mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 08:34:54 +00:00
8b09dd7650
By removing the transaction listeners from surface fragments we no longer have to make sure they are always manually destroyed. In order to retain the functionality of having fragments update with transactions elsewhere we keep a pointer to a place in the new complete history stack in the surface. The complete history stack records all transactions, even undone ones. Whenever getRange is called we replay all transactions in the complete history (in the correct order) since the fragment was last updated. Also in this commit: * Updated Format/IndentationAction to test undo(). This increases coverage of surface fragment behaviour. * .range is always accessed by .getRange now, although as an optimisation we can use the noCopy mode when we a sure the returned range will not be modified. * Added undo test to .update (previously .onTransact) Bug: 47343 Change-Id: I9e9818da1baa8319a3002f6d74fd1aad6732a8f5
344 lines
7.5 KiB
JavaScript
344 lines
7.5 KiB
JavaScript
/*!
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* VisualEditor UserInterface Context class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface context.
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*
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* @class
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*
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* @constructor
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* @param {ve.Surface} surface
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*/
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ve.ui.Context = function VeUiContext( surface ) {
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// Properties
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this.surface = surface;
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this.inspectors = {};
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this.visible = false;
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this.showing = false;
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this.selecting = false;
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this.relocating = false;
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this.selection = null;
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this.toolbar = null;
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this.$ = $( '<div>' );
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this.popup = new ve.ui.PopupWidget();
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this.$menu = $( '<div>' );
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this.inspectors = new ve.ui.WindowSet( surface, ve.ui.inspectorFactory );
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// Initialization
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this.$.addClass( 've-ui-context' ).append( this.popup.$ );
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this.inspectors.$.addClass( 've-ui-context-inspectors' );
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this.popup.$body.append(
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this.$menu.addClass( 've-ui-context-menu' ),
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this.inspectors.$.addClass( 've-ui-context-inspectors' )
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);
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// Events
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this.surface.getModel().addListenerMethods( this, {
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'change': 'onChange'
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} );
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this.surface.getView().addListenerMethods( this, {
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'selectionStart': 'onSelectionStart',
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'selectionEnd': 'onSelectionEnd',
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'relocationStart': 'onRelocationStart',
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'relocationEnd': 'onRelocationEnd'
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} );
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this.inspectors.addListenerMethods( this, {
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'setup': 'onInspectorSetup',
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'open': 'onInspectorOpen',
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'close': 'onInspectorClose'
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} );
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$( window ).on( {
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'resize': ve.bind( this.update, this ),
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'focus': ve.bind( this.onWindowFocus, this )
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} );
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};
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/* Methods */
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/**
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* Handle change events on the model.
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*
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* Changes are ignored while the user is selecting text.
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*
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* @method
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* @param {ve.dm.Transaction[]} transactions Change transactions
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* @param {ve.Range} selection Change selection
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*/
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ve.ui.Context.prototype.onChange = function ( transactions, selection ) {
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if ( selection && selection.start === 0 ) {
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return;
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}
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if ( selection && !this.selecting && !this.draggingAndDropping ) {
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this.update();
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}
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};
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/**
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* Handle selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionStart = function () {
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this.selecting = true;
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this.hide();
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};
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/**
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* Handle selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionEnd = function () {
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this.selecting = false;
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if ( !this.relocating ) {
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this.update();
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}
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};
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/**
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* Handle selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onRelocationStart = function () {
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this.relocating = true;
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this.hide();
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};
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/**
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* Handle selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onRelocationEnd = function () {
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this.relocating = false;
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this.update();
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};
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/**
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* Handle window focus events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onWindowFocus = function () {
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this.hide();
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};
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/**
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* Handle an inspector being setup.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been setup
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*/
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ve.ui.Context.prototype.onInspectorSetup = function () {
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this.selection = this.surface.getModel().getSelection();
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};
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/**
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* Handle an inspector being opened.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been opened
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*/
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ve.ui.Context.prototype.onInspectorOpen = function () {
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// Transition between menu and inspector
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this.show( true );
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};
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/**
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* Handle an inspector being closed.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been opened
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* @param {boolean} accept Changes have been accepted
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*/
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ve.ui.Context.prototype.onInspectorClose = function () {
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this.update();
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};
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/**
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* Gets the surface the context is being used in.
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*
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* @method
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* @returns {ve.Surface} Surface of context
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*/
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ve.ui.Context.prototype.getSurface = function () {
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return this.surface;
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};
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/**
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* Destroy the context, removing all DOM elements.
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*
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* @method
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* @returns {ve.ui.Context} Context UserInterface
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* @chainable
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*/
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ve.ui.Context.prototype.destroy = function () {
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this.$.remove();
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return this;
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};
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/**
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* Updates the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.update = function () {
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var i, nodes, views,
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fragment = this.surface.getModel().getFragment( null, false ),
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selection = fragment.getRange(),
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inspector = this.inspectors.getCurrent();
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if ( inspector && selection.equals( this.selection ) ) {
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// There's an inspector, and the selection hasn't changed, update the position
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this.show();
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} else {
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// No inspector is open, or the selection has changed, show a menu of available inspectors
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views = ve.ui.viewRegistry.getViewsForAnnotations( fragment.getAnnotations() );
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nodes = fragment.getLeafNodes();
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for ( i = 0; i < nodes.length; i++ ) {
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if ( nodes[i].range && nodes[i].range.isCollapsed() ) {
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nodes.splice( i, 1 );
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i--;
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}
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}
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if ( nodes.length === 1 ) {
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views = views.concat( ve.ui.viewRegistry.getViewsForNode( nodes[0].node ) );
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}
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for ( i = 0; i < views.length; i++ ) {
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if ( !ve.ui.toolFactory.lookup( views[i] ) ) {
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views.splice( i, 1 );
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i--;
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}
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}
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if ( views.length ) {
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// There's at least one inspectable annotation, build a menu and show it
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this.$menu.empty();
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if ( this.toolbar ) {
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this.toolbar.destroy();
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}
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this.toolbar = new ve.ui.Toolbar(
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$( '<div class="ve-ui-context-toolbar"></div>' ),
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this.surface,
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[{ 'name': 'inspectors', 'items' : views }]
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);
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this.$menu.append( this.toolbar.$ );
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this.show();
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} else if ( this.visible ) {
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// Nothing to inspect
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this.hide();
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}
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}
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// Remember selection for next time
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this.selection = selection.clone();
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return this;
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};
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/**
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* Updates the position and size.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.updateDimensions = function ( transition ) {
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var position, $container,
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inspector = this.inspectors.getCurrent();
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// Get cursor position
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position = ve.ce.Surface.getSelectionRect().end;
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if ( position ) {
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$container = inspector ? this.inspectors.$ : this.$menu;
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this.$.css( { 'left': position.x, 'top': position.y } );
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this.popup.display(
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position.x,
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position.y,
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$container.outerWidth( true ),
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$container.outerHeight( true ),
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transition
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);
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}
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return this;
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};
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/**
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* Shows the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.show = function ( transition ) {
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var inspector = this.inspectors.getCurrent();
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if ( !this.showing ) {
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this.showing = true;
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this.$.show();
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// Show either inspector or menu
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if ( inspector ) {
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this.$menu.hide();
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this.inspectors.$.show();
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inspector.$.css( 'opacity', 0 );
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// Update size and fade the inspector in after animation is complete
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setTimeout( ve.bind( function () {
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inspector.fitHeightToContents();
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this.updateDimensions( transition );
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inspector.$.css( 'opacity', 1 );
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}, this ), 200 );
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} else {
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this.inspectors.$.hide();
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this.$menu.show();
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}
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this.updateDimensions( transition );
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this.visible = true;
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this.showing = false;
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}
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return this;
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};
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/**
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* Hides the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.hide = function () {
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var inspector = this.inspectors.getCurrent();
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if ( inspector ) {
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// This will recurse, but inspector will be undefined next time
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inspector.close( 'hide' );
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return this;
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}
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this.inspectors.$.hide();
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this.$menu.hide();
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this.$.hide();
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this.visible = false;
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return this;
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};
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/**
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* Opens a given inspector.
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*
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* @method
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* @param {string} name Symbolic name of inspector
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* @chainable
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*/
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ve.ui.Context.prototype.openInspector = function ( name ) {
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this.inspectors.open( name );
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return this;
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};
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