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https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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e6f48c5c93
Because the former isn't a real word. Change-Id: Ie6ed15f9e390b357bbaa768b57f3c3fd7cf21181
95 lines
2.1 KiB
JavaScript
95 lines
2.1 KiB
JavaScript
/*!
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* VisualEditor UserInterface OutlineItemWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Creates an ve.ui.OutlineItemWidget object.
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*
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* @class
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* @extends ve.ui.OptionWidget
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*
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* @constructor
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* @param {Mixed} data Item data
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* @param {Object} [config] Configuration options
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* @cfg {number} [level] Indentation level
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* @cfg {boolean} [moveable] Allow modification from outline controls
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*/
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ve.ui.OutlineItemWidget = function VeUiOutlineItemWidget( data, config ) {
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// Config intialization
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config = config || {};
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// Parent constructor
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ve.ui.OptionWidget.call( this, data, config );
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// Properties
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this.level = 0;
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this.moveable = !!config.moveable;
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// Initialization
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this.$.addClass( 've-ui-outlineItemWidget' );
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this.setLevel( config.level );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.OutlineItemWidget, ve.ui.OptionWidget );
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/* Static Properties */
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ve.ui.OutlineItemWidget.static.highlightable = false;
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ve.ui.OutlineItemWidget.static.scrollIntoViewOnSelect = true;
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ve.ui.OutlineItemWidget.static.levelClass = 've-ui-outlineItemWidget-level-';
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ve.ui.OutlineItemWidget.static.levels = 3;
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/* Methods */
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/**
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* Check if item is moveable.
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*
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* Moveablilty is used by outline controls.
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*
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* @returns {boolean} Item is moveable
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*/
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ve.ui.OutlineItemWidget.prototype.isMoveable = function () {
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return this.moveable;
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};
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/**
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* Get indentation level.
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*
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* @returns {number} Indentation level
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*/
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ve.ui.OutlineItemWidget.prototype.getLevel = function () {
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return this.level;
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};
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/**
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* Set indentation level.
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*
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* @method
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* @param {number} [level=0] Indentation level, in the range of [0,#maxLevel]
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* @chainable
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*/
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ve.ui.OutlineItemWidget.prototype.setLevel = function ( level ) {
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var levels = this.constructor.static.levels,
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levelClass = this.constructor.static.levelClass,
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i = levels;
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this.level = level ? Math.max( 0, Math.min( levels - 1, level ) ) : 0;
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while ( i-- ) {
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if ( this.level === i ) {
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this.$.addClass( levelClass + i );
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} else {
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this.$.removeClass( levelClass + i );
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}
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}
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return this;
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};
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