mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-25 14:56:20 +00:00
2e76271b4e
Prologue: Farewell ve.Editor my good chap… Oh, hey there HTML frames - I didn't see you there! In a world where iframes are outlaws, and symbols like document and window are global, there were more than a few assumptions about which document or window was being used. But fear not - for this commit (probably) tracks them all down, leaving a trail of iframe-compatible awesomeness in its wake. With the great ve.ui.Surface now able to be used inside of iframes, let the reference editing commence. But there, lurking in the darkness is a DM issue so fierce it may take Roan and/or Ed up to 3 whole hours to sort it out. Note to Roan and/or Ed: Editing references seems to work fine, but when saving the page there are "no changes" which is a reasonable indication to the contrary. Objectives: * Make it possible to have multiple surfaces be instantiated, get along nicely, and be embedded inside of iframes if needed. * Make reference content editable within a dialog Approach: * Move what's left of ve.Editor to ve.ui.Surface and essentially obliterate all use of it * Make even more stuff inherit from ve.Element (long live this.$$) * Use the correct document or window anywhere it was being assumed to be the top level one * Resolve stacking order issues by removing the excessive use of z-index and introducing global and local overlay elements for each editor * Add a surface to the reference dialog, load up the reference contents and save them back on apply * Actually destroy what we create in ce and ui surfaces * Add recursive frame offset calculation method to ve.Element * Moved ve.ce.Surface's getSelectionRect method to the prototype Bonus: * Move ve.ce.DocumentNode.css contents to ve.ce.Node.css (not sure why it was separate in the first place, but I'm likely the one to blame) * Fix blatant lies in documentation * Whitespace cleanup here and there * Get rid of ve.ui.Window overlays - not used or needed Change-Id: Iede83e7d24f7cb249b6ba3dc45d770445b862e08
184 lines
4.1 KiB
JavaScript
184 lines
4.1 KiB
JavaScript
/*!
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* VisualEditor UserInterface PopupWidget class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Creates an ve.ui.PopupWidget object.
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*
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* @class
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* @extends ve.ui.Widget
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*
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* @constructor
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* @param {Object} [config] Config options
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* @cfg {boolean} [autoClose=false] Popup auto-closes when it loses focus
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*/
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ve.ui.PopupWidget = function VeUiPopupWidget( config ) {
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// Config intialization
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config = config || {};
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// Parent constructor
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ve.ui.Widget.call( this, config );
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// Properties
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this.visible = false;
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this.$callout = this.$$( '<div>' );
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this.$body = this.$$( '<div>' );
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this.transitionTimeout = null;
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this.align = config.align || 'center';
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this.autoClose = !!config.autoClose;
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// Events
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this.$.add( this.$body ).add( this.$callout )
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.on( 'mousedown', function ( e ) {
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// Cancel only local mousedown events
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return e.target !== this;
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} );
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// Initialization
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if ( this.autoClose ) {
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// Tab index on body so that it may blur
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this.$body.attr( 'tabindex', 1 );
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// Listen for blur events
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this.$body.on( 'blur', ve.bind( this.onPopupBlur, this ) );
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}
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this.$
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.addClass( 've-ui-popupWidget' )
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.append(
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this.$body.addClass( 've-ui-popupWidget-body' ),
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this.$callout.addClass( 've-ui-popupWidget-callout' )
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);
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.PopupWidget, ve.ui.Widget );
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/* Events */
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/**
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* @event hide
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*/
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/* Methods */
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/**
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* Handle blur events.
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*
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* @param {jQuery.Event} e Blur event
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*/
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ve.ui.PopupWidget.prototype.onPopupBlur = function () {
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var $body = this.$body;
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// Find out what is focused after blur
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setTimeout( ve.bind( function () {
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var $focused = $body.find( ':focus' );
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// Is there a focused child element?
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if ( $focused.length > 0 ) {
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// Bind a one off blur event to that focused child element
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$focused.one( 'blur', ve.bind( function () {
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setTimeout( ve.bind( function () {
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if ( $body.find( ':focus' ).length === 0 ) {
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// Be sure focus is not the popup itself.
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if ( $body.is( ':focus' ) ) {
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return;
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}
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// Not a child and not the popup itself, so hide.
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this.hide();
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}
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}, this ), 0 );
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}, this ) );
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} else {
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this.hide();
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}
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}, this ), 0 );
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};
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/**
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* Show the context.
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*
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* @method
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* @chainable
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*/
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ve.ui.PopupWidget.prototype.show = function () {
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this.$.show();
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this.visible = true;
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if ( this.autoClose ) {
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// Focus body so that it may blur
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this.$body.focus();
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}
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return this;
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};
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/**
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* Hide the context.
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*
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* @method
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* @chainable
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*/
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ve.ui.PopupWidget.prototype.hide = function () {
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this.$.hide();
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this.visible = false;
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this.emit( 'hide' );
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return this;
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};
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/**
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* Updates the position and size.
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*
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* @method
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* @chainable
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*/
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ve.ui.PopupWidget.prototype.display = function ( x, y, width, height, transition ) {
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var left, overlapLeft, overlapRight,
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padding = 15;
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switch ( this.align ) {
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case 'left':
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// Inset callout from left
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left = -padding;
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break;
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case 'right':
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// Inset callout from right
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left = -width + padding;
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break;
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default:
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// Place callout in center
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left = -width / 2;
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break;
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}
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// Prevent viewport clipping, using padding between body and popup edges
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overlapRight = this.$$( 'body' ).width() - ( x + ( width + left + ( padding * 2 ) ) );
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overlapLeft = x + ( left - ( padding * 2 ) );
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if ( overlapRight < 0 ) {
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left += overlapRight;
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} else if ( overlapLeft < 0 ) {
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left -= overlapLeft;
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}
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// Prevent transition from being interrupted
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clearTimeout( this.transitionTimeout );
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if ( transition ) {
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// Enable transition
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this.$.addClass( 've-ui-popupWidget-transitioning' );
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// Prevent transitioning after transition is complete
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this.transitionTimeout = setTimeout( ve.bind( function () {
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this.$.removeClass( 've-ui-popupWidget-transitioning' );
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}, this ), 200 );
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} else {
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// Prevent transitioning immediately
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this.$.removeClass( 've-ui-popupWidget-transitioning' );
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}
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// Position body relative to anchor and adjust size
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this.$body.css( {
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'left': left, 'width': width, 'height': height === undefined ? 'auto' : height
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} );
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return this;
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};
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