mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-29 08:34:54 +00:00
2108030cfd
Also removed ve.ce.Surface.prototype.adjustCursor because it is not being used anymore Change-Id: Ib7dd8f4f6eaa688995d33247600875a45fc5a602
161 lines
4.5 KiB
JavaScript
161 lines
4.5 KiB
JavaScript
/*!
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* VisualEditor ContentEditable Document class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* ContentEditable document.
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*
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* @class
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* @extends ve.Document
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* @constructor
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* @param {ve.dm.Document} model Model to observe
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*/
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ve.ce.Document = function VeCeDocument( model, surface ) {
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// Parent constructor
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ve.Document.call( this, new ve.ce.DocumentNode( model.getDocumentNode(), surface ) );
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// Properties
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this.model = model;
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};
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/* Inheritance */
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ve.inheritClass( ve.ce.Document, ve.Document );
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/* Methods */
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/**
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* Get a node a an offset.
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*
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* @method
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* @param {number} offset Offset to get node at
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* @returns {ve.ce.Node} Node at offset
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*/
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ve.ce.Document.prototype.getNodeFromOffset = function ( offset ) {
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var node = this.documentNode.getNodeFromOffset( offset );
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if ( node && !node.canHaveChildren() ) {
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node = node.getParent();
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}
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return node;
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};
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/**
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* Get a slug a an offset.
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*
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* @method
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* @param {number} offset Offset to get slug at
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* @returns {jQuery} Slug at offset
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*/
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ve.ce.Document.prototype.getSlugAtOffset = function ( offset ) {
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var node = this.getNodeFromOffset( offset );
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return node ? node.getSlugAtOffset( offset ) : null;
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};
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/**
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* Configuration for getSiblingWordBoundary method.
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*/
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ve.ce.Document.static.siblingWordBoundaryConfig = {
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'default' : {
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'left' : {
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'boundary' : { 'text' : true, 'space' : true },
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'space' : { 'text' : true, 'boundary' : true }
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},
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'right' : {
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'boundary' : { 'text' : true, 'space' : true },
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'space' : { 'text' : true, 'boundary' : true }
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}
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},
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'ie' : {
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'left' : {
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'space' : { 'text' : true, 'boundary' : true }
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},
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'right' : {
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'text' : { 'space' : true },
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'boundary' : { 'space' : true }
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}
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}
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};
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/**
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* Get the nearest word boundary.
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*
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* @method
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* @param {number} offset Offset to start from
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* @param {number} [direction] Direction to prefer matching offset in, -1 for left and 1 for right
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* @returns {number} Nearest word boundary
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*/
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ve.ce.Document.prototype.getSiblingWordBoundary = function ( offset, direction ) {
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var config = ve.ce.Document.static.siblingWordBoundaryConfig,
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pattern = ve.dm.SurfaceFragment.static.wordBoundaryPattern,
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data = this.model.data,
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i = direction > 0 ? offset : offset - 1,
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inc = direction > 0 ? 1 : -1,
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oneChar, prevType, nextType;
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if ( !data[i] || data[i].type !== undefined ) {
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return this.getRelativeOffset( offset, direction, 'character' );
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} else {
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config = $.browser.msie ? config.ie : config.default;
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config = direction > 0 ? config.right : config.left;
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do {
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if ( data[i].type !== undefined ) {
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break;
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} else {
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oneChar = typeof data[i] === 'string' ? data[i] : data[i][0];
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if ( oneChar === ' ' ) {
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nextType = 'space';
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} else if ( pattern.test( oneChar ) ) {
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nextType = 'boundary';
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} else {
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nextType = 'text';
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}
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if ( prevType && prevType !== nextType ) {
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if ( config[prevType] && nextType in config[prevType] ) {
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prevType = nextType;
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continue;
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} else {
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break;
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}
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}
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prevType = nextType;
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}
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} while ( data[i += inc] );
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return i + ( inc > 0 ? 0 : 1 );
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}
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};
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/**
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* Get the relative word or character boundary.
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*
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* @method
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* @param {number} offset Offset to start from
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* @param {number} [direction] Direction to prefer matching offset in, -1 for left and 1 for right
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* @param {string} [unit] Unit [word|character]
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* @returns {number} Relative offset
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*/
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ve.ce.Document.prototype.getRelativeOffset = function ( offset, direction, unit ) {
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var bias, relativeContentOffset, relativeStructuralOffset;
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if ( unit === 'word' ) { // word
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return this.getSiblingWordBoundary( offset, direction );
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} else { // character
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bias = direction > 0 ? 1 : -1;
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relativeContentOffset = this.model.getRelativeContentOffset( offset, direction );
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relativeStructuralOffset = this.model.getRelativeStructuralOffset( offset + bias, direction, true );
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// Check if we've moved into a slug
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if ( !!this.getSlugAtOffset( relativeStructuralOffset ) ) {
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// Check if the relative content offset is in the opposite direction we are trying to go
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if ( ( relativeContentOffset - offset < 0 ? -1 : 1 ) !== bias ) {
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// There's nothing past the slug we are already in, stay in it
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return relativeStructuralOffset;
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}
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// There's a slug neaby, go into it if it's closer
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return direction > 0 ?
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Math.min( relativeContentOffset, relativeStructuralOffset ) :
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Math.max( relativeContentOffset, relativeStructuralOffset );
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} else {
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return relativeContentOffset;
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}
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}
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}; |