mediawiki-extensions-Visual.../modules/ve/ve.Surface.js
Trevor Parscal 5012ed101b Floating toolbar cleanup
Objective:

Move toolbar floating functionality to ve.init and clean it up

As a bonus:

demo.css
* Fix CSS path to set width of inputs properly

Changes:

demos/ve/index.php
* Allow ve.init.sa.Target to construct it's own surface object

ve.ce.Surface.js
* Move object resizing and table editing disabling commands from ve.Surface
* Add method for getting the currently focused node

ve.init.mw.ViewPageTarget.js
* Remove initializing surface property (now done in parent class)
* Normalize all uses of "setup" to "setUp"
* Replace uses of getDocumentModel with getModel().getDocument()
* Add calls to set up and tear down for toolbar floating

ve.init.mw.Target.js
* Replace uses of getDocumentModel with getModel().getDocument()

ve.init.sa.Target.js
* Move example from ve.Surface
* Change constructor to accept document model
* Create ve.Surface object in constructor
* Add set up for toolbar floating

ve.ui.init.Target.js
* Initialize surface property
* Move and cleanup toolbar floating functionality from ve.Surface

ve.ui.Surface.js
* Remove example now that init.sa creates it's own surface (moved)
* Document options
* Simplify toolbar options and remove the concept of multiple toolbars
* No longer cache the options object
* Move toolbar initialization to constructor
* Change setupCommands to addCommands, making it useful after construction
* Inline selection initialization
* Move and cleanup toolbar floating functionality to ve.ce.Surface
* Reorganize a few methods
* Move toolbar floating to ve.init.Target.js

Change-Id: I393a426e35567d57c048122bf64a83c1ef45e6e8
2013-05-14 12:43:30 -07:00

248 lines
6.7 KiB
JavaScript

/*!
* VisualEditor Surface class.
*
* @copyright 2011-2013 VisualEditor Team and others; see AUTHORS.txt
* @license The MIT License (MIT); see LICENSE.txt
*/
/**
* A surface is a top-level object which contains both a surface model and a surface view.
*
* @class
*
* @constructor
* @param {ve.init.Target} target Integration target to add views to
* @param {HTMLDocument} doc HTML document to edit
* @param {Object} [options] Configuration options
* @cfg {Object[]} [toolbar] List of toolbar group objects with name and items properties, items
* being an array of symbolic tool names
* @cfg {String[]|Object[]} [commands] List of symbolic names of commands in the command registry -
* Commands must be registered through {ve.commandRegistry} prior to constructing a surface that
* uses them
* @cfg {jQuery} [$toolbarWrapper=$('<div>')] Element to append toolbar to
*/
ve.Surface = function VeSurface( target, doc, options ) {
// Options
options = ve.extendObject( true, ve.Surface.defaultOptions, options );
// Properties
this.$ = $( '<div>' );
this.$overlay = $( '<div>' );
this.$toolbar = $( '<div>' );
this.$toolbarWrapper = options.$toolbarWrapper || $( '<div>' );
this.target = target;
this.documentModel = new ve.dm.Document( doc );
this.model = new ve.dm.Surface( this.documentModel );
this.view = new ve.ce.Surface( this.$, this.model, this );
this.context = new ve.ui.Context( this );
this.dialogs = new ve.ui.WindowSet( this, ve.ui.dialogFactory );
this.toolbar = new ve.ui.Toolbar( this.$toolbar, this, options.toolbar );
this.commands = {};
this.enabled = true;
// Initialization
this.$
.addClass( 've-surface' )
.appendTo( this.target.$ );
this.$overlay
.addClass( 've-surface-overlay' )
.append( this.context.$, this.dialogs.$ )
.appendTo( $( 'body' ) );
this.$toolbar
.addClass( 've-ui-toolbar' )
.append(
'<div class="ve-ui-actions"></div>' +
'<div style="clear:both"></div>' +
'<div class="ve-ui-toolbar-shadow"></div>'
);
this.$toolbarWrapper
.addClass( 've-ui-toolbar-wrapper' )
.append( this.$toolbar );
if ( !options.$toolbarWrapper ) {
this.$.before( this.$toolbarWrapper );
}
this.view.getDocument().getDocumentNode().setLive( true );
this.addCommands( options.commands );
// Initialize selection
// By re-asserting the current selection and forcing a poll we force selection to be something
// reasonable - otherwise in Firefox, the initial selection is (0,0), causing bug 42277
this.model.getFragment().select();
this.view.surfaceObserver.poll();
this.model.startHistoryTracking();
// Make instance globally accessible for debugging
ve.instances.push( this );
// Events
ve.triggerRegistry.connect( this, { 'register': 'onTriggerRegistryRegister' } );
};
/* Static Properties */
ve.Surface.defaultOptions = {
'toolbar': [
{ 'name': 'history', 'items' : ['undo', 'redo'] },
{ 'name': 'textStyle', 'items' : ['format'] },
{ 'name': 'textStyle', 'items' : ['bold', 'italic', 'link', 'clear'] },
{ 'name': 'list', 'items' : ['number', 'bullet', 'outdent', 'indent'] }
],
'commands': ['bold', 'italic', 'link', 'undo', 'redo', 'indent', 'outdent']
};
/* Methods */
/**
* Handle trigger registry register events.
*
* @method
* @param {string} name Symbolic name of trigger
* @param {ve.Trigger} trigger Trigger
*/
ve.Surface.prototype.onTriggerRegistryRegister = function ( name, trigger ) {
this.addTriggers( [trigger], ve.commandRegistry.lookup( name ) );
};
/**
* Check if editing is enabled.
*
* @method
* @returns {boolean} Editing is enabled
*/
ve.Surface.prototype.isEnabled = function () {
return this.enabled;
};
/**
* Get the surface model.
*
* @method
* @returns {ve.dm.Surface} Surface model
*/
ve.Surface.prototype.getModel = function () {
return this.model;
};
/**
* Get the surface view.
*
* @method
* @returns {ve.ce.Surface} Surface view
*/
ve.Surface.prototype.getView = function () {
return this.view;
};
/**
* Get the context menu.
*
* @method
* @returns {ve.ui.Context} Context user interface
*/
ve.Surface.prototype.getContext = function () {
return this.context;
};
/**
* Destroy the surface, releasing all memory and removing all DOM elements.
*
* @method
* @returns {ve.ui.Context} Context user interface
*/
ve.Surface.prototype.destroy = function () {
ve.instances.splice( ve.instances.indexOf( this ), 1 );
this.$.remove();
this.view.destroy();
this.context.destroy();
};
/**
* Disable editing.
*
* @method
*/
ve.Surface.prototype.disable = function () {
this.view.disable();
this.model.disable();
this.enabled = false;
};
/**
* Enable editing.
*
* @method
*/
ve.Surface.prototype.enable = function () {
this.enabled = true;
this.view.enable();
this.model.enable();
};
/**
* Execute an action or command.
*
* @method
* @param {string|ve.Trigger} action Name of action or command object
* @param {string} [method] Name of method
* @param {Mixed...} [args] Additional arguments for action
* @returns {boolean} Action or command was executed
*/
ve.Surface.prototype.execute = function ( action, method ) {
if ( !this.enabled ) {
return;
}
var trigger, obj, ret;
if ( action instanceof ve.Trigger ) {
trigger = action.toString();
if ( trigger in this.commands ) {
return this.execute.apply( this, this.commands[trigger] );
}
} else if ( typeof action === 'string' && typeof method === 'string' ) {
// Validate method
if ( ve.actionFactory.doesActionSupportMethod( action, method ) ) {
// Create an action object and execute the method on it
obj = ve.actionFactory.create( action, this );
ret = obj[method].apply( obj, Array.prototype.slice.call( arguments, 2 ) );
return ret === undefined || !!ret;
}
}
return false;
};
/**
* Add all commands from initialization options.
*
* @method
* @param {string[]|Object[]} commands List of symbolic names of commands in the command registry
*/
ve.Surface.prototype.addCommands = function ( commands ) {
var i, len, command;
for ( i = 0, len = commands.length; i < len; i++ ) {
command = ve.commandRegistry.lookup( commands[i] );
if ( !command ) {
throw new Error( 'No command registered by that name: ' + commands[i] );
}
this.addTriggers( [ve.triggerRegistry.lookup( commands[i] )], command );
}
};
/**
* Add triggers to surface.
*
* @method
* @param {ve.Trigger[]} triggers Triggers to associate with command
* @param {Object} command Command to trigger
*/
ve.Surface.prototype.addTriggers = function ( triggers, command ) {
var i, len, trigger;
for ( i = 0, len = triggers.length; i < len; i++ ) {
// Normalize
trigger = triggers[i].toString();
// Validate
if ( trigger.length === 0 ) {
throw new Error( 'Incomplete trigger: ' + triggers[i] );
}
this.commands[trigger] = command.action;
}
};