range} selection Change selection
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*/
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ve.ui.Context.prototype.onChange = function ( tx, selection ) {
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if ( selection && !this.selecting ) {
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this.update();
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}
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};
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/**
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* Responds to selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionStart = function () {
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this.selecting = true;
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this.hide();
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};
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/**
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* Responds to selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionEnd = function () {
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this.selecting = false;
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this.update();
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};
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ve.ui.Context.prototype.onWindowFocus = function () {
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this.hide();
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};
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/**
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* Responds to an inspector being opened.
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*
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* @method
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* @param {String} name Name of inspector being opened
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*/
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ve.ui.Context.prototype.onInspectorOpen = function ( name ) {
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var inspector = this.inspectors[name];
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// Close menu
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if ( this.menu ) {
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this.obscure( this.$menu );
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}
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// Fade in context if menu is closed - at this point, menu could be null or not open
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if ( this.menu === null || !this.menu.isOpen() ) {
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this.$.fadeIn( 'fast' );
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}
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// Remember which inspector is open
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this.inspector = name;
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// Resize frame to the size of the inspector.
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this.frame.setSize( inspector.$.outerWidth(), inspector.$.outerHeight() );
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// Cache selection, in the case of manually opened inspector.
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this.selection = this.surface.getModel().getSelection();
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// Show context
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this.show();
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};
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/**
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* Responds to an inspector being closed.
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*
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* @method
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* @param {String} name Name of inspector being closed
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* @param {Boolean} remove Annotation should be removed
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*/
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ve.ui.Context.prototype.onInspectorClose = function () {
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this.obscure( this.$inspectors );
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this.inspector = null;
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this.hide();
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this.update();
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};
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/**
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* Gets the surface this context is being used in.
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*
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* @method
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* @returns {ve.Surface} Surface of context
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*/
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ve.ui.Context.prototype.getSurface = function () {
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return this.surface;
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};
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/**
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* Gets the frame that inspectors are being rendered in.
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*
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* @method
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* @returns {ve.ui.Frame} Inspector frame
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*/
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ve.ui.Context.prototype.getFrame = function () {
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return this.frame;
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};
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/**
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* Destroy the context, removing all DOM elements.
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*
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* @method
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* @returns {ve.ui.Context} Context user interface
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*/
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ve.ui.Context.prototype.destroy = function () {
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this.$.remove();
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};
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/**
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* Updates the context menu.
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*
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* @method
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*/
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ve.ui.Context.prototype.update = function () {
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var inspectors,
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fragment = this.surface.getModel().getFragment(),
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selection = fragment.getRange(),
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annotations = fragment.getAnnotations();
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// Update the inspector if the change didn't affect the selection
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if ( this.inspector && selection.equals( this.selection ) ) {
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this.show();
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} else {
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this.hide();
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}
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if ( !this.inspector ) {
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inspectors = ve.ui.inspectorFactory.getInspectorsForAnnotations( annotations );
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if ( inspectors.length ) {
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// The selection is inspectable but not being inspected
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this.$menu.empty();
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// Create inspector toolbar
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this.toolbar = new ve.ui.Toolbar(
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$( '<div class="ve-ui-context-toolbar"></div>' ),
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this.surface,
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[{ 'name': 'inspectors', 'items' : inspectors }]
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);
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// Note: Menu attaches the provided $tool element to the container.
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this.menu = new ve.ui.Menu(
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[ { 'name': 'tools', '$': this.toolbar.$ } ], // Tools
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null, // Callback
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this.$menu, // Container
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this.$inner // Parent
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);
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if ( !this.visible ) {
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this.show();
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}
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}
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}
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// Remember selection for next time
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this.selection = selection.clone();
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};
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ve.ui.Context.prototype.show = function () {
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var selectionRect = this.surface.getView().getSelectionRect();
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this.position = new ve.Position( selectionRect.end.x, selectionRect.end.y );
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this.$.css( this.position );
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// Show context
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this.$.css( 'visibility', 'visible' );
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if ( this.inspector ) {
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// Reveal inspector
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this.reveal( this.$inspectors );
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this.$overlay.show();
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} else {
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if ( !this.visible ) {
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// Fade in the context.
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this.$.fadeIn( 'fast' );
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this.visible = true;
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}
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// Reveal menu
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this.reveal( this.$menu );
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}
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// Position inner context.
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this.positionInner();
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};
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ve.ui.Context.prototype.hide = function () {
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if ( this.inspector ) {
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this.closeInspector();
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this.$overlay.hide();
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}
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if ( this.menu ) {
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this.obscure( this.$menu );
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this.menu = null;
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}
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this.$.css( 'visibility', 'hidden' );
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this.visible = false;
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};
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/**
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* Positions the context
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*
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* @param {jQuery} $overlay
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* @param {jQuery} $element
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*/
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ve.ui.Context.prototype.positionInner = function () {
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var $container = this.inspector ? this.$inspectors : this.$menu,
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width = $container.outerWidth( true ),
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height = $container.outerHeight( true ),
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left = -( width / 2 );
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// Clamp on left boundary
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if ( this.position.left < width / 2 ) {
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left = -( this.$.children().outerWidth( true ) / 2 ) - ( this.position.left / 2 );
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// Clamp on right boundary
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} else if ( $( 'body' ).width() - this.position.left < width ) {
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left = -( width - ( ( $( 'body' ).width() - this.position.left ) / 2) );
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}
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// Apply dimensions to inner
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this.$inner.css( { 'left': left, 'height': height, 'width': width } );
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};
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/**
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* Positions an overlay element below another element.
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*
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* TODO: Does this really need to be here? Why are we halving the width of $inner?
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*
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* @param {jQuery} $overlay
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* @param {jQuery} $element
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*/
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ve.ui.Context.prototype.positionOverlayBelow = function ( $overlay, $element ) {
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// Set iframe overlay below element.
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$overlay.css( {
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'left': $element.offset().left - ( this.$inner.width() / 2 ),
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'top': $element.offset().top + $element.outerHeight( true ),
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// RTL position fix.
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'width': $overlay.children().outerWidth( true )
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} );
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};
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ve.ui.Context.prototype.initInspector = function ( name ) {
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var inspector;
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// Add inspector on demand.
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if ( ve.ui.inspectorFactory.lookup( name ) ) {
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if ( !( name in this.inspectors ) ) {
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inspector = this.inspectors[name] = ve.ui.inspectorFactory.create( name, this );
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inspector.on( 'open', ve.bind( this.onInspectorOpen, this, name ) );
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inspector.on( 'close', ve.bind( this.onInspectorClose, this ) );
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inspector.$.hide();
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this.frame.$.append( inspector.$ );
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this.obscure( this.$inspectors );
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}
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return true;
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}
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return false;
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};
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ve.ui.Context.prototype.openInspector = function ( name ) {
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// Auto-initialize the inspector
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if ( !this.initInspector( name ) ) {
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throw new Error( 'Missing inspector. Can not open nonexistent inspector: ' + name );
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}
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// Only allow one inspector open at a time
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if ( this.inspector ) {
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this.closeInspector();
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}
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// Open the inspector
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this.inspectors[name].open();
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};
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ve.ui.Context.prototype.closeInspector = function ( remove ) {
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// Quietly ignore if nothing is open
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if ( this.inspector ) {
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// Close the current inspector
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this.inspectors[this.inspector].close( remove );
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}
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};
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ve.ui.Context.prototype.reveal = function ( $element ) {
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$element.css( 'top', 0 );
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};
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ve.ui.Context.prototype.obscure = function ( $element ) {
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$element.css( 'top', -5000 );
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};
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