mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
568e0e5701
This was because Firefox intially puts the selection before the first paragraph, which translates to a model selection of (0,0). Typing with the cursor at that position causes bad things to happen. CE normally fixes up the selection when this happens, but it doesn't do this automatically on initialization. So I added some code to ve.Surface that causes this fixup to happen. Change-Id: I0dcee3a29c1242c49ec30c743f1b69686fbb8436
319 lines
9.2 KiB
JavaScript
319 lines
9.2 KiB
JavaScript
/**
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* VisualEditor Surface class.
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*
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Creates an ve.Surface object.
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*
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* A surface is a top-level object which contains both a surface model and a surface view.
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*
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* @class
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* @constructor
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* @param {String} parent Selector of element to attach to
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* @param {HTMLElement} dom HTML element of document to edit
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* @param {Object} options Configuration options
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*/
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ve.Surface = function VeSurface( parent, dom, options ) {
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// Properties
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this.$ = $( '<div class="ve-surface"></div>' );
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this.documentModel = new ve.dm.Document( ve.dm.converter.getDataFromDom( dom ) );
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this.options = ve.extendObject( true, ve.Surface.defaultOptions, options );
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this.model = new ve.dm.Surface( this.documentModel );
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this.view = new ve.ce.Surface( this.$, this.model, this );
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this.context = new ve.ui.Context( this );
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this.toolbars = {};
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this.commands = {};
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// DOM Changes
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$( parent ).append( this.$ );
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this.$.append(
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// Contain floating content
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$( '<div style="clear: both;"></div>' ),
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// Temporary paste buffer
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// TODO: make 'paste' in surface stateful and remove this attrib
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// TODO: Use a less generic id than "paste", or get rid of the ID alltogether
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$( '<div id="paste" class="paste" contenteditable="true"></div>' )
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);
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// Initialization
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// Propagate to each node information that it is live (attached to the live DOM)
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this.view.getDocument().getDocumentNode().setLive( true );
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this.setupToolbars();
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this.setupCommands();
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this.resetSelection();
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ve.instances.push( this );
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this.model.startHistoryTracking();
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// Turn off native object editing. This must be tried after the surface has been added to DOM.
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try {
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document.execCommand( 'enableObjectResizing', false, false );
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document.execCommand( 'enableInlineTableEditing', false, false );
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} catch ( e ) { /* Silently ignore */ }
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};
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/* Static Members */
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ve.Surface.defaultOptions = {
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'toolbars': {
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'top': {
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'float': true,
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'tools': [
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{ 'name': 'history', 'items' : ['undo', 'redo'] },
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{ 'name': 'textStyle', 'items' : ['format'] },
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{ 'name': 'textStyle', 'items' : ['bold', 'italic', 'link', 'clear'] },
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{ 'name': 'list', 'items' : ['number', 'bullet', 'outdent', 'indent'] }
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]
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}
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},
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// Items can either be symbolic names or objects with trigger and action properties
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'commands': ['bold', 'italic', 'link', 'undo', 'redo', 'indent', 'unindent']
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};
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/* Methods */
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/**
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* Gets a reference to the surface model.
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*
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* @method
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* @returns {ve.dm.Surface} Surface model
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*/
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ve.Surface.prototype.getModel = function () {
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return this.model;
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};
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/**
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* Gets a reference to the document model.
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*
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* @method
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* @returns {ve.dm.Document} Document model
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*/
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ve.Surface.prototype.getDocumentModel = function () {
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return this.documentModel;
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};
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/**
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* Gets a reference to the surface view.
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*
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* @method
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* @returns {ve.ce.Surface} Surface view
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*/
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ve.Surface.prototype.getView = function () {
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return this.view;
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};
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/**
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* Gets a reference to the context user interface.
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*
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* @method
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* @returns {ve.ui.Context} Context user interface
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*/
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ve.Surface.prototype.getContext = function () {
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return this.context;
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};
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/**
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* Fix up the initial selection.
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*
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* Reselect the selection and force a poll. This forces the selection to be something reasonable.
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* In Firefox, the initial selection is (0,0), which causes problems (bug 42277).
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*/
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ve.Surface.prototype.resetSelection = function () {
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this.model.getFragment().select();
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this.view.surfaceObserver.poll();
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};
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/**
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* Executes an action or command.
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*
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* @method
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* @param {String|Command} action Name of action or command object
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* @param {String} [method] Name of method
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* @param {Mixed} [...] Additional arguments for action
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* @returns {Boolean} Action or command was executed
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*/
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ve.Surface.prototype.execute = function ( action, method ) {
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var trigger, obj, ret;
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if ( action instanceof ve.Command ) {
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trigger = action.toString();
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if ( trigger in this.commands ) {
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return this.execute.apply( this, this.commands[trigger] );
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}
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} else if ( typeof action === 'string' && typeof method === 'string' ) {
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// Validate method
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if ( ve.actionFactory.doesActionSupportMethod( action, method ) ) {
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// Create an action object and execute the method on it
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obj = ve.actionFactory.create( action, this );
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ret = obj[method].apply( obj, Array.prototype.slice.call( arguments, 2 ) );
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return ret === undefined || !!ret;
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}
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}
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return false;
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};
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/**
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* Adds all commands from initialization options.
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*
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* Commands must be registered through {ve.commandRegsitry} prior to constructing the surface.
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*
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* @method
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* @param {String[]} commands Array of symbolic names of registered commands
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*/
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ve.Surface.prototype.setupCommands = function () {
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var i, iLen, j, jLen, triggers, trigger, command,
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commands = this.options.commands;
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for ( i = 0, iLen = commands.length; i < iLen; i++ ) {
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command = ve.commandRegistry.lookup( commands[i] );
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if ( !command ) {
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throw new Error( 'No command registered by that name: ' + commands[i] );
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}
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triggers = command.trigger;
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if ( !ve.isArray( triggers ) ) {
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triggers = [triggers];
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}
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for ( j = 0, jLen = triggers.length; j < jLen; j++ ) {
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// Normalize
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trigger = ( new ve.Command( triggers[j] ) ).toString();
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// Validate
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if ( trigger.length === 0 ) {
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throw new Error( 'Incomplete command: ' + triggers[j] );
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}
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this.commands[trigger] = command.action;
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}
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}
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};
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/**
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* Initializes the toolbar.
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*
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* This method uses {this.options} for it's configuration.
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*
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* @method
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*/
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ve.Surface.prototype.setupToolbars = function () {
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var name, config, toolbar,
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toolbars = this.options.toolbars;
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for ( name in toolbars ) {
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config = toolbars[name];
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if ( ve.isPlainObject( config ) ) {
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this.toolbars[name] = toolbar = { '$': $( '<div class="ve-ui-toolbar"></div>' ) };
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if ( name === 'top' ) {
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// Add extra sections to the toolbar
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toolbar.$.append(
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'<div class="ve-ui-actions"></div>' +
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'<div style="clear:both"></div>' +
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'<div class="ve-ui-toolbar-shadow"></div>'
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);
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// Wrap toolbar for floating
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toolbar.$wrapper = $( '<div class="ve-ui-toolbar-wrapper"></div>' )
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.append( this.toolbars[name].$ );
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// Add toolbar to surface
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this.$.before( toolbar.$wrapper );
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if ( 'float' in config && config.float === true ) {
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// Float top toolbar
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this.floatTopToolbar();
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}
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}
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toolbar.instance = new ve.ui.Toolbar( toolbar.$, this, config.tools );
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}
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}
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};
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/*
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* Overlays the toolbar to the top of the screen when it would normally be out of view.
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*
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* TODO: Determine if this would be better in ui.toolbar vs here.
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* TODO: This needs to be refactored so that it only works on the main editor top tool bar.
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*
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* @method
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*/
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ve.Surface.prototype.floatTopToolbar = function () {
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if ( !this.toolbars.top ) {
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return;
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}
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var $wrapper = this.toolbars.top.$wrapper,
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$toolbar = this.toolbars.top.$,
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$window = $( window );
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$window.on( {
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'resize': function () {
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if ( $wrapper.hasClass( 've-ui-toolbar-wrapper-floating' ) ) {
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var toolbarsOffset = $wrapper.offset(),
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left = toolbarsOffset.left,
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right = $window.width() - $wrapper.outerWidth() - left;
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$toolbar.css( {
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'left': left,
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'right': right
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} );
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}
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},
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'scroll': function () {
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var left, right,
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toolbarsOffset = $wrapper.offset(),
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$editorDocument = $wrapper.parent().find('.ve-surface .ve-ce-documentNode'),
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$lastBranch = $editorDocument.children( '.ve-ce-branchNode:last' );
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if ( $window.scrollTop() > toolbarsOffset.top ) {
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left = toolbarsOffset.left;
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right = $window.width() - $wrapper.outerWidth() - left;
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// If not floating, set float
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if ( !$wrapper.hasClass( 've-ui-toolbar-wrapper-floating' ) ) {
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$wrapper
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.css( 'height', $wrapper.height() )
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.addClass( 've-ui-toolbar-wrapper-floating' );
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$toolbar.css( {
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'left': left,
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'right': right
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} );
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} else {
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// Toolbar is floated
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if (
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// There's at least one branch
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$lastBranch.length &&
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// Toolbar is at or below the top of last node in the document
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$window.scrollTop() + $toolbar.height() >= $lastBranch.offset().top
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) {
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if ( !$wrapper.hasClass( 've-ui-toolbar-wrapper-bottom' ) ) {
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$wrapper
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.removeClass( 've-ui-toolbar-wrapper-floating' )
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.addClass( 've-ui-toolbar-wrapper-bottom' );
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$toolbar.css({
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'top': $window.scrollTop() + 'px',
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'left': left,
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'right': right
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});
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}
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} else { // Unattach toolbar
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if ( $wrapper.hasClass( 've-ui-toolbar-wrapper-bottom' ) ) {
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$wrapper
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.removeClass( 've-ui-toolbar-wrapper-bottom' )
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.addClass( 've-ui-toolbar-wrapper-floating' );
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$toolbar.css( {
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'top': 0,
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'left': left,
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'right': right
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} );
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}
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}
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}
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} else { // Return toolbar to top position
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if (
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$wrapper.hasClass( 've-ui-toolbar-wrapper-floating' ) ||
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$wrapper.hasClass( 've-ui-toolbar-wrapper-bottom' )
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) {
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$wrapper.css( 'height', 'auto' )
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.removeClass( 've-ui-toolbar-wrapper-floating' )
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.removeClass( 've-ui-toolbar-wrapper-bottom' );
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$toolbar.css( {
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'top': 0,
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'left': 0,
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'right': 0
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} );
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}
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}
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}
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} );
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};
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