mirror of
https://gerrit.wikimedia.org/r/mediawiki/extensions/VisualEditor
synced 2024-11-15 18:39:52 +00:00
fb22e4df50
Objective: Refactor menu widgets so that the majority of their code can be reused, and then add an outline widget which shares the same base classes. ve.ui.Dialog.css * Make dialog a fixed width and have a minimum and maximum height while always being centered in the window. * Add style for the outline panel * Add border below the title * Move font-size adjustment to child elements to preserve layout scale ve.ui.Inspector.css * Make inspectors fade in when being opened (will happen after the size transition is complete) * Add initial size for inspector to prevent the default size of the unfinished contents from making it too large while loading ve.ui.Tool.css * Update classes according to changes in labeled widgets ve.ui.Widget.css * Add display: block to widget labels to support use of autoEllipsis on them * Update classes according to changes in labeled widgets * Add styles for new select, option and outline item widgets * Remove unused group and items classes for menu widgets (which are now subclasses of the select widget and no longer have grouping built-in) ve.ui.Window.css.js * Moved selection disabling rules up to the head to prevent selection drawing around the title ve.ui.GroupWidget.js * New widget that manages "items", allowing getting, adding, removing and clearing ve.ui.MenuSectionItemWidget.js * New widget that can be used inside a menu to create an unselectable, unhighlightable item that describes a section of the menu ve.ui.OptionWidget.js * New widget to be used with select widgets, provides select and highlight functionality ve.ui.OutlineItemWidget.js * New widget to be used with outline widgets, extends option and adds support for an icon to be rendered to the left of the label ve.ui.OutlineWidget.js * New widget that provides a vertically stacked list of mutually exclusive options, extends select ve.ui.SelectWidget.js * New widget that implements most of what menu once did, only now it also handles all the events for it's child elements internally ve.ui.MetaDialog.js * Hacked in support for an outline widget in the outline pane * Added classes for styling purposes ve.ui.FormatDropDownTool.js * Modified call to menu item constructor as per changes therein * Reorganized options config to make construction simpler * Changed to setLabel after selecting the item to prevent the label from being changed to the wrong value as a side-effect of setting the item ve.ui.DropDownTool.js * Added $$ in config for menu widget - just in case later on we use a drop-down inside of a frame * Using jQuery .text() method to propagate the selected item's text to the label rather than keeping around a plain text copy of the label in a property ve.ui.Context.js * Improve context/inspector behavior in regards to initial sizing ve.ui.js * Added context property to $$ returned by get$$ so it's easy to get the document object (for event binding) wherever you have a $$ ve.ui.Window.js * Fixed incorrect case for boolean type in comment * Added getFrame method ve.ui.ButtonWidget.js * Removed extra class being set on label ve.ui.LabeledWidget.js * Added class on label * Added fitLabel method which uses autoEllipsis internally ve.ui.MenuItemWidget.js * Moved nearly all of the implementation to option so it could be reused ve.ui.Menu.js * Moved most of the implementation to select and group ve.ui.MWLinkTargetInputWidget * Prevent aborting and re-querying if the value hasn't actually changed * Updated populateMenu method as per changes in menu class *.php * Added links to new files Change-Id: I2271b5cc0554973b13cfbff94caf16901c02caa5
350 lines
7.9 KiB
JavaScript
350 lines
7.9 KiB
JavaScript
/*!
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* VisualEditor UserInterface Context class.
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*
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* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
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* @license The MIT License (MIT); see LICENSE.txt
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*/
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/**
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* UserInterface context.
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*
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* @class
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*
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* @constructor
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* @param {ve.Surface} surface
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*/
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ve.ui.Context = function VeUiContext( surface ) {
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// Properties
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this.surface = surface;
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this.inspectors = {};
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this.visible = false;
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this.showing = false;
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this.selecting = false;
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this.selection = null;
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this.toolbar = null;
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this.inspectors = new ve.ui.WindowSet( surface, ve.ui.inspectorFactory );
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this.$ = $( '<div>' );
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this.$callout = $( '<div>' );
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this.$body = $( '<div>' );
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this.$menu = $( '<div>' );
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// Initialization
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this.inspectors.$.addClass( 've-ui-context-inspectors' );
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this.$
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.addClass( 've-ui-context' )
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.append(
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this.$callout.addClass( 've-ui-context-callout' ),
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this.$body.addClass( 've-ui-context-body' )
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);
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this.$body.append(
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this.$menu.addClass( 've-ui-context-menu' ),
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this.inspectors.$.addClass( 've-ui-context-inspectors' )
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);
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// Events
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this.surface.getModel().addListenerMethods( this, {
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'change': 'onChange'
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} );
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this.surface.getView().addListenerMethods( this, {
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'selectionStart': 'onSelectionStart',
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'selectionEnd': 'onSelectionEnd'
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} );
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this.inspectors.addListenerMethods( this, {
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'setup': 'onInspectorSetup',
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'open': 'onInspectorOpen',
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'close': 'onInspectorClose'
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} );
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$( window ).on( {
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'resize': ve.bind( this.update, this ),
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'focus': ve.bind( this.onWindowFocus, this )
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} );
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};
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/* Methods */
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/**
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* Handle change events on the model.
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*
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* Changes are ignored while the user is selecting text.
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*
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* @method
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* @param {ve.dm.Transaction} tx Change transaction
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* @param {ve.Range} selection Change selection
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*/
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ve.ui.Context.prototype.onChange = function ( tx, selection ) {
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if ( selection && selection.start === 0 ) {
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return;
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}
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if ( selection && !this.selecting ) {
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this.update();
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}
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};
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/**
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* Handle selection start events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionStart = function () {
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this.selecting = true;
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this.hide();
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};
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/**
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* Handle selection end events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onSelectionEnd = function () {
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this.selecting = false;
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this.update();
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};
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/**
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* Handle window focus events on the view.
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*
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* @method
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*/
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ve.ui.Context.prototype.onWindowFocus = function () {
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this.hide();
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};
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/**
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* Handle an inspector being setup.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been setup
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*/
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ve.ui.Context.prototype.onInspectorSetup = function () {
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this.selection = this.surface.getModel().getSelection();
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};
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/**
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* Handle an inspector being opened.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been opened
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*/
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ve.ui.Context.prototype.onInspectorOpen = function () {
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// Transition between menu and inspector
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this.$body.addClass( 've-ui-context-body-transition' );
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this.show();
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};
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/**
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* Handle an inspector being closed.
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*
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* @method
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* @param {ve.ui.Inspector} inspector Inspector that's been opened
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* @param {boolean} accept Changes have been accepted
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*/
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ve.ui.Context.prototype.onInspectorClose = function () {
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var $body = this.$body;
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this.update();
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// Disable transitioning after transition completes
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setTimeout( function () {
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$body.removeClass( 've-ui-context-body-transition' );
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}, 200 );
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};
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/**
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* Gets the surface the context is being used in.
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*
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* @method
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* @returns {ve.Surface} Surface of context
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*/
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ve.ui.Context.prototype.getSurface = function () {
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return this.surface;
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};
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/**
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* Destroy the context, removing all DOM elements.
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*
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* @method
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* @returns {ve.ui.Context} Context UserInterface
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* @chainable
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*/
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ve.ui.Context.prototype.destroy = function () {
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this.$.remove();
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return this;
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};
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/**
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* Updates the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.update = function () {
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var items,
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fragment = this.surface.getModel().getFragment(),
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selection = fragment.getRange(),
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inspector = this.inspectors.getCurrent();
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// If the context about to be moved to a new location, don't transition it's size
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if ( this.selection && this.selection.end !== selection.end ) {
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this.$body.removeClass( 've-ui-context-body-transition' );
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}
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if ( inspector && selection.equals( this.selection ) ) {
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// There's an inspector, and the selection hasn't changed, update the position
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this.show();
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} else {
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// No inspector is open, or the selection has changed, show a menu of available inspectors
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items = ve.ui.inspectorFactory.getInspectorsForAnnotations( fragment.getAnnotations() );
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if ( items.length ) {
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// There's at least one inspectable annotation, build a menu and show it
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this.$menu.empty();
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this.toolbar = new ve.ui.Toolbar(
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$( '<div class="ve-ui-context-toolbar"></div>' ),
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this.surface,
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[{ 'name': 'inspectors', 'items' : items }]
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);
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this.$menu.append( this.toolbar.$ );
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this.show();
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} else if ( this.visible ) {
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// Nothing to inspect
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this.hide();
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}
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}
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// Remember selection for next time
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this.selection = selection.clone();
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return this;
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};
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/**
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* Updates the position and size.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.updateDimensions = function () {
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var position, $container, width, height, bodyWidth, buffer, center, overlapRight, overlapLeft,
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inspector = this.inspectors.getCurrent();
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// Get cursor position
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position = this.surface.getView().getSelectionRect().end;
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if ( position ) {
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// Get additional dimensions
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$container = inspector ? this.inspectors.$ : this.$menu;
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width = $container.outerWidth( true );
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height = $container.outerHeight( true );
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bodyWidth = $( 'body' ).width();
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buffer = ( width / 2 ) + 20;
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overlapRight = bodyWidth - ( position.x + buffer );
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overlapLeft = position.x - buffer;
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center = -( width / 2 );
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// Prevent body from displaying off-screen
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if ( overlapRight < 0 ) {
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center += overlapRight;
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} else if ( overlapLeft < 0 ) {
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center -= overlapLeft;
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}
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// Move to just below the cursor
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this.$.css( { 'left': position.x, 'width': width, 'top': position.y } );
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if ( !this.visible ) {
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this.$body
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.css( { 'width': 0, 'height': 0, 'left': 0 } )
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.addClass( 've-ui-context-body-transition' );
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}
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this.$body.css( { 'left': center, 'width': width, 'height': height } );
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}
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return this;
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};
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/**
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* Shows the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.show = function () {
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var inspector = this.inspectors.getCurrent();
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if ( !this.showing ) {
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this.showing = true;
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this.$.show();
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// Show either inspector or menu
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if ( inspector ) {
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this.$menu.hide();
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this.inspectors.$.show();
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inspector.$.css( 'opacity', 0 );
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// Update size and fade the inspector in after animation is complete
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setTimeout( ve.bind( function () {
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inspector.fitHeightToContents();
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this.updateDimensions();
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inspector.$.css( 'opacity', 1 );
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}, this ), 200 );
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} else {
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this.inspectors.$.hide();
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this.$menu.show();
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}
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this.updateDimensions();
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this.visible = true;
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this.showing = false;
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}
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return this;
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};
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/**
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* Hides the context menu.
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*
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* @method
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* @chainable
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*/
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ve.ui.Context.prototype.hide = function () {
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var inspector = this.inspectors.getCurrent();
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if ( inspector ) {
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// This will recurse, but inspector will be undefined next time
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inspector.close();
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return this;
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}
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this.inspectors.$.hide();
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this.$menu.hide();
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this.$.hide();
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this.visible = false;
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return this;
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};
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/**
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* Opens a given inspector.
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*
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* @method
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* @param {string} name Symbolic name of inspector
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* @chainable
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*/
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ve.ui.Context.prototype.openInspector = function ( name ) {
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this.inspectors.open( name );
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return this;
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};
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/**
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* Closes currently open inspector.
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*
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* @method
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* @param {boolean} remove Remove annotation while closing
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* @chainable
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*/
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ve.ui.Context.prototype.closeInspector = function ( remove ) {
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this.inspectors.close( remove );
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return this;
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};
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