mediawiki-extensions-Visual.../modules/ve/ui/ve.ui.Context.js
Trevor Parscal 4192cbc4d5 Window refactor
Changes:

* Cleanup the window API to use more consistent and intuitive methods - we
  now use initialize/setup/teardown instead of
  initialize/onSetup/onOpen/onClose as methods which are overridden, and
  use open/close methods to control the window
* Change events around to have opening/open and closing/close events which
  act as before/after points during the opening/closing process
* Make WindowSet and Context respond to windows being opened, rather than
  opening them directly
* Fix a LinkInspector creation mode bug where the initial text doesn't get
  reset
* Move inspector, a VisualEditor concept, back to VE
* Cleanup naming of SurfaceDialog, SurfaceToolbar, etc. to use shorter
  names, they were given Surface* names when the generic ones were also in
  VE, but now the generic ones are in OO, so they can return to their
  original names

Change-Id: I82c4fed8bcb3fb5630938c8bc4dd9b2d5f1a8c1d
2013-11-08 12:33:25 -08:00

456 lines
12 KiB
JavaScript

/*!
* VisualEditor UserInterface Context class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* UserInterface context.
*
* @class
* @extends OO.ui.Element
*
* @constructor
* @param {ve.ui.Surface} surface
* @param {Object} [config] Configuration options
*/
ve.ui.Context = function VeUiContext( surface, config ) {
// Parent constructor
OO.ui.Element.call( this, config );
// Properties
this.surface = surface;
this.inspectors = {};
this.visible = false;
this.showing = false;
this.hiding = false;
this.selecting = false;
this.inspectorOpening = false;
this.inspectorClosing = false;
this.relocating = false;
this.embedded = false;
this.selection = null;
this.toolbar = null;
this.afterModelSelectTimeout = null;
this.popup = new OO.ui.PopupWidget( {
'$': this.$,
'$container': this.surface.getView().$element
} );
this.$menu = this.$( '<div>' );
this.inspectors = new ve.ui.WindowSet( surface, ve.ui.inspectorFactory );
// Initialization
this.$element.addClass( 've-ui-context' ).append( this.popup.$element );
this.inspectors.$element.addClass( 've-ui-context-inspectors' );
this.popup.$body.append(
this.$menu.addClass( 've-ui-context-menu' ),
this.inspectors.$element.addClass( 've-ui-context-inspectors' )
);
// Events
this.surface.getModel().connect( this, { 'select': 'onModelSelect' } );
this.surface.getView().connect( this, {
'selectionStart': 'onSelectionStart',
'selectionEnd': 'onSelectionEnd',
'relocationStart': 'onRelocationStart',
'relocationEnd': 'onRelocationEnd'
} );
this.inspectors.connect( this, {
'opening': 'onInspectorOpening',
'open': 'onInspectorOpen',
'closing': 'onInspectorClosing',
'close': 'onInspectorClose'
} );
this.$( this.getElementWindow() ).on( {
'resize': ve.bind( this.update, this )
} );
this.$element.add( this.$menu )
.on( 'mousedown', false );
};
/* Inheritance */
OO.inheritClass( ve.ui.Context, OO.ui.Element );
/* Methods */
/**
* Handle selection changes in the model.
*
* Changes are ignored while the user is selecting text or relocating content, apart from closing
* the popup if it's open. While an inspector is opening or closing, all changes are ignored so as
* to prevent inspectors that change the selection from within their open/close handlers from
* causing issues.
*
* The response to selection changes is deferred to prevent close handlers that process
* changes from causing this function to recurse. These responses are also batched for efficiency,
* so that if there are three selection changes in the same tick, afterModelSelect() only runs once.
*
* @method
* @see #afterModelSelect
*/
ve.ui.Context.prototype.onModelSelect = function () {
if ( this.showing || this.hiding || this.inspectorOpening || this.inspectorClosing ) {
clearTimeout( this.afterModelSelectTimeout );
} else {
if ( this.afterModelSelectTimeout === null ) {
this.afterModelSelectTimeout = setTimeout( ve.bind( this.afterModelSelect, this ) );
}
}
};
/**
* Deferred response to one or more select events.
*
* Update the context menu for the new selection, except if the user is selecting or relocating
* content. If the popup is open, close it, even while selecting or relocating.
*/
ve.ui.Context.prototype.afterModelSelect = function () {
this.afterModelSelectTimeout = null;
if ( this.popup.isVisible() ) {
this.hide();
}
// Bypass while dragging
if ( this.selecting || this.relocating ) {
return;
}
this.update();
};
/**
* Handle selection start events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionStart = function () {
this.selecting = true;
this.hide();
};
/**
* Handle selection end events on the view.
*
* @method
*/
ve.ui.Context.prototype.onSelectionEnd = function () {
this.selecting = false;
if ( !this.relocating ) {
this.update();
}
};
/**
* Handle selection start events on the view.
*
* @method
*/
ve.ui.Context.prototype.onRelocationStart = function () {
this.relocating = true;
this.hide();
};
/**
* Handle selection end events on the view.
*
* @method
*/
ve.ui.Context.prototype.onRelocationEnd = function () {
this.relocating = false;
this.update();
};
/**
* Handle an inspector that's being opened.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's being opened
* @param {Object} [config] Inspector opening information
*/
ve.ui.Context.prototype.onInspectorOpening = function () {
this.selection = this.surface.getModel().getSelection();
this.inspectorOpening = true;
};
/**
* Handle an inspector that's been opened.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been opened
* @param {Object} [config] Inspector opening information
*/
ve.ui.Context.prototype.onInspectorOpen = function () {
this.inspectorOpening = false;
this.show( true );
};
/**
* Handle an inspector that's being closed.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's being closed
* @param {Object} [config] Inspector closing information
*/
ve.ui.Context.prototype.onInspectorClosing = function () {
this.inspectorClosing = true;
};
/**
* Handle an inspector that's been closed.
*
* @method
* @param {ve.ui.Inspector} inspector Inspector that's been closed
* @param {Object} [config] Inspector closing information
*/
ve.ui.Context.prototype.onInspectorClose = function () {
this.inspectorClosing = false;
this.update();
};
/**
* Gets the surface the context is being used in.
*
* @method
* @returns {ve.ui.Surface} Surface of context
*/
ve.ui.Context.prototype.getSurface = function () {
return this.surface;
};
/**
* Gets an inspector.
*
* @method
* @param {string} Symbolic name of inspector
* @returns {ve.ui.Inspector|undefined} Inspector or undefined if none exists by that name
*/
ve.ui.Context.prototype.getInspector = function ( name ) {
return this.inspectors.getWindow( name );
};
/**
* Destroy the context, removing all DOM elements.
*
* @method
* @returns {ve.ui.Context} Context UserInterface
* @chainable
*/
ve.ui.Context.prototype.destroy = function () {
this.$element.remove();
return this;
};
/**
* Updates the context menu.
*
* @method
* @param {boolean} [transition=false] Use a smooth transition
* @param {boolean} [repositionOnly=false] The context is only being moved so don't fade in
* @chainable
*/
ve.ui.Context.prototype.update = function ( transition, repositionOnly ) {
var i, nodes, tools, tool,
fragment = this.surface.getModel().getFragment( null, false ),
selection = fragment.getRange(),
inspector = this.inspectors.getCurrentWindow();
if ( inspector && selection.equals( this.selection ) ) {
// There's an inspector, and the selection hasn't changed, update the position
this.show( transition, repositionOnly );
} else {
// No inspector is open, or the selection has changed, show a menu of available inspectors
tools = ve.ui.toolFactory.getToolsForAnnotations( fragment.getAnnotations() );
nodes = fragment.getCoveredNodes();
for ( i = 0; i < nodes.length; i++ ) {
if ( nodes[i].range && nodes[i].range.isCollapsed() ) {
nodes.splice( i, 1 );
i--;
}
}
if ( nodes.length === 1 ) {
tool = ve.ui.toolFactory.getToolForNode( nodes[0].node );
if ( tool ) {
tools.push( tool );
}
}
if ( tools.length ) {
// There's at least one inspectable annotation, build a menu and show it
this.$menu.empty();
if ( this.toolbar ) {
this.toolbar.destroy();
}
this.toolbar = new ve.ui.Toolbar( this.surface );
this.toolbar.setup( [ { 'include' : tools } ] );
this.$menu.append( this.toolbar.$element );
this.show( transition, repositionOnly );
this.toolbar.initialize();
} else if ( this.visible ) {
// Nothing to inspect
this.hide();
}
}
// Remember selection for next time
this.selection = selection.clone();
return this;
};
/**
* Updates the position and size.
*
* @method
* @param {boolean} [transition=false] Use a smooth transition
* @chainable
*/
ve.ui.Context.prototype.updateDimensions = function ( transition ) {
var $node, $container, focusableOffset, focusableWidth, nodePosition, cursorPosition, position,
documentOffset, nodeOffset,
surface = this.surface.getView(),
inspector = this.inspectors.getCurrentWindow(),
focusedNode = surface.getFocusedNode(),
surfaceOffset = surface.$element.offset(),
rtl = this.surface.view.getDir() === 'rtl';
$container = inspector ? this.inspectors.$element : this.$menu;
if ( focusedNode ) {
// We're on top of a node
$node = focusedNode.$focusable || focusedNode.$element;
if ( this.embedded ) {
// Get the position relative to the surface it is embedded in
focusableOffset = OO.ui.Element.getRelativePosition(
$node, this.surface.$element
);
position = { 'y': focusableOffset.top };
// When context is embedded in RTL, it requires adjustments to the relative
// positioning (pop up on the other side):
if ( rtl ) {
position.x = focusableOffset.left;
this.popup.align = 'left';
} else {
focusableWidth = $node.outerWidth();
position.x = focusableOffset.left + focusableWidth;
this.popup.align = 'right';
}
} else {
// The focused node may be in a wrapper, so calculate the offset relative to the document
documentOffset = surface.getDocument().documentNode.$element.offset();
nodeOffset = $node.offset();
nodePosition = {
top: nodeOffset.top - documentOffset.top,
left: nodeOffset.left - documentOffset.left
};
// Get the position of the focusedNode:
position = { 'x': nodePosition.left, 'y': nodePosition.top + $node.outerHeight() };
// When the context is displayed in LTR, it should be on the right of the node
if ( !rtl ) {
position.x += $node.outerWidth();
}
this.popup.align = 'center';
}
} else {
// We're on top of a selected text
// Get the position of the cursor
cursorPosition = surface.getSelectionRect();
if ( !cursorPosition ) {
// The surface apparently isn't selected, so getSelectionRect() returned null.
// This shouldn't happen because the context is only supposed to be displayed in
// response to a selection, but for some reason this does happen in phantomjs.
// We can't update the context position if we don't know where the selection is,
// so just bail.
return this;
}
// Correct for surface offset:
position = {
'x': cursorPosition.end.x - surfaceOffset.left,
'y': cursorPosition.end.y - surfaceOffset.top
};
this.popup.align = 'center';
}
this.$element.css( { 'left': position.x, 'top': position.y } );
this.popup.display(
$container.outerWidth( true ),
$container.outerHeight( true ),
transition
);
return this;
};
/**
* Shows the context menu.
*
* @method
* @param {boolean} [transition=false] Use a smooth transition
* @param {boolean} [repositionOnly=false] The context is only being moved so don't fade in
* @chainable
*/
ve.ui.Context.prototype.show = function ( transition, repositionOnly ) {
var inspector = this.inspectors.getCurrentWindow(),
focusedNode = this.surface.getView().getFocusedNode();
if ( !this.showing && !this.hiding ) {
this.showing = true;
this.$element.show();
this.popup.show();
// Show either inspector or menu
if ( inspector ) {
this.$menu.hide();
this.inspectors.$element.show();
if ( !repositionOnly ) {
inspector.$element.css( 'opacity', 0 );
}
// Update size and fade the inspector in after animation is complete
setTimeout( ve.bind( function () {
inspector.fitHeightToContents();
this.updateDimensions( transition );
inspector.$element.css( 'opacity', 1 );
}, this ), 200 );
} else {
this.inspectors.$element.hide();
this.embedded = (
focusedNode &&
focusedNode.$focusable.outerHeight() > this.$menu.outerHeight() * 2 &&
focusedNode.$focusable.outerWidth() > this.$menu.outerWidth() * 2
);
this.popup.useTail( !this.embedded );
this.$menu.show();
}
this.updateDimensions( transition );
this.visible = true;
this.showing = false;
}
return this;
};
/**
* Hides the context menu.
*
* @method
* @chainable
*/
ve.ui.Context.prototype.hide = function () {
var inspector = this.inspectors.getCurrentWindow();
if ( !this.hiding && !this.showing ) {
this.hiding = true;
if ( inspector ) {
inspector.close( { 'action': 'hide' } );
}
this.popup.hide();
this.$element.hide();
this.visible = false;
this.hiding = false;
}
return this;
};