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https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
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c472b2fe4a
ve.ui.Surface.js * Make local overlay a child of ve-ui-surface and a sibling to ve-ce-surface elements. ** This keeps local overlays relative to their surface and eliminates the need for insane z-indexes. ve.ui.PopupWidget.js * PopupWidget boundaries are now relative to ve-ce-surface and no longer protrude out ve.ce.Node.css, ve.ui.Window.css * Removal or replacement of insane z-indexes. ve.ce.FocusableNode.js, ve.ce.ProtectedNode.js, ve.ce.ResizableNode.js, ve.ui.Context.js * Translate offsets from local overlay ve.init.mw.ViewPageTarget-monobook.css, ve.init.mw.ViewPageTarget-vector.css * Skin specific z-indexes for global overlay ve.init.mw.ViewPageTarget.js * Applied direction specific mw class to ce.Surface vs ui.Surface to prevent mw content styles from being applied to ui elements. ve.ui.Dialog.css * Adjustments to surface inside of dialog so that relative offsets for local overlays can be properly calculated. ve.ui.Surface.css * Explicitly force .ve-ui-surface to be relative so that it's children can be relatively positioned. ve.ui.Widget.css * Removal of unnecessary font-size properties now that local overlay is sibling of surface. ve.js * Added get relative position helper method to translate position offsets from target parent Bug: 50241 Change-Id: Ibadce404a2286bc5dcec48f0d9da89004dbbd867
104 lines
2.4 KiB
JavaScript
104 lines
2.4 KiB
JavaScript
/*!
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* VisualEditor UserInterface TextInputMenuWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Creates an ve.ui.TextInputMenuWidget object.
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*
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* @class
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* @extends ve.ui.MenuWidget
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*
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* @constructor
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* @param {ve.ui.TextInputWidget} input Text input widget to provide menu for
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* @param {Object} [config] Config options
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* @cfg {jQuery} [$container=input.$] Element to render menu under
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*/
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ve.ui.TextInputMenuWidget = function VeUiTextInputMenuWidget( input, config ) {
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// Parent constructor
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ve.ui.MenuWidget.call( this, config );
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// Properties
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this.input = input;
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this.$container = config.$container || this.input.$;
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this.onWindowResizeHandler = ve.bind( this.onWindowResize, this );
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// Initialization
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this.$.addClass( 've-ui-textInputMenuWidget' );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.TextInputMenuWidget, ve.ui.MenuWidget );
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/* Methods */
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/**
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* Handle window resize event.
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*
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* @method
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* @param {jQuery.Event} e Window resize event
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*/
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ve.ui.TextInputMenuWidget.prototype.onWindowResize = function () {
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this.position();
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};
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/**
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* Shows the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.TextInputMenuWidget.prototype.show = function () {
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// Parent method
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ve.ui.MenuWidget.prototype.show.call( this );
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this.position();
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$( this.getElementWindow() ).on( 'resize', this.onWindowResizeHandler );
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return this;
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};
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/**
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* Hides the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.TextInputMenuWidget.prototype.hide = function () {
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// Parent method
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ve.ui.MenuWidget.prototype.hide.call( this );
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$( this.getElementWindow() ).off( 'resize', this.onWindowResizeHandler );
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return this;
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};
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/**
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* Positions the menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.TextInputMenuWidget.prototype.position = function () {
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var frameOffset,
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$container = this.$container,
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dimensions = $container.offset();
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// Position under input
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dimensions.top += $container.height();
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dimensions.width = $container.width();
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// Compensate for frame position if in a differnt frame
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if ( this.input.$$.frame && this.input.$$.context !== this.$[0].ownerDocument ) {
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frameOffset = ve.Element.getRelativePosition(
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this.input.$$.frame.$, this.$.closest( '.ve-ui-surface' )
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);
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dimensions.left += frameOffset.left;
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dimensions.top += frameOffset.top;
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}
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this.$.css( dimensions );
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return this;
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};
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