mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
d2dfb9ac4f
* Move and rename generic parts of ve.ui to OO.ui * We now have a UI test suite because ve.Element (outside ve.ui) is now part of oojs-ui, so it needs a test suite. * Added to the MW test run (just like we do for unicodejs). * Updated csslint config (also added ve-mw and syntaxhighlight which were missing). oojs-ui still depends on the TriggerRegistry in VE, this is addressed in a follow-up commit. Change-Id: Iec147155c1ddf20b73a4d15d87b8742207032312
149 lines
3.3 KiB
JavaScript
149 lines
3.3 KiB
JavaScript
/*!
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* ObjectOriented UserInterface WindowSet class.
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*
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* @copyright 2011-2013 OOJS Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Set of mutually exclusive windows.
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*
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* @class
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* @extends OO.ui.Element
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* @mixins OO.EventEmitter
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*
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* @constructor
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* @param {OO.Factory} factory Window factory
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* @param {Object} [config] Configuration options
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*/
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OO.ui.WindowSet = function OoUiWindowSet( factory, config ) {
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// Parent constructor
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OO.ui.Element.call( this, config );
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// Mixin constructors
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OO.EventEmitter.call( this );
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// Properties
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this.factory = factory;
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this.windows = {};
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this.currentWindow = null;
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// Initialization
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this.$.addClass( 'oo-ui-windowSet' );
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};
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/* Inheritance */
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OO.inheritClass( OO.ui.WindowSet, OO.ui.Element );
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OO.mixinClass( OO.ui.WindowSet, OO.EventEmitter );
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/* Events */
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/**
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* @event setup
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* @param {OO.ui.Window} win Window that's been setup
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*/
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/**
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* @event open
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* @param {OO.ui.Window} win Window that's been opened
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*/
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/**
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* @event close
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* @param {OO.ui.Window} win Window that's been closed
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* @param {string} action Action that caused the window to be closed
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*/
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/* Methods */
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/**
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* Handle a window being setup.
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*
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* @method
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* @param {OO.ui.Window} win Window that's been setup
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* @fires setup
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*/
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OO.ui.WindowSet.prototype.onWindowSetup = function ( win ) {
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this.emit( 'setup', win );
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};
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/**
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* Handle a window being opened.
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*
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* @method
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* @param {OO.ui.Window} win Window that's been opened
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* @fires open
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*/
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OO.ui.WindowSet.prototype.onWindowOpen = function ( win ) {
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this.currentWindow = win;
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this.emit( 'open', win );
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};
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/**
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* Handle a window being closed.
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*
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* @method
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* @param {OO.ui.Window} win Window that's been opened
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* @param {boolean} accept Changes have been accepted
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* @fires close
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*/
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OO.ui.WindowSet.prototype.onWindowClose = function ( win, accept ) {
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this.currentWindow = null;
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this.emit( 'close', win, accept );
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};
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/**
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* Get the current window.
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*
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* @method
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* @returns {OO.ui.Window} Current window
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*/
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OO.ui.WindowSet.prototype.getCurrent = function () {
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return this.currentWindow;
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};
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/**
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* Return a given window.
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*
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* @param {string} name Symbolic name of window
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* @param {Object} [config] Configuration options to be sent to the window class constructor
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* @return {OO.ui.Window} Window with specified name
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*/
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OO.ui.WindowSet.prototype.getWindow = function ( name, config ) {
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var win;
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if ( !this.factory.lookup( name ) ) {
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throw new Error( 'Unknown window: ' + name );
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}
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if ( this.currentWindow ) {
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throw new Error( 'Cannot open another window while another one is active' );
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}
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if ( !( name in this.windows ) ) {
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win = this.windows[name] = this.factory.create( name, this, config );
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win.connect( this, {
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'setup': ['onWindowSetup', win],
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'open': ['onWindowOpen', win],
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'close': ['onWindowClose', win]
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} );
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this.$.append( win.$ );
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win.getFrame().load();
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}
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return this.windows[name];
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};
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/**
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* Opens a given window.
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*
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* Any already open dialog will be closed.
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*
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* @param {string} name Symbolic name of window
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* @param {Object} [config] Config options to be sent to the window class constructor
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* @chainable
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*/
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OO.ui.WindowSet.prototype.open = function ( name, config ) {
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this.getWindow( name, config ).open();
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return this;
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};
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