mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-18 11:46:01 +00:00
8dfbc5baa5
Objectives: * Got rid of mw prefixing in tools, inspectors and dialogs * Simplify tool classes so they can be generically used as items in bars, lists and menus * Add support for a catch-all toolbar group * Simplify tool registration, leaning on tool classes' static name property * Move default commands to command registry * Move default triggers to trigger registry * Get language tool working in standalone Change-Id: Ic97a636f9a193374728629931b6702bee1b3416a
326 lines
7.7 KiB
JavaScript
326 lines
7.7 KiB
JavaScript
/*!
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* VisualEditor UserInterface ToolGroup class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface tool group.
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*
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* @class
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* @abstract
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* @extends ve.ui.Widget
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* @mixins ve.ui.GroupElement
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*
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* Tools can be specified in the following ways:
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* - A specific tool: `{ 'name': 'tool-name' }` or `'tool-name'`
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* - All tools in a group: `{ 'group': 'group-name' }`
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* - All tools: `'*'`
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*
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* @constructor
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* @param {ve.ui.Toolbar} toolbar
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* @param {Object} [config] Config options
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* @cfg {Array|string} [include=[]] List of tools to include
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* @cfg {Array|string} [exclude=[]] List of tools to exclude
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* @cfg {Array|string} [promote=[]] List of tools to promote to the beginning
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* @cfg {Array|string} [demote=[]] List of tools to demote to the end
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*/
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ve.ui.ToolGroup = function VeUiToolGroup( toolbar, config ) {
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// Configuration initialization
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config = config || {};
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// Parent constructor
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ve.ui.Widget.call( this, config );
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// Mixin constructors
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ve.ui.GroupElement.call( this, this.$$( '<div>' ) );
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// Properties
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this.toolbar = toolbar;
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this.tools = {};
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this.pressed = null;
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this.include = config.include || [];
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this.exclude = config.exclude || [];
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this.promote = config.promote || [];
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this.demote = config.demote || [];
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this.onCapturedMouseUpHandler = ve.bind( this.onCapturedMouseUp, this );
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// Events
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this.$.on( {
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'mousedown': ve.bind( this.onMouseDown, this ),
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'mouseup': ve.bind( this.onMouseUp, this ),
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'mouseover': ve.bind( this.onMouseOver, this ),
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'mouseout': ve.bind( this.onMouseOut, this )
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} );
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ve.ui.toolFactory.connect( this, { 'register': 'onToolFactoryRegister' } );
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ve.ui.triggerRegistry.connect( this, { 'register': 'onTriggerRegistryRegister' } );
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// Initialization
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this.$group.addClass( 've-ui-toolGroup-tools' );
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this.$
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.addClass( 've-ui-toolGroup' )
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.append( this.$group );
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this.populate();
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.ToolGroup, ve.ui.Widget );
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ve.mixinClass( ve.ui.ToolGroup, ve.ui.GroupElement );
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/* Events */
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/**
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* @event update
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*/
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/* Static Properties */
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/**
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* Show title in tooltip.
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*
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* @static
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* @property {string}
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* @inheritable
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*/
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ve.ui.ToolGroup.static.showTitle = false;
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/**
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* Show trigger in tooltip.
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*
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* @static
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* @property {string}
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* @inheritable
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*/
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ve.ui.ToolGroup.static.showTrigger = false;
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/* Methods */
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/**
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* Handle mouse down events.
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*
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* @method
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* @param {jQuery.Event} e Mouse down event
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*/
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ve.ui.ToolGroup.prototype.onMouseDown = function ( e ) {
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if ( !this.disabled && e.which === 1 ) {
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this.pressed = this.getTargetTool( e );
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if ( this.pressed ) {
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this.pressed.setActive( true );
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this.getElementDocument().addEventListener(
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'mouseup', this.onCapturedMouseUpHandler, true
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);
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}
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}
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};
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/**
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* Handle captured mouse up events.
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*
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* @method
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* @param {Event} e Mouse up event
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*/
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ve.ui.ToolGroup.prototype.onCapturedMouseUp = function ( e ) {
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this.getElementDocument().removeEventListener( 'mouseup', this.onCapturedMouseUpHandler, true );
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// onMouseUp may be called a second time, depending on where the mouse is when the button is
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// released, but since `this.pressed` will no longer be true, the second call will be ignored.
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this.onMouseUp( e );
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};
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/**
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* Handle mouse up events.
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*
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* @method
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* @param {jQuery.Event} e Mouse up event
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*/
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ve.ui.ToolGroup.prototype.onMouseUp = function ( e ) {
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var tool = this.getTargetTool( e );
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if ( !this.disabled && e.which === 1 && this.pressed && this.pressed === tool ) {
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this.pressed.onSelect();
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}
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this.pressed = null;
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return false;
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};
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/**
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* Handle mouse over events.
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*
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* @method
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* @param {jQuery.Event} e Mouse over event
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*/
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ve.ui.ToolGroup.prototype.onMouseOver = function ( e ) {
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var tool = this.getTargetTool( e );
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if ( this.pressed && this.pressed === tool ) {
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this.pressed.setActive( true );
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}
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};
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/**
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* Handle mouse out events.
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*
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* @method
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* @param {jQuery.Event} e Mouse out event
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*/
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ve.ui.ToolGroup.prototype.onMouseOut = function ( e ) {
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var tool = this.getTargetTool( e );
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if ( this.pressed && this.pressed === tool ) {
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this.pressed.setActive( false );
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}
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};
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/**
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* Get the closest tool to a jQuery.Event.
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*
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* @method
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* @private
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* @param {jQuery.Event} e
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* @returns {ve.ui.Tool|null} Tool, `null` if none was found
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*/
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ve.ui.ToolGroup.prototype.getTargetTool = function ( e ) {
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var $item = $( e.target ).closest( '.ve-ui-tool' );
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if ( $item.length ) {
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return $item.data( 've-ui-tool' );
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}
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return null;
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};
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/**
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* Handle tool registry register events.
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*
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* If a tool is registered after the group is created, we must repopulate the list to account for:
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* - a tool being added that may be included
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* - a tool already included being overridden
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*
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* @param {string} name Symbolic name of tool
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*/
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ve.ui.ToolGroup.prototype.onToolFactoryRegister = function () {
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this.populate();
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};
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/**
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* Handle trigger registry register events.
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*
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* If a trigger is registered after the tool is loaded, this handler will ensure matching tools'
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* titles are updated to reflect the available key command for the tool.
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*
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* @param {string} name Symbolic name of trigger
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*/
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ve.ui.ToolGroup.prototype.onTriggerRegistryRegister = function ( name ) {
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if ( this.tools[name] ) {
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this.updateToolTitle( name );
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}
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};
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/**
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* Update the title of a tool.
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*
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* @param {string} name Tool name
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* @chainable
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*/
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ve.ui.ToolGroup.prototype.updateToolTitle = function ( name ) {
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var tool, trigger, labelMessage, labelText,
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showTitle = this.constructor.static.showTitle,
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showTrigger = this.constructor.static.showTrigger;
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tool = this.tools[name];
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if ( tool ) {
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labelText = '';
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if ( showTitle ) {
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labelMessage = tool.constructor.static.titleMessage;
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if ( labelMessage ) {
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labelText += ve.msg( labelMessage );
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}
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}
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if ( showTrigger ) {
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trigger = ve.ui.triggerRegistry.lookup( tool.constructor.static.name );
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if ( trigger ) {
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labelText += ' [' + trigger.getMessage() + ']';
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}
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}
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tool.setTitle( labelText );
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}
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return this;
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};
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/**
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* Get the toolbar this group is in.
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*
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* @return {ve.ui.Toolbar} Toolbar of group
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*/
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ve.ui.ToolGroup.prototype.getToolbar = function () {
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return this.toolbar;
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};
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/**
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* Add and remove tools based on configuration.
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*
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* @method
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*/
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ve.ui.ToolGroup.prototype.populate = function () {
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var i, len, name, tool,
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names = {},
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add = [],
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remove = [],
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list = ve.ui.toolFactory.getTools( this.include, this.exclude, this.promote, this.demote );
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// Build a list of needed tools
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for ( i = 0, len = list.length; i < len; i++ ) {
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name = list[i];
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if ( this.toolbar.isToolAvailable( name ) ) {
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tool = this.tools[name];
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if ( !tool ) {
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// Auto-initialize tools on first use
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this.tools[name] = tool = ve.ui.toolFactory.create( name, this.toolbar );
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this.updateToolTitle( name );
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}
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this.toolbar.reserveTool( name );
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add.push( tool );
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names[name] = true;
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}
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}
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// Remove tools that are no longer needed
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for ( name in this.tools ) {
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if ( !names[name] ) {
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this.tools[name].destroy();
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this.toolbar.releaseTool( name );
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remove.push( this.tools[name] );
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delete this.tools[name];
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}
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}
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if ( remove.length ) {
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this.removeItems( remove );
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}
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// Update emptiness state
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if ( add.length ) {
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this.$.removeClass( 've-ui-toolGroup-empty' );
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} else {
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this.$.addClass( 've-ui-toolGroup-empty' );
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}
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// Re-add tools (moving existing ones to new locations)
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this.addItems( add );
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};
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/**
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* Destroy tool group.
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*
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* @method
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*/
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ve.ui.ToolGroup.prototype.destroy = function () {
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var name;
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this.clearItems();
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ve.ui.toolFactory.disconnect( this );
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for ( name in this.tools ) {
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this.toolbar.releaseTool( name );
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this.tools[name].disconnect( this ).destroy();
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delete this.tools[name];
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}
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this.$.remove();
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};
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