mediawiki-extensions-Visual.../modules/ve/ve.Action.js
Trevor Parscal 735ed96f5f Add ve.Action, ve.ActionFactory, subclasses
Moved implementation of all the tools into a reusable action
system. To execute an action just call

surface.execute( actionName, method, param1, param2, ... );

This helps keep tools simple, and opens the door to key commands
reusing the same code.

Change-Id: Ie786fa3d38d1ea17d39b5dfb8eeeb5f2256267ce
2012-10-26 14:44:17 -07:00

35 lines
870 B
JavaScript

/**
* VisualEditor Action class.
*
* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* Generic action.
*
* An action is built around a surface for one-time use. It is a generic way of extending the
* functionality of a surface. Actions are accessible via {ve.Surface.prototype.execute}.
*
* @class
* @constructor
* @param {ve.Surface} surface Surface to act on
*/
ve.Action = function VeAction( surface ) {
// Properties
this.surface = surface;
};
/* Static Members */
/**
* List of allowed methods for this action.
*
* To avoid use of methods not intended to be executed via surface.execute(), the methods must be
* whitelisted here. This information is checked by ve.Surface before executing an action.
*
* @static
* @member
*/
ve.FormatAction.static.methods = [];