mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 10:35:48 +00:00
9df1a59818
Ed & Roan: Disable editing of references of which we are unable to find the source (e.g. <ref name="x"> without a target, or when the target is currently nested in something we don't yet process such as inside a <references> block or a template). Timo: Improve UI to not be a regular focusable node where the inspector just won't show up but add a not-allowed cursor and explanatory tooltip. James: Fix messages to refer to VisualEditor instead of "the" VisualEditor. Change-Id: Ib2bca092ce13c9187fa8b27ad6a6404cae02aea2
104 lines
2.9 KiB
JavaScript
104 lines
2.9 KiB
JavaScript
/*!
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* VisualEditor UserInterface ToolFactory class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface tool factory.
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*
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* @class
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* @extends ve.Factory
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* @constructor
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*/
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ve.ui.ToolFactory = function VeUiToolFactory() {
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// Parent constructor
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ve.Factory.call( this );
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};
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/* Inheritance */
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ve.inheritClass( ve.ui.ToolFactory, ve.Factory );
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/* Methods */
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/**
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* Get a list of tools from a set of annotations.
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*
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* The most specific tool will be chosen based on inheritance - mostly. The order of being added
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* also matters if the candidate classes aren't all in the same inheritance chain, and since object
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* properties aren't necessarily ordered it's not predictable what the effect of ordering will be.
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*
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* TODO: Add tracking of order of registration using an array and prioritize the most recently
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* registered candidate.
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*
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* @method
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* @param {ve.dm.AnnotationSet} annotations Annotations to be inspected
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* @returns {string[]} Symbolic names of tools that can be used to inspect annotations
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*/
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ve.ui.ToolFactory.prototype.getToolsForAnnotations = function ( annotations ) {
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if ( annotations.isEmpty() ) {
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return [];
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}
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var i, len, annotation, name, tool, candidateTool, candidateToolName,
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arr = annotations.get(),
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matches = [];
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for ( i = 0, len = arr.length; i < len; i++ ) {
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annotation = arr[i];
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candidateTool = null;
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for ( name in this.registry ) {
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tool = this.registry[name];
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if ( tool.static.canEditModel( annotation ) ) {
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if ( !candidateTool || tool.prototype instanceof candidateTool ) {
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candidateTool = tool;
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candidateToolName = name;
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}
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}
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}
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if ( candidateTool ) {
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matches.push( candidateToolName );
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}
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}
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return matches;
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};
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/**
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* Get a tool for a node.
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*
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* The most specific tool will be chosen based on inheritance - mostly. The order of being added
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* also matters if the candidate classes aren't all in the same inheritance chain, and since object
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* properties aren't necessarily ordered it's not predictable what the effect of ordering will be.
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*
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* TODO: Add tracking of order of registration using an array and prioritize the most recently
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* registered candidate.
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*
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* @method
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* @param {ve.dm.Node} node Node to be edited
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* @returns {string|undefined} Symbolic name of tool that can be used to edit node
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*/
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ve.ui.ToolFactory.prototype.getToolForNode = function ( node ) {
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var name, tool, candidateTool, candidateToolName;
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if ( !node.isInspectable() ) {
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return undefined;
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}
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for ( name in this.registry ) {
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tool = this.registry[name];
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if ( tool.static.canEditModel( node ) ) {
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if ( !candidateTool || tool.prototype instanceof candidateTool ) {
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candidateTool = tool;
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candidateToolName = name;
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}
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}
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}
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return candidateToolName;
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};
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/* Initialization */
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ve.ui.toolFactory = new ve.ui.ToolFactory();
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