mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 10:35:48 +00:00
8d33a3de0d
* Made method descriptions imperative: "Do this" rather than "Does this" * Changed use of "this object" to "the object" in method documentation * Added missing documentation * Fixed incorrect documentation * Fixed incorrect debug method names (as in those VeDmClassName tags we add to functions so they make sense when dumped into in the console) * Normalized use of package names throughout * Normalized class descriptions * Removed incorrect @abstract tags * Added missing @method tags * Lots of other minor cleanup Change-Id: I4ea66a2dd107613e2ea3a5f56ff54d675d72957e
174 lines
4.6 KiB
JavaScript
174 lines
4.6 KiB
JavaScript
/*!
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* VisualEditor BranchNode class.
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*
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* @copyright 2011-2012 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* Branch node mixin.
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*
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* Extenders are expected to inherit from ve.Node.
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*
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* Branch nodes are immutable, which is why there are no methods for adding or removing children.
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* DataModel classes will add this functionality, and other subclasses will implement behavior that
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* mimcs changes made to DataModel nodes.
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*
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* @class
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* @abstract
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* @constructor
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* @param {ve.Node[]} children Array of children to add
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*/
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ve.BranchNode = function VeBranchNode( children ) {
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this.children = ve.isArray( children ) ? children : [];
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};
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/* Methods */
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/**
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* Check if the node has children.
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*
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* @method
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* @returns {boolean} Whether the node has children
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*/
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ve.BranchNode.prototype.hasChildren = function () {
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return true;
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};
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/**
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* Get child nodes.
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*
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* @method
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* @returns {ve.Node[]} List of child nodes
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*/
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ve.BranchNode.prototype.getChildren = function () {
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return this.children;
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};
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/**
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* Get the index of a child node.
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*
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* @method
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* @param {ve.dm.Node} node Child node to find index of
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* @returns {number} Index of child node or -1 if node was not found
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*/
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ve.BranchNode.prototype.indexOf = function ( node ) {
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return ve.indexOf( node, this.children );
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};
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/**
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* Set the root node.
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*
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* @method
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* @see ve.Node#setRoot
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* @param {ve.Node} root Node to use as root
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*/
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ve.BranchNode.prototype.setRoot = function ( root ) {
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if ( root === this.root ) {
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// Nothing to do, don't recurse into all descendants
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return;
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}
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this.root = root;
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for ( var i = 0; i < this.children.length; i++ ) {
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this.children[i].setRoot( root );
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}
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};
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/**
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* Set the document the node is a part of.
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*
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* @method
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* @see ve.Node#setDocument
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* @param {ve.Document} root Node to use as root
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*/
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ve.BranchNode.prototype.setDocument = function ( doc ) {
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if ( doc === this.doc ) {
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// Nothing to do, don't recurse into all descendants
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return;
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}
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this.doc = doc;
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for ( var i = 0; i < this.children.length; i++ ) {
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this.children[i].setDocument( doc );
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}
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};
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/**
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* Get a node from an offset.
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*
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* This method is pretty expensive. If you need to get different slices of the same content, get
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* the content first, then slice it up locally.
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*
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* TODO: Rewrite this method to not use recursion, because the function call overhead is expensive
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*
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* @method
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* @param {number} offset Offset get node for
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* @param {boolean} [shallow] Do not iterate into child nodes of child nodes
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* @returns {ve.Node|null} Node at offset, or null if non was found
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*/
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ve.BranchNode.prototype.getNodeFromOffset = function ( offset, shallow ) {
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if ( offset === 0 ) {
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return this;
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}
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// TODO a lot of logic is duplicated in selectNodes(), abstract that into a traverser or something
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if ( this.children.length ) {
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var i, length, nodeLength, childNode,
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nodeOffset = 0;
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for ( i = 0, length = this.children.length; i < length; i++ ) {
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childNode = this.children[i];
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if ( offset === nodeOffset ) {
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// The requested offset is right before childNode,
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// so it's not inside any of this's children, but inside this
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return this;
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}
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nodeLength = childNode.getOuterLength();
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if ( offset >= nodeOffset && offset < nodeOffset + nodeLength ) {
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if ( !shallow && childNode.hasChildren() && childNode.getChildren().length ) {
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return this.getNodeFromOffset.call( childNode, offset - nodeOffset - 1 );
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} else {
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return childNode;
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}
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}
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nodeOffset += nodeLength;
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}
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if ( offset === nodeOffset ) {
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// The requested offset is right before this.children[i],
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// so it's not inside any of this's children, but inside this
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return this;
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}
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}
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return null;
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};
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/**
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* Get the content offset of a node.
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*
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* TODO: Rewrite this method to not use recursion, because the function call overhead is expensive
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*
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* @method
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* @param {ve.Node} node Node to get offset of
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* @returns {number} Offset of node or -1 of node was not found
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*/
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ve.BranchNode.prototype.getOffsetFromNode = function ( node ) {
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if ( node === this ) {
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return 0;
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}
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if ( this.children.length ) {
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var i, length, childOffset, childNode,
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offset = 0;
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for ( i = 0, length = this.children.length; i < length; i++ ) {
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childNode = this.children[i];
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if ( childNode === node ) {
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return offset;
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}
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if ( childNode.canHaveChildren() && childNode.getChildren().length ) {
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childOffset = this.getOffsetFromNode.call( childNode, node );
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if ( childOffset !== -1 ) {
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return offset + 1 + childOffset;
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}
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}
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offset += childNode.getOuterLength();
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}
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}
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return -1;
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};
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